The auto cannons on the mobile AAs, the Tunguska, the Linebacker and the Chinese type 95 (or PGZ-95), are useless against jets that isn’t flying straight towards or away from you, Its almost impossible to hit a f-16 flying past you at 1800 km/h. IRL these AA systems have auto aim. In a nutshell, the gunner selects a target on his screen and hits a button and the turret acquires its target, aims and fires within 10 seconds. This isn’t possible in Bf2 since even if it isn’t hardcoded, giving "aimbots" to the AA would take away the need for any skill in the art of jet pwning.
Enough with the facts and lets move on to the suggestion.
The auto cannon should have a lock-on, a really small circle compared with the missile lock-on, so that you still would need to aim and follow the aircraft with the cannon. When fired, the auto cannon rounds would work somewhat like missiles and home in on the target. I know that homing bullets sounds arcady but it is the only way, I could think of (and I have done allot of thinking about this suggestion), to simulate the RL AA guns without making the Mobile AAs overpowered.

I want some constructive criticism and someone to tell me that this isn’t hardcoded.
I am aware that having 2 different lock-ons on the screen at the same time and having homing bullets might be hardcoded.




