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[Map] Kohe Kulum [wip]

Posted: 2007-08-01 15:06
by meewosh47
Here is a movie and some screenshots from my wip map for Polish Project.

http://www.youtube.com/watch?v=uTK7vVZey3g

Image Image Image Image Image Image Image Image ImageImage

:-)

Posted: 2007-08-01 15:07
by bosco_
Looks very good :)

Posted: 2007-08-01 15:40
by Outlawz7
3km view distance and weapon ranges 1 km? huh? :|

Posted: 2007-08-01 15:52
by PARAMEDIC.CA
Good Stuff meewosh47!!!!!!!!!!!

Go big or go home!!!!!!!!!!!!!!!!!!!!!!!!

Cheers,
PMEDIC

Posted: 2007-08-01 16:05
by matt.b
Really impressive terrain :thumbsup: I think you mentioned in the other thread about not wanting to use object lightmaps. If this is the case, the destroyable afghan houses in the object/pr/village folder have some ambient occlusion baked into the textures, so they won't look too bad with no shadows.

There's also the new military objects, like the new tent, guardtowers, hescos, sandbags, portacabin etc for a polish base. Be good to use all new statics, & none of the old bf2 ones. Btw more statics will be coming soon, like some bigger afghan houses & more military objects.

Posted: 2007-08-01 16:08
by ReaperMAC
That looks awesome, love the music too!

Posted: 2007-08-01 19:47
by Tumppu4321
Looks great, I really like the mountainous (don't know how this is spelled :-P )
landscape and the sunset is nice too.

Posted: 2007-08-01 20:12
by causticbeat
christ thats a beautiful terrain

Posted: 2007-08-01 20:28
by Falkun
3km view distance!?!

Posted: 2007-08-01 21:09
by Sealights
Woot! the most realistic terrain I have seen so far in BF engine. congrats!

Posted: 2007-08-01 21:25
by gazzthompson
Outlawz wrote:3km view distance and weapon ranges 1 km? huh? :|
yea..... u do know in real life you can see further than you can shoot right ??

Posted: 2007-08-01 21:35
by MichSt-Spartan
Beautiful terrain, looks very realistic, but it may be a snipefest from the mountaintops with the high visibility.

Posted: 2007-08-01 23:03
by IronTaxi
very nice...what did you us to generate it? i love doing terrain by hand but its getting ancient fast!

Posted: 2007-08-01 23:08
by Outlawz7
gazzthompson wrote:yea..... u do know in real life you can see further than you can shoot right ??
Yeah, but this is a game, where apparently you can't see 3 Km away?

Posted: 2007-08-01 23:30
by Mongolian_dude
What i wann know is, will it rape my comp more than any other ecisting maps do?

...mongol...

Posted: 2007-08-01 23:34
by Rhino
looks to me like terragen terrain, lets see a minimap with your flag layout please. Thing I dont like generated terrain its too random for me when talking gameplay wise.

Posted: 2007-08-01 23:40
by Lampshade111
gazzthompson wrote:yea..... u do know in real life you can see further than you can shoot right ??
Very long range shooting with regular small arms gets you nowhere anyway.

Posted: 2007-08-01 23:47
by Dr_Tubesteak
'[R-DEV wrote:matt.b']There's also the new military objects, like the new tent, guardtowers, hescos, sandbags, portacabin etc for a polish base. Be good to use all new statics, & none of the old bf2 ones. Btw more statics will be coming soon, like some bigger afghan houses & more military objects.
Any chance of giving us some WIP photo's to what might be available in the future?

Posted: 2007-08-02 00:25
by Outlawz7
'[R-DEV wrote:Rhino']looks to me like terragen terrain, lets see a minimap with your flag layout please. Thing I dont like generated terrain its too random for me when talking gameplay wise.
I like the Sunset city terrain, can actually climb it, not the slippery BF2editor terrain tools crafting...

Posted: 2007-08-02 00:29
by Spaz
Looks great! Can't wait to see it in the mod!