Hit handicap, is this possible?

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SiN|ScarFace
Posts: 5818
Joined: 2005-09-08 19:59

Hit handicap, is this possible?

Post by SiN|ScarFace »

Would it be possible to code that when you get hit by a bullet while aiming your own rifle, that your aim would get reset back to the hip stance, ie you are brought out of iron sights and a delay of some sort if you are not in irons to bring them up?

I think this would add a great deal to the dynamics of infantry combat by making the first hit decisive so that people can't immediately return accurate fire. Esp when you are shooting 5.56 and you need more than one to take someone out. This would force people to seek cover/concealment rather than just shoot back until someone dies, usually the guy with smaller bullets......

DEVS?
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bullock
Posts: 126
Joined: 2007-06-27 19:55

Post by bullock »

i like it :D
VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

Lol, Sin i just PM'd you about this...you beat me to it. PLEASE dev's, the issue of perfect accuracy whilst being shot has been brought up numerous times but always lost in the cracks. I think the issue effects the gameplay more than we realise. If we knew what limitations there were/options then we could probably brainstorm out a pretty good idea.

BTW - I'd like to see a stamina reduction as well...if I hit a guy in the vest while he was running I think I'd have a decent chance at knocking the wind out of him...esp with a sniper rifle or other 7.62. Sure adrenaline can have an effect but I dont think it'd over come a big rifle round to the chest every time. So maybe like 40-60% of the time we see a stamina reduction?
Waaah_Wah
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Post by Waaah_Wah »

I think that the wounded soldier should get the dizzy vision thing for a second or two after getting hit.
SiN|ScarFace
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Post by SiN|ScarFace »

Waaah_Wah wrote:I think that the wounded soldier should get the dizzy vision thing for a second or two after getting hit.
Yea a nice combo of effects would be ideal.
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VipersGhost
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Joined: 2007-03-27 18:34

Post by VipersGhost »

Another thing I love about Sin's idea is that it makes suppresive fire so much more effective/dangerous. Players are just too bold in firefights, myself included....its because I know that I can roll out..take a shot and return fire to headshot a guy at 100yds. I don't think we should reward the rambos out there. In .6 we removed the wild movement speeds...this single handedly killed a lot of rambos\lonewolfs and was greatly hailed. I think this is another one of those issues...it doesn't seem like a really big deal, but if it was implemented I think it'd change the game in a big, positive way.
VipersGhost
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Joined: 2007-03-27 18:34

Post by VipersGhost »

Waaah_Wah wrote:I think that the wounded soldier should get the dizzy vision thing for a second or two after getting hit.
Yeah, even if its not totally realistic at least its a metaphor for a guy IRL going "F%$#...I just got shot and need to get DOWN!".
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

And maybe people will start playing Medic/Rifleman and use smoke grenades...

But before that, SF and solo tankers need to be mutilated.
I can't stand a **** being able to ruin a perfect teamwork squad, becuase he has a sniper or he managed to grab a tank.
And usually they'll abandon tanks, after they get shot 2 times and they can't move.
Then you see hardware being abandoned along roads and no one has interest in salvaging it.
Usually they just go in combat with Crewman, then die and get Sniper/Marksman, while their tank is still sitting there...
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SevenOfDiamonds
Posts: 215
Joined: 2006-06-12 17:26

Post by SevenOfDiamonds »

Good Idea.

how about getting knocked down? a bomb goes off by you and the explosion knocks you over (prone).
"They can also be used to provide public service messages: stay away from munitions; units are coming through; stay off the streets because the armored vehicles are dangerous.”

-Scott R. Gourley
indigo|blade
Posts: 118
Joined: 2007-03-25 12:24

Post by indigo|blade »

Good idea, I like it.
"Superior Thinking has always overwhelmed Superior Force."

