These are a few things that I personaly would like to see in the game. (Excuse spelling, sprained my wrist this afternoon, darn mountain bikes).
1: CH-53 Super Stallions: Hold more people (If possible) and be able to move arty and small vehicles like the Chinooks and UH-1's on BFV.
2. CH-46 Sea Knights: ^ Same as above.
3. Blood splatter: When someone gets shot blood appears on uniform and possible in vehicles.
4. M82ELR .50 Caliber Sniper Rifle: <- Says it all
5. CH-53 Sea Dragon (think it is sea dragon: Built for Army and Navy for dropping mines and heavy lift.
Just a few of my personal thoughts
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Artnez
- Posts: 634
- Joined: 2005-08-15 01:44
I can't comment too much on helicopters, as I know little about them and am not much a flyboy.. so my experience with all of that is near non-existant.
What I can comment on is the .50 cal.
It is my belief (and the belief of a few others on these forums, I'm sure), that the "sniper" class should be removed from Project Reality altogether.
It should be replaced by a sharpshooter (or designated marksman for you marines).
The role of the sniper simply does not fit into BF2. In real world combat zones, snipers are used to take out priority targets from great distances. The .50 cal is not something you can run around with, drop to the floor and actually participate in a firefight with.
To portray the .50 Cal effectively, you would be telling people that they can climb up on some roof or on a hill/large embankment and just sit there... doing nothing except firing off a few rounds to pick off targets.
This, of course, will degrade from the gameplay.
I use the sniper class alot in vanilla BF2 (check my stats, same as my forum name) and have become an extremely good sniper. I usually play 16-24 player maps because there is much more infantry combat and much more teamwork. Last night I played about 12 rounds and came first place in every single round, my score usually double the score of other top players of the server. I say this not to show off, but to say that I snipe alot and I know what is useful and what isn't during a game.
Any "sniper" in BF2 or PR that thinks he can just park himself in one spot and pick people off from a distance will ruin the game for their team, because they aren't being useful.
Now, a sharpshooter, on the other hand, is highly mobile and engages infantry at short-medium distances (the view distance in BF2 does not permit any more than this anyway). He is effective because he can dispose of infantry very easily... if he understands tactical movement & can outsmart the enemy.
Since I snipe so much and have been working hard at it by learning patterns in people's movements and think through every step that I take... it drives me crazy when I see 1 flag left and a sniper just sitting around on a roof doing nothing -- missing every target.
The sniper is one of those classes that everyone thinks is "cool" from the movies, due to the cool ghillie suits, the powerful rifles, the cool scopes and that status of being "elite" in the armed forces. Movies depict this too.
What I can comment on is the .50 cal.
It is my belief (and the belief of a few others on these forums, I'm sure), that the "sniper" class should be removed from Project Reality altogether.
It should be replaced by a sharpshooter (or designated marksman for you marines).
The role of the sniper simply does not fit into BF2. In real world combat zones, snipers are used to take out priority targets from great distances. The .50 cal is not something you can run around with, drop to the floor and actually participate in a firefight with.
To portray the .50 Cal effectively, you would be telling people that they can climb up on some roof or on a hill/large embankment and just sit there... doing nothing except firing off a few rounds to pick off targets.
This, of course, will degrade from the gameplay.
I use the sniper class alot in vanilla BF2 (check my stats, same as my forum name) and have become an extremely good sniper. I usually play 16-24 player maps because there is much more infantry combat and much more teamwork. Last night I played about 12 rounds and came first place in every single round, my score usually double the score of other top players of the server. I say this not to show off, but to say that I snipe alot and I know what is useful and what isn't during a game.
Any "sniper" in BF2 or PR that thinks he can just park himself in one spot and pick people off from a distance will ruin the game for their team, because they aren't being useful.
Now, a sharpshooter, on the other hand, is highly mobile and engages infantry at short-medium distances (the view distance in BF2 does not permit any more than this anyway). He is effective because he can dispose of infantry very easily... if he understands tactical movement & can outsmart the enemy.
Since I snipe so much and have been working hard at it by learning patterns in people's movements and think through every step that I take... it drives me crazy when I see 1 flag left and a sniper just sitting around on a roof doing nothing -- missing every target.
The sniper is one of those classes that everyone thinks is "cool" from the movies, due to the cool ghillie suits, the powerful rifles, the cool scopes and that status of being "elite" in the armed forces. Movies depict this too.
"Having the piss taken out of you is a small price to pay when others do your research. Thank you gentlemen." - Azametric(IRL)
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BrokenArrow
- Retired PR Developer
- Posts: 3071
- Joined: 2005-06-07 18:54
so then really you arent suggesting the sniper class be removed, simply renamed and re equipped, which is what has to happen to most classes in BF2.
i love the .50 cal, but i think realism will have to take precedence here, i think that having 1-2 pickups per team of a .50 cal rifle would be cool, that way a few guys, not half a team, can sit in a building or on a hill and look for enemies of high priority (trying to figure out who the squad leader is) this would be especially useful if it became main base only spawning or even make it so a reasonable .50 cal shot (chest, head(even though they would take a guy out if it hit him in the leg as well)) would take him out without possibility for revive, effectively beheading the squad until he can make it from main base back to his squad. also the .50s would be useful for taking out light vehicles on their way to reinforce the front.
