Future of PR?
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paul
- Posts: 25
- Joined: 2007-05-14 16:17
Future of PR?
BF2 is aging. Will Project Reality find a new home? Perhaps Crysis? 
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Deer
- Posts: 1603
- Joined: 2005-03-17 09:31
Heh another person asking this
Do a search with words "future of PR" and you will find some answers. One i found that there isnt any game yet which would offer all what PR wants.
Dunno if there is plans for BF3 btw ? Maybe they are studying DX10 and waiting better computers to become cheaper or something i dont know. Just havent heard of BF3 yet
Dunno if there is plans for BF3 btw ? Maybe they are studying DX10 and waiting better computers to become cheaper or something i dont know. Just havent heard of BF3 yet
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{WaRrioR}
- Posts: 80
- Joined: 2007-03-30 15:18
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DirtyHarry88
- Posts: 1540
- Joined: 2006-12-24 18:41
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Hitperson
- Retired PR Developer
- Posts: 6733
- Joined: 2005-11-08 08:09
ArmA
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Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
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DirtyHarry88
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Skullening.Chris
- Posts: 1407
- Joined: 2006-02-03 03:34
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Rico11b
- Posts: 900
- Joined: 2006-05-23 20:36
Crysis is going to be a beautiful game for sure, but it's going to be more acrady than BF2 was/is.paul wrote:BF2 is aging. Will Project Reality find a new home? Perhaps Crysis?![]()
I don't think Crysis would be a good fit for PR. There has to be more to a game than just beautiful graphics, and cool scenery.
Edit: Did I just say that out loud! Can't believe I just said that
Last edited by Rico11b on 2007-08-01 13:03, edited 1 time in total.
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JohnnyPissoff
- Posts: 1358
- Joined: 2006-07-26 14:06
Nope, Joint Ops is coded for 150 player maps and at the beginning there were several 150 player servers on-line as Nova Logic partially subsidized them for the first 6 months.{WaRrioR} wrote:Joint ops has space for 128 player maps! But its a sh!t engine.
[quote gamezone article http://pc.gamezone.com/news/06_15_04_07_35PM.htm
Joint Operations is the only FPS to allow players to participate in mammoth 150 player battles with no subscription fee, more than double the player hosting capability of any other FPS. Incorporating vast maps of up to 50 km sq, a full 24 hour day/night cycle and 29 different land, sea and air vehicles to control.]
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Skullening.Chris
- Posts: 1407
- Joined: 2006-02-03 03:34
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JohnnyPissoff
- Posts: 1358
- Joined: 2006-07-26 14:06
Sorry to correct you, but man I loved those Hugh maps.
Yea beside the fact that NovaLogic was supposed to come down hard on cheaters it was indeed rampant. Not to mention that freakin built-in latency to compensate for connection speeds, making it advantageous to play it on a slower connection. Remember the samurai knife play?
Yea beside the fact that NovaLogic was supposed to come down hard on cheaters it was indeed rampant. Not to mention that freakin built-in latency to compensate for connection speeds, making it advantageous to play it on a slower connection. Remember the samurai knife play?
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Skullening.Chris
- Posts: 1407
- Joined: 2006-02-03 03:34
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{WaRrioR}
- Posts: 80
- Joined: 2007-03-30 15:18
I reckon for the community to be as good as it is here, it would need a built in communication function such as VOIP. Red Orchestra has one but never played the game so wouldn't know whether its good or not.
Who dares wins.
Tartantyco wrote:-Do you want me to smack you with the Oxford English Dictionary and strangle you with the bound bookmark?
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JohnnyPissoff
- Posts: 1358
- Joined: 2006-07-26 14:06
Yea true VOIP would have probably helped sustain the community, and it was indeed super quiet and alienating with-out public voice.{WaRrioR} wrote:I reckon for the community to be as good as it is here, it would need a built in communication function such as VOIP. Red Orchestra has one but never played the game so wouldn't know whether its good or not.
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GeZe
- Retired PR Developer
- Posts: 3450
- Joined: 2006-02-09 22:09
Yes, this is true.$kelet0r wrote:Unreal 3 is the only real option currently
People touting other platforms are mainly uninformed or swept up by hype
UE3 has no hardcoded limits on the amount of players or viewdistance. It's all up to the computer. And maps possible up and beyond to 100x100km are possible, and UE3 can handle map transitions while playing. And it has vehicles and such... and great modibility. Look at Red Orchestra was created with UE2.5. So UT3 would be the best to mod off of, becuase it has the original UE3 engine (other game makers could have modified it and hardcoded things) and has the biggest possible player base.
Anyways, this has been discussed many times before, BF2 will be good for a while, so no need to move anytime soon.


