New game mode OR edit the existing game mode - Conquest

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Rg
Posts: 181
Joined: 2005-06-17 22:35

New game mode OR edit the existing game mode - Conquest

Post by Rg »

I’ve been thinking of a very simple game mode that would be more teamwork/strategy oriented and hopefully slow down game play.

Right now the problem with Conquest and even with AAS, is there aren’t enough or any defenders. Everybody wants to go offensive. Cap a flag, hop to the next one, cap, ect. Sure AAS somewhat fixes that (Much better game mode then Conquest), but the game still seems like it’s a race to get to a flag rather then fighting for it.

You could either change Conquest or create another game mode, but if you keep the name Conquest, new players will not get the confusion they get with a new game mode like AAS (I see quite a few people in servers that have no idea what AAS is).

You have your normal TWO base spawns that can not be capped and are on opposite sides of the map, but now with only ONE middle control point (The max number of people I ever see on a server is about 30, 15 on each side, so I think that’s not too much for only one capture point. Remember, most of the time there are less then 30 in a server). So it’s basically conquest, but with only one flag to capture. That draws everyone to this one point of attack. The longer you hold the point the faster the enemy’s tickets drop.

The most important factor is ONLY respawning at your base spawn. Movement should be much slower and more methodical for fear of dying and having to take that long hike/drive again.

Let’s say you and your squad is on a hill. You start picking off a few enemies at the middle control point. Those people should not be able to spawn at that control point, because what’s the point of taking out a few enemies before you go in if they’re just going to spawn again before you get there and know where your squad is.

A game mode like this is truly where teamwork will win, because there is no way in hell a lone wolf can clear out a whole area before the enemy’s backup arrives.


PS. A problem that might occur is that a lot of people will be medics and they’ll keep reviving people at the middle control point, but IMO, when your dead, your dead (simple, but true, eh?). Medics should only be able to heal injured soldiers, not revive them and have them go right back into the fight two seconds later, lol.
dawdler
Posts: 604
Joined: 2005-11-13 14:45

Post by dawdler »

King Of The Hill (or Team King Of The Hill, TKOH).

Simple, yet very effective. You dont have to rename anything though. There are various modes of Conquest: Assault, Double Assault and Head On (just as AAS so few that realize Conquest is actually several gameplay types!!!).

What you just described (ignoring TKOH from other games), is Head On with a single cappable flag. Add a desription, make a map using it and voila: You have your new gameplay mode :)
Rg
Posts: 181
Joined: 2005-06-17 22:35

Post by Rg »

Haha! That’s really funny that I didn’t think of TKOH. Though, the last time I played that was back in my Joint Ops days and that was only a very few times (It was almost always AAS).

Anyways, does BF2 have a TKOH mode? I haven’t played vanilla BF2 (got the game for this mod), so I don’t know. All that’s used in PRMM, as you all know is Conquest and AAS.

And my suggestions on the medics and respawns still stand for this game mode to really work (although I also think it should be applied to all game modes).
IRONxMortlock
Retired PR Developer
Posts: 625
Joined: 2005-10-30 06:39

Post by IRONxMortlock »

Rg wrote: I haven’t played vanilla BF2 (got the game for this mod), so I don’t know. All that’s used in PRMM, as you all know is Conquest and AAS.
Wow! That's great! To answer you question, no BF2 came with only one game mode, conquest. I played about 140 hours of vanilla BF2 and there's no way I could go back after playing PRM. I would be very interested if you could give me your perspective of vanilla BF2 having only played PRMM. I suspect you would be able to play it for about 10 minuntes tops before snapping a keyboard or something! :razz:

Your idea sounds good to me - simple and effective. I will always appreciate the addition of anykind of new gamemode to BF2 and the mod.
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dawdler
Posts: 604
Joined: 2005-11-13 14:45

Post by dawdler »

'[R-PUB wrote:IRONxMortlock']Your idea sounds good to me - simple and effective. I will always appreciate the addition of anykind of new gamemode to BF2 and the mod.
What, you missed my post?

ITS NOT A NEW GAMEPLAY MODE HE'S DESCRIBING!!! ITS CONQUEST.

Conquest may not be the most interesting of things, but its flexible enough to allow for this particular idea. Here's how to do it:

1. Set the mode to "Head On". This is just a description and has nothing do with the game, but what it says is this: "Each team has an uncappble flag (or more) and have to hold a majority of cappable flags to count the enemy tickets down". This differ quite a bit from Assault (only one team has an uncappable flag) and Double Assault (no teams have uncappable flags)

2. Make a map with TWO uncappable bases (with spawnpoints designated). Make ONE cappable flag in the center (or whatever) without any spawnpoints, set area value for both team set to 100 (100 or more in total means superiority, ticket countdown for the other team)

3. TKOH gameplay mode complete.
Artnez
Posts: 634
Joined: 2005-08-15 01:44

Post by Artnez »

The only problem I see with this is hiking to the flag. Although this may seem great for some, many will not like it (including me). Although I like the idea of moving in slowly, I can't imagine spending an unlucky round crawling my way to the objective only to get shot every single time. Although it may be provoke more tactical thought and strategy, it can get very annoying, very fast.

Another problem is "spawn camping". Although I think spawn camping is perfectly legit when playing conquest, because it is a direct result of losing all of your flags... which you shouldn't do.