But, art is right, if its a selectable class off the menu (and these should still be limited) then they need to become sharpshooters with more reasonable weapons.
i love the .50 cal, but i think realism will have to take precedence here, i think that having 1-2 pickups per team of a .50 cal rifle would be cool, that way a few guys, not half a team, can sit in a building or on a hill and look for enemies of high priority (trying to figure out who the squad leader is) this would be especially useful if it became main base only spawning or even make it so a reasonable .50 cal shot (chest, head(even though they would take a guy out if it hit him in the leg as well)) would take him out without possibility for revive, effectively beheading the squad until he can make it from main base back to his squad. also the .50s would be useful for taking out light vehicles on their way to reinforce the front.
But, art is right, if its a selectable class off the menu (and these should still be limited) then they need to become sharpshooters with more reasonable weapons.

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Eddie Baker
- Posts: 6945
- Joined: 2004-07-26 12:00
Marshall, all of these have been discussed at length already; just do a quick forum search next time you think of something. Bump any relevant threads if you would like to discuss them further. 
But seriously, it would be easier for us to model a CH-53 for the USMC which we can slightly remodel and reskin for a USAF MH-53J/M Pave Low and still have two different vehicles for different maps.
USMC CH-53E is a possibility. We are going to try and implement "seatless" passenger compartments with an opening and closing ramp on certain helicopters to add more people. As for sling-loading cargo, it is probably not possible to mod in. It's one of the many things EA discontinued with the "new engine" and they have released only half-assed mod tools.USAF-Marshall wrote:1: CH-53 Super Stallions: Hold more people (If possible) and be able to move arty and small vehicles like the Chinooks and UH-1's on BFV.
Once again, the CH-46 Sea Knight aka "Frog" is such a deathtrap that anyone who had been a surviv- er, passenger in one would probably be too traumatized to even get close to an in-game representation of it. One of our military advisors, Aggie's Revenge, said that on his last "float" the Sea Knights he rode in had patches over bulletholes from Vietnam. He also said that if the Sea Knight wasn't leaking hydraulic fluid, not to get in it, since that meant it was out of hydraulic fluid.USAF-Marshall wrote:2. CH-46 Sea Knights: ^ Same as above.
But seriously, it would be easier for us to model a CH-53 for the USMC which we can slightly remodel and reskin for a USAF MH-53J/M Pave Low and still have two different vehicles for different maps.
The M82 (USMC / UK) and M107 (US Army) are possibilities, but they will not function in the way some gamers would like them to, and I will leave it at that.USAF-Marshall wrote:4. M82ELR .50 Caliber Sniper Rifle: <- Says it all
No H-53 variants are in service with the US Army. The MH-53E Sea Dragon is a US Navy airborne mine countermeasures and heavy lift helicopter. If it were to be put in, it would be completely redundant with the USMC CH-53E Super Stallion.USAF-Marshall wrote:5. CH-53 Sea Dragon (think it is sea dragon: Built for Army and Navy for dropping mines and heavy lift.
Last edited by Eddie Baker on 2005-11-17 02:48, edited 1 time in total.
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Cerberus
- Posts: 2727
- Joined: 2005-11-15 22:24
Get rid of the damned .50 cal (sniper rifle). You don't ****ing use it against infantry. Gimme an M40A3 and I'm good to go.
BTW, USAF-Marshall, I'm the guy who made that topic on the IGN board. Good to see ya.
BTW, USAF-Marshall, I'm the guy who made that topic on the IGN board. Good to see ya.
"Practice proves more than theory, in any case."
- Abraham Lincoln
"i so regret searching "giant hentai penis" on google images though ;_;"
- Garabaldi
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BrokenArrow
- Retired PR Developer
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Artnez
- Posts: 634
- Joined: 2005-08-15 01:44
I agree with BrokenArrow here.
Pickup kits are the solution for weapons that may deter from the gameplay. Having the .50 cal as a pickup kit will solve the problems that I speak of..
Although I still think they should be stricken from the game completely. But that of course is my opinion and I'm not going to be disappointed if they are still in-game, as I'm sure people will disagree.
Pickup kits are the solution for weapons that may deter from the gameplay. Having the .50 cal as a pickup kit will solve the problems that I speak of..
Although I still think they should be stricken from the game completely. But that of course is my opinion and I'm not going to be disappointed if they are still in-game, as I'm sure people will disagree.
"Having the piss taken out of you is a small price to pay when others do your research. Thank you gentlemen." - Azametric(IRL)
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ECale3
- Posts: 59
- Joined: 2005-09-12 23:59
I think if they implement both the strengths and weaknesses of the weapons they will balance themselves. One mistake many games make is modelling all the strengths but none of the weaknesses. I also think the .50's should be both selectable and properly implemented.
Death Shall Deliver You, Your Body Served Cold.
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BrokenArrow
- Retired PR Developer
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Corporal_Chronic
- Posts: 2
- Joined: 2005-11-18 21:11
The DM should replace the sniper kit, and the DM should have an m25
http://www.snipercentral.com/m25.htm
also it being semi auto will help in a close quarters fight if the DM ends up
face to face with an AK
that or the m40a3 that the marines are using now
http://www.snipercentral.com/m40a3.htm
and on larger scale maps the 50. should be a pickup kit, it should be able
to take out thin skin vehicels like the hmmwv and the MEC and chinese
counterparts with some shots to the engine block, it shouldn't explode but
be unoperable
http://www.snipercentral.com/m25.htm
also it being semi auto will help in a close quarters fight if the DM ends up
face to face with an AK
that or the m40a3 that the marines are using now
http://www.snipercentral.com/m40a3.htm
and on larger scale maps the 50. should be a pickup kit, it should be able
to take out thin skin vehicels like the hmmwv and the MEC and chinese
counterparts with some shots to the engine block, it shouldn't explode but
be unoperable
