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Couple of Ideas Init.

Posted: 2007-07-30 20:12
by UncleRob199
I had this idea but then I thought it would only really be useful using extreme stealth strategies. It would be cool if you could shoot an enemies' radio out, disabling their long range radio transmissions. I know its a bit stupid and not very important as its more effective to just pop the guy in the head instead of the radio. Would only really be used using extreme stealth tactics, or if later a map was created with stealth as the main focus.

It MIGHT also be cool if you could shoot an enemies weapon and either damage it or knock it out their hands. Another mediocre idea from me thats pretty rubbish to be honest! And it means you need to fiddle with hitboxes and I duno what's hardcoded etc.

But another thing I was thinking is I think that more classes should have pistols. Most of them if possible. Especially shotgun engineers. Having silenced pistols would especially add to the stealth and variety of gameplay in my opinion. It would also reinforce my first Idea because someone is likely to hear a rifle, and the second idea because if your primary weapon os knocked out your hands, you could pull out your pistol.

Just ideas, read them, consider them, slag them, smoke them.

Posted: 2007-07-30 20:25
by Eddiereyes909
I'm not sure how to respond, but in the US military only the officers carry
side arms, i think, and doctors.

But i dont think they can be ably to stop VOIP communications because some one shot you in the back. remember the days of big bulky equipment is long gone.

No we have small radios capable of transmitting at very long ranges.

besides you could still shout to you buddies in battle even without the radio.

Posted: 2007-07-30 20:53
by Desertfox
The first two are hard-coded. The last suggestion, any proof that the combat engineer uses pistols?

Posted: 2007-07-30 22:00
by UncleRob199
'[R-COD wrote:Desertfox']The first two are hard-coded. The last suggestion, any proof that the combat engineer uses pistols?
You have a point. I just think that not so many people play the combat engineer due to its' short range, and pistols would improve that. But I forgot about how it would be unrealistic.

Posted: 2007-07-31 15:56
by Long Bow
UncleRob199 wrote:You have a point. I just think that not so many people play the combat engineer due to its' short range, and pistols would improve that. But I forgot about how it would be unrealistic.
Well a pistol is going to be outranged by a slug so the range won't be any better.

The idea of silenced pistols seems to me like a SF thing not a standard equipment load out.

Posted: 2007-07-31 16:40
by Tartantyco
'[R-COD wrote:Desertfox']The first two are hard-coded. The last suggestion, any proof that the combat engineer uses pistols?
-We don't(SLs are issued Glock 17), but we do have Eryx, .50 cal Browning MG, blue berets, Barrett M82, AG3 with M40 GL and retractable stock(Absolutely no bearing on the game but I had to mention it as it's cool... :D By the way, is it "stock?"), C4, TNT, and some liquid shit that you mix together and the swamp goes bye-bye(Don't ask), blue berets, MP5, some really old sniper rifle, mines, M113 APCs, a converted Leopard with a hydraulic arm and a massive scoop in front with the ability to take down an Opel Kadett in no time(I'm standing right next to that camera), blue berets, various rocket launchers and blue berets... And did I mention blue berets?

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Norwegian Combat Engineers, we've got alot of stuff to shoot you with!

Posted: 2007-07-31 20:06
by Expendable Grunt
Oh wow, you guys must have your fun.

What's an Opel Kadett?

Posted: 2007-07-31 21:20
by Gyberg
a car...