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Future of PR?

Posted: 2007-08-01 02:10
by paul
BF2 is aging. Will Project Reality find a new home? Perhaps Crysis? :D

Posted: 2007-08-01 02:22
by Deer
Heh another person asking this :) Do a search with words "future of PR" and you will find some answers. One i found that there isnt any game yet which would offer all what PR wants.

Dunno if there is plans for BF3 btw ? Maybe they are studying DX10 and waiting better computers to become cheaper or something i dont know. Just havent heard of BF3 yet :p

Posted: 2007-08-01 12:11
by {WaRrioR}
Crysis would be nice but after putting all this hard work into BF2, and starting from scratch again! Dont think the DEVS will.

Posted: 2007-08-01 12:14
by DirtyHarry88
It would be great but how many game engines out there allow for 64 players, huge maps, as well as infantry AND vehicle combat.

Posted: 2007-08-01 12:19
by Hitperson
ArmA

Posted: 2007-08-01 12:22
by {WaRrioR}
Joint ops has space for 128 player maps! But its a sh!t engine.

Posted: 2007-08-01 12:24
by DirtyHarry88
Hitperson wrote:ArmA
It ain't going to happen though.

Posted: 2007-08-01 12:24
by $kelet0r
Unreal 3 is the only real option currently
People touting other platforms are mainly uninformed or swept up by hype

Posted: 2007-08-01 12:41
by AnRK
If it were a different engine you were using would people not be more willing to do models and such for you? Dunno whether better engines are easier and more rewarding to work with or just a bigger pain in the arse.

Posted: 2007-08-01 12:41
by Skullening.Chris
{WaRrioR} wrote:Joint ops has space for 128 player maps! But its a sh!t engine.
Joint Ops had an amazing Reality Mod, but yeah, Novalogic doesn't seem too supportive of mods. Would be my choice of engine though, because it has leaning, huge maps, 128 players, etc...

Posted: 2007-08-01 12:50
by Rico11b
paul wrote:BF2 is aging. Will Project Reality find a new home? Perhaps Crysis? :D
Crysis is going to be a beautiful game for sure, but it's going to be more acrady than BF2 was/is.

I don't think Crysis would be a good fit for PR. There has to be more to a game than just beautiful graphics, and cool scenery.



Edit: Did I just say that out loud! Can't believe I just said that :)

Posted: 2007-08-01 12:57
by Outlawz7
Think Crysis wont support more than like 20 or 32 players, so they said....umm....

Posted: 2007-08-01 13:07
by JohnnyPissoff
{WaRrioR} wrote:Joint ops has space for 128 player maps! But its a sh!t engine.
Nope, Joint Ops is coded for 150 player maps and at the beginning there were several 150 player servers on-line as Nova Logic partially subsidized them for the first 6 months.

[quote gamezone article http://pc.gamezone.com/news/06_15_04_07_35PM.htm
Joint Operations is the only FPS to allow players to participate in mammoth 150 player battles with no subscription fee, more than double the player hosting capability of any other FPS. Incorporating vast maps of up to 50 km sq, a full 24 hour day/night cycle and 29 different land, sea and air vehicles to control.]

Posted: 2007-08-01 13:12
by Skullening.Chris
Ah, right, 150, my mistake.
Man, those were the days. I really miss that game a lot, but the lack of communication from Nova really killed it, especially when cheats started to become an obviously big problem...

Posted: 2007-08-01 14:04
by JohnnyPissoff
Sorry to correct you, but man I loved those Hugh maps.

Yea beside the fact that NovaLogic was supposed to come down hard on cheaters it was indeed rampant. Not to mention that freakin built-in latency to compensate for connection speeds, making it advantageous to play it on a slower connection. Remember the samurai knife play?

Posted: 2007-08-01 14:10
by Skullening.Chris
Yeah, God, people clearing entire bunkers full of enemies by charging in with a knife. And the fact that they had like a 10 foot radius. And it increased to like 15 feet if you were walking backward while slashing. That's one of those things I DON'T miss AT ALL :P

Posted: 2007-08-01 14:12
by {WaRrioR}
I reckon for the community to be as good as it is here, it would need a built in communication function such as VOIP. Red Orchestra has one but never played the game so wouldn't know whether its good or not.

Posted: 2007-08-01 14:34
by JohnnyPissoff
{WaRrioR} wrote:I reckon for the community to be as good as it is here, it would need a built in communication function such as VOIP. Red Orchestra has one but never played the game so wouldn't know whether its good or not.
Yea true VOIP would have probably helped sustain the community, and it was indeed super quiet and alienating with-out public voice.

Posted: 2007-08-01 15:38
by LekyIRL
someone asked about Frontlines:Fuel of War(something like that) maybe being the future game to use.

Posted: 2007-08-01 16:18
by GeZe
$kelet0r wrote:Unreal 3 is the only real option currently
People touting other platforms are mainly uninformed or swept up by hype
Yes, this is true.

UE3 has no hardcoded limits on the amount of players or viewdistance. It's all up to the computer. And maps possible up and beyond to 100x100km are possible, and UE3 can handle map transitions while playing. And it has vehicles and such... and great modibility. Look at Red Orchestra was created with UE2.5. So UT3 would be the best to mod off of, becuase it has the original UE3 engine (other game makers could have modified it and hardcoded things) and has the biggest possible player base.


Anyways, this has been discussed many times before, BF2 will be good for a while, so no need to move anytime soon.