Spawn camping can be pretty effective here and quite disturbing to the game. If one side manages to swarm a main spawn point and start picking off spawners at a distance, they will be virtually unmatched. All it takes is briefly memorizing where each spawn point is and you can take some good cover and kill people as soon as they spawn.
"Having the piss taken out of you is a small price to pay when others do your research. Thank you gentlemen." - Azametric(IRL)
dawdler
Posts: 604
Joined: 2005-11-13 14:45

Post by dawdler »

'[R-PUB wrote:Artnez.com']The only problem I see with this is hiking to the flag. Although this may seem great for some, many will not like it (including me). Although I like the idea of moving in slowly, I can't imagine spending an unlucky round crawling my way to the objective only to get shot every single time. Although it may be provoke more tactical thought and strategy, it can get very annoying, very fast.

Another problem is "spawn camping". Although I think spawn camping is perfectly legit when playing conquest, because it is a direct result of losing all of your flags... which you shouldn't do.

Spawn camping can be pretty effective here and quite disturbing to the game. If one side manages to swarm a main spawn point and start picking off spawners at a distance, they will be virtually unmatched. All it takes is briefly memorizing where each spawn point is and you can take some good cover and kill people as soon as they spawn.
Which is basicly why most prefer AAS instead as it is moving TKOH. I think there is a place for both though. Unless you define small AAS maps as TKOH with a couple a flags.

If you havent taken the hint yet: We need many more AAS map options ;)
Artnez
Posts: 634
Joined: 2005-08-15 01:44

Post by Artnez »

DICE deserves a slap in the face for not giving us the classic game modes, such as CTF. Yes, CTF is arcady, but it's alot of fun. IS04 had alot of fun with this by creating a hostage secure mode... tons of fun.
"Having the piss taken out of you is a small price to pay when others do your research. Thank you gentlemen." - Azametric(IRL)
minigunmonk
Posts: 48
Joined: 2005-11-10 08:13

Post by minigunmonk »

what about a co-op form of PRMM? can it be done? Im running the latest version of WCC co-op mod and its great, if only the two could be combined we (in my opinion) would be getting close to the perfect mod. As for crawling for an hour to get to a suitable position to fight from..........Whats the problem? I thought we were all REALITY mod fans here?
"Maintain thy rotor speed at all times, lest the earth rise up and smite thee"
Artnez
Posts: 634
Joined: 2005-08-15 01:44

Post by Artnez »

minigunmonk wrote:As for crawling for an hour to get to a suitable position to fight from..........Whats the problem? I thought we were all REALITY mod fans here?
My opinion is taking into consideration gameplay circumstances, alongside the authentic experience brought on by Project Reality.

Hiking to a location doesn't have the same effect that it has in real life. First of all, there are numerous limitations with the game engine that will prevent you from utilizing real life cover.

Second, even in real life, no one hikes to a location (assuming we are talking about conventional warfare conducted by standard military personel).

Soldiers are deployed inside of the combat zone itself.. whether by helo insertion or by APC. Such attacks are very coordinated and are a "one shot" deal, seeing as anyone who dies is killed and doesn't respawn.

In the mod, some people may disagree on the overall strategy. While a few think that they should move in covertly, there will be others who believe they need to pierce through the enemy lines and take the fight to their face. Both are valid tactics used in real life, but cannot be coordinated properly ingame because many players do not understand basic military tactics.

Only special operations forces hike to their objectives, simply because they need to keep a low profile.
"Having the piss taken out of you is a small price to pay when others do your research. Thank you gentlemen." - Azametric(IRL)
Rg
Posts: 181
Joined: 2005-06-17 22:35

Post by Rg »

'[R-PUB wrote:IRONxMortlock']Wow! That's great! To answer you question, no BF2 came with only one game mode, conquest. I played about 140 hours of vanilla BF2 and there's no way I could go back after playing PRM. I would be very interested if you could give me your perspective of vanilla BF2 having only played PRMM. I suspect you would be able to play it for about 10 minuntes tops before snapping a keyboard or something! :razz:

Your idea sounds good to me - simple and effective. I will always appreciate the addition of anykind of new gamemode to BF2 and the mod.
I’ve seen all I need to see from the demo (Hit detection....haha). I will not touch Vanilla BF2.....ever.
'[R-PUB wrote:Artnez.com']The only problem I see with this is hiking to the flag. Although this may seem great for some, many will not like it (including me). Although I like the idea of moving in slowly, I can't imagine spending an unlucky round crawling my way to the objective only to get shot every single time. Although it may be provoke more tactical thought and strategy, it can get very annoying, very fast.

Another problem is "spawn camping". Although I think spawn camping is perfectly legit when playing conquest, because it is a direct result of losing all of your flags... which you shouldn't do.

Spawn camping can be pretty effective here and quite disturbing to the game. If one side manages to swarm a main spawn point and start picking off spawners at a distance, they will be virtually unmatched. All it takes is briefly memorizing where each spawn point is and you can take some good cover and kill people as soon as they spawn.
First of all, it only would take a few minutes on foot to get near the center flag from your spawn. It’s your choice though as to how fast you advance. And don’t forget you have halos and vehicles to transport you much faster. This gives the attacking team time to try to capture the point before the enemy’s backup arrives.

Everyone is too accustomed to spawning at the flag that is currently under attack or spawning at the next door flag which is only 10-30 sec away. I don’t know about you guys, but I’m getting sick of that.

“While a few think that they should move in covertly, there will be others who believe they need to pierce through the enemy lines and take the fight to their face”
The latter is pretty much done by everyone, because you know you only have seconds before someone spawns at the flag your attacking. If this repawn problem is fixed, people will actually have a choice as to which tactic they would like to use.

About spawn camping, I don’t think this would be a huge problem, but can’t you just add more random spawn points? I mean quite a few and outside of the center area.

OR, I have no idea if this is possible, but it would certainly solve the problem. You make the opposing teams base spawn “Out of bounds” on their map. http://img341.imageshack.us/img341/8216/tkoh9ft.jpg. So they get punished when they go too far.
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