Hydra 70 damage.
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CAS_117
- Posts: 1600
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Hydra 70 damage.
Nothing big here, just wondering if the damage done to tanks by the hydras could be increased? Using the gunship on Qwai has been a party for me because I can fire my rockets from >150 feet and have complete impunity from ground fire (last time I got 22 kills with 0 deaths
). But while on an attack mission I fired over 42 rockets onto the top of an enemy tank (14 every 40 seconds). It wasn't even smoking! My SL reported that the rounds had almost 100 percent accuracy and he confirmed that it was not repairing. I think me, my squad leader, and the tank were all simultaneously scratching our heads. Anyways right now I know that this is geared towards forcing the cobra to have a gunner, but the amount of HE damage done to tanks is incredible (on the weakest, TOP armor no less). As far as balancing goes, the US doesn't have tanks on Qwai so this is a pretty fair equivalent. Tanks should take between 14-20 rockets to kill, because even if it has reactive armor the first few rounds will set a fair amount of it off and the rest will be hitting its slat armor, which is significantly weakened against repeated hits. In this situation, when there are a large number of armored vehicles present, the MH-6 would be armed with at least the M247 DUAL PURPOSE rockets. Thoughts?
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Expendable Grunt
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I like the idea, though I don't know how damaging those things are IRL. They seem pretty small -- you get a **** load of them on a small aircraft. I figured they where infantry killing weapons.

Former [DM] captain.
The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
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benjaminosauras
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benjaminosauras
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DirtyHarry88
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DirtyHarry88
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ZephyrDraevyn
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The RPGs might be bouncing off, but there's still a good chance of secondary damage to the tank.
Track linkages trashed / lights, smoke launchers etc ripped off / barrel or sights knocked out of alignment...
A vast multitude of things can happen to a tank when it's hit by a 1/2 pound of HE, doing 300-500 feet per second, wrapped in a metal fragmentation case.
Track linkages trashed / lights, smoke launchers etc ripped off / barrel or sights knocked out of alignment...
A vast multitude of things can happen to a tank when it's hit by a 1/2 pound of HE, doing 300-500 feet per second, wrapped in a metal fragmentation case.
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pasfreak
- Posts: 645
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a hydra missle is a lot different from an RPG.
an RPG is a beer can with a firecracker in it.
Hydras are 70mm five foot long missles designed specifically with either a high explosive direct point impact warhead (tank busting), or proximity or motor-delay airburst with either HE or white phosphorus capabilities (light vehicles and infantry)
maybe the pilot should be able to select these? A lot of aircraft using the hydra carry multiple types, in multiple pods.
an RPG is a beer can with a firecracker in it.
Hydras are 70mm five foot long missles designed specifically with either a high explosive direct point impact warhead (tank busting), or proximity or motor-delay airburst with either HE or white phosphorus capabilities (light vehicles and infantry)
maybe the pilot should be able to select these? A lot of aircraft using the hydra carry multiple types, in multiple pods.
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benjaminosauras
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Cerberus
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I believe the AH-6J in-game is equipped with 7.62mm miniguns, otherwise they'd be doing alot more damage.AnRK wrote:Well the Hydra equipped Little bird has those 20/30mm cannons on so it would be more likely to have anti-armour variants wouldn't it?
"Practice proves more than theory, in any case."
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CAS_117
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Ok It takes 56 ROCKETS TO KILL A TANK (tested it). It should be able to take 10-14 should set it smoking, but top armor is the weakest and should take maximum of 20 before penetration. Now I've heard of RPGs bouncing off tanks, but I've also heard of RPGs penetrating tanks with only 1 shot. Look, there are just as many cases of both. Look at the 2006 invasion of Lebanon, where Israeli tank crews took the most casualties in the invasion (RPG-29). Ever heard of tandem warheads? Yes Hydras don't have them, but repeated strikes on a single piece of armor would have the same effect; one charge kills the RA the next kills the tank.DirtyHarry88 wrote:You hear of tanks taking 8 RPG's with ease or them just bouncing off- and they're specifically designed for armour.
The rockets are for light vehicles or infantry.
Now rockets are not used against tanks not primarily because they won't kill it through repeated attack, but because they are unguided and the direct hit needed to kill a tank would not happen. Not to mention the fact that it involves closing with the tank which is difficult but not impossible, and if you manage to get close enough, there needs to be a payoff. HEAT rounds are not completely ineffective against tanks. It does stand for High Explosive Anti Tank. I mean the king of anti tank missiles, the AGM-65 maverick is a HEAT round.
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Expendable Grunt
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Well, the best way to take out a tank is do damage it with missiles, then wait for the crewman to come out for repairs.

Former [DM] captain.
The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
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eggman
- Retired PR Developer
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The Hydras are for targets softer than a tank.
There are Hellfires and Mavericks (on the jets) for taking out tanks.
Additionally stating that it takes "x" to kill a tank with "y" weapon can never be accurate unless you also state where the tank was struck (front, sides, rear).
LBs carry 14 Hydras (7 per pod) and the miniguns fire 7.62 ammo.
There are Hellfires and Mavericks (on the jets) for taking out tanks.
Additionally stating that it takes "x" to kill a tank with "y" weapon can never be accurate unless you also state where the tank was struck (front, sides, rear).
LBs carry 14 Hydras (7 per pod) and the miniguns fire 7.62 ammo.