~United States Marine Corps~

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Outlawz7
Retired PR Developer
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Post by Outlawz7 »

SevenOfDiamonds wrote:Good Idea.

how about getting knocked down? a bomb goes off by you and the explosion knocks you over (prone).
Well, I'm shouting everywhere 'more effects, when explosion goes off or tank fires near you' so lets repeat here :p
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Rico11b
Posts: 900
Joined: 2006-05-23 20:36

Post by Rico11b »

VipersGhost wrote:Another thing I love about Sin's idea is that it makes suppresive fire so much more effective/dangerous. Players are just too bold in firefights, myself included....its because I know that I can roll out..take a shot and return fire to headshot a guy at 100yds. I don't think we should reward the rambos out there. In .6 we removed the wild movement speeds...this single handedly killed a lot of rambos\lonewolfs and was greatly hailed. I think this is another one of those issues...it doesn't seem like a really big deal, but if it was implemented I think it'd change the game in a big, positive way.
I like the way you put this Viper. Players are TOO bold during firefights. A player in game SHOULD truly fear getting hit. Truly fear it! Even if it turns out to be just a flesh wound or even a near miss that whizzes by your head a couple of inches.

No sane person (even some insane) would roll out to "try" to take a shot while the rounds are pouring in on you. My first thought would be COVER, then displacement if needed. Displace to a new location and then try to achieve fire superiority. Even if I only displace a few meters that could be enough to provide greater protection and a greater angle from which to return fire.

My first thoughts in game should NOT be stay out in the wide open and trade shots with a squad cause I know I “might” win. Or let me drop down and Insta-prone these guys. That’s just dumb thinking in game, but I’ve done it too (most of us have at one time or another), and I should be owned for it. But lots of times I am not.

Most of the time the team that has fire superiority wins the fight. The team that has it controls the fight and they get to choose (most of the time) when and where to flank, or bypass if needed.

Anyways, I think some kind of screen shake could be in order or maybe double vision for a couple seconds. OR mayyybeeee cause the screen to get brighter and brighter for a few seconds making it really hard to see. Kind of like the effect that a weak flash bang would have on ya. Maybe temporarily remove the ability to zoom in at all, until a few seconds have passed.
Last edited by Rico11b on 2007-07-31 21:02, edited 1 time in total.
VipersGhost
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Joined: 2007-03-27 18:34

Post by VipersGhost »

I think if its a vision effect it should be very slight...only enough to limit your aim for a second. I'm sure there are lots of guys who get hit and hardly notice it due to the shock of things. I just dont want the enmy to be able to return fire so easily while being shot...getting the first hit on an enemy should be a great advantage if only for a couple of seconds.
SiN|ScarFace
Posts: 5818
Joined: 2005-09-08 19:59

Post by SiN|ScarFace »

The kinetic force of the impact on body armour alone will ruin your aim to say the least and if it's on flesh like an insurgent I think one would notice and lose concentration, to say the least. haha
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nidpants
Posts: 41
Joined: 2007-07-28 00:56

Post by nidpants »

I've never been shot before, but I can say that the first thing I would think after being shot is "oh my god I've been shot!" regardless of how severe it is. Even if it didn't actually injure me, the shock of "that wasn't supposed to happen" would probably take me out of the fight for at the least a couple of decisive moments, like getting hit in the balls even when you're wearing a cup.

I agree that the first shot to hit home should pretty much be decisive.
VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

Indeed...I'd for sure be interested in hearing from a Dev on something like this.
fuzzhead
Retired PR Developer
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Post by fuzzhead »

IMO great idea of course scarface, been in my list of suggestions for long time now...

just a matter of someone figuring out a way of implementing it :)
Dunehunter
Retired PR Developer
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Post by Dunehunter »

Ehm, start the bleeding effect when you're hit? Not the bleeding (unless you got sniped or something), just the effect, if that's possible. Good luck hitting something in that.
Waaah_Wah
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Joined: 2007-07-26 13:55

Post by Waaah_Wah »

^^ What effect??
Ace42
Posts: 600
Joined: 2007-07-26 23:12

Post by Ace42 »

They introduced this out of nowhere into BFV. Turned into "whoever gets the first shot wins" and consequently spray and prays.
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