shotguns

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Berry[13thmeu]
Posts: 68
Joined: 2007-08-03 06:47

shotguns

Post by Berry[13thmeu] »

The combat shotguns range isnt nearly realistic since i dont think the marines are usuing bird shot to kill people i would say you need to increase the range.

another thing about the shotguns, you had slugs now they are gone why?
having a few different types of loads is realistic as each has a different use and are being used in current us combat i would be happy with just getting slugs back but there are many types of shells in use in iraq today even including some small high explosive rounds

And if you do bring back the slugs ESPECIALLY for the brits PLEASE PLEASE PLEASE get rid of the slow shot with them there was a huge difference in fire rates in that shot gun between slugs and shot I own several shot guns and can fire then just as fast with slugs as i can with shot basically as fast as i pull the trigger.

also get rid of the SF tracers, they only serve to reveal your position.
Expendable Grunt
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Joined: 2007-03-09 01:54

Post by Expendable Grunt »

AFAIK combat shotguns use buckshot.

Their range IS unrealistic at the moment though.

Please use search in the future.

The UK shotgun is FULLY AUTOMATIC. What more could you want?
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Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Post by Waaah_Wah »

Tracers should have some sort of fuse so they wouldn't reveal your position.
Hardtman
Posts: 535
Joined: 2007-05-04 18:11

Post by Hardtman »

Expendable Grunt wrote:
The UK shotgun is FULLY AUTOMATIC. What more could you want?
Fastropes.




:wink:

Slug is gone? last time I played as an ambusher he still had those.

But I agree that buckshot needs to be more accurate.
VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

I say if the shotguns aren't going to be modeled realistically then lets just remove them. The shotgun in-game is less realistic than the Halo shotty. A full-choked combat shotgun has a nice tight spread on it...we aren't gangsters with saw'd off's here. This has indeed been brought up before...maybe the spread can't be altered, I dunno.
Tumppu4321
Posts: 100
Joined: 2007-06-17 11:12

Post by Tumppu4321 »

VipersGhost wrote:maybe the spread can't be altered, I dunno.
It can be altered easily.

And maybe the shotguns could use a smaller spread, I'm not sure since I rarely play as an engineer/ambusher.
Berry[13thmeu]
Posts: 68
Joined: 2007-08-03 06:47

Post by Berry[13thmeu] »

I just think that it might be more of an incentive for players to play engie witch is actually a very very helpful load out it just isnt great for combat when in reality in a lot of combat situations the shot gun would be better all those in building back ally and street combat fire fights and stuff, the shot gun would rule them with a bit more range.
VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

Shotguns are very deadly at 20 meters. They are hardly deadly at 20 feet now.
robbo
Posts: 1159
Joined: 2006-10-25 15:14

Post by robbo »

Ive Fired the Benelli M4 before with Buckshot rounds and the scatter (all of the shots) landed on a man sized target 20feet away
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

The thing that really annoyed me about the buckshot is that it's pretty much like having 2 differently loaded shotguns. If there were a way of having it so you had to unload and reload when changing shells it would be fine though. Do slugs get much use in the military though?
Berry[13thmeu]
Posts: 68
Joined: 2007-08-03 06:47

Post by Berry[13thmeu] »

Slugs are indeed used in the military as each shell has a different breaching use buckshot is not always the best for everything. Although they are used mostly for breaching i think they should still be a viable combat option.
Mongolian_dude
Retired PR Developer
Posts: 6088
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Post by Mongolian_dude »

Its true, SGs are really sucky. Tightening up the spread is a deffo and perhaps a slight boost in DMG. I find that hitting an enemy with even 70% of the projectiles wont kill them. Maybe it is just hit box, with all that virtual-lead flying about, but i think that'd make up for it.
Atm, SGs are kinda run and gun. Also, i could fire one faster with one hand behind my back and the other hand straight out of a blender. If i was in that "OMFG Im goNza die!!11!one" situation, id be pumping it like a bicycle pump until it goes click.

...mongol...
Military lawyers engaged in fierce legal action.

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Berry[13thmeu]
Posts: 68
Joined: 2007-08-03 06:47

Post by Berry[13thmeu] »

hitting some one with a single piece of buckshot could be potentially fatal I think the balls in those are about .17-.20 cal or roughly in that range they were designed to dominate in close quarters them being godly in close range fire fights is realistic

Another thing i thought i should mention is the sighted down mode on the shot guns it seems like people arent thinking you use iron sights on a shot gun this how ever is not true not in the least most shot guns have sights for a reason and if you would like to test this go ahead and try to clay shoot with out aiming down the sights you might get one or two but the other 24 will all be misses. this is project reality and not to sound like a pain or anything but its nice when the infantry gets reality improvments as well.
Hardtman
Posts: 535
Joined: 2007-05-04 18:11

Post by Hardtman »

'Berry[13thmeu wrote:;459645']hitting some one with a single piece of buckshot could be potentially fatal I think the balls in those are about .17-.20 cal or roughly in that range they were designed to dominate in close quarters them being godly in close range fire fights is realistic

Another thing i thought i should mention is the sighted down mode on the shot guns it seems like people arent thinking you use iron sights on a shot gun this how ever is not true not in the least most shot guns have sights for a reason and if you would like to test this go ahead and try to clay shoot with out aiming down the sights you might get one or two but the other 24 will all be misses. this is project reality and not to sound like a pain or anything but its nice when the infantry gets reality improvments as well.
The sights have been suggested before, but they seem to be pretty much work. Apparently ne need a new model, or animation, or both, well,let's say it seems to be quite much work.
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

'Berry[13thmeu wrote:;452364']
also get rid of the SF tracers, they only serve to reveal your position.
maybe a sniper scope, and a silencer, and a ... :D
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Red Halibut
Posts: 543
Joined: 2006-08-10 16:45

Post by Red Halibut »

'Berry[13thmeu wrote:;459645'] if you would like to test this go ahead and try to clay shoot with out aiming down the sights you might get one or two but the other 24 will all be misses.

http://youtube.com/watch?v=B6bKbqSdNEc
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ZaZZo
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Joined: 2007-02-03 18:37

Post by ZaZZo »

Bob_Marley
Retired PR Developer
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Post by Bob_Marley »

What happened to the Shotgun uber-thread?
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Red Halibut
Posts: 543
Joined: 2006-08-10 16:45

Post by Red Halibut »

Yeah, I'm sure that video was in that thread too - I might even have been the one who posted it, though I am unsure...
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"It is not the responsibility of a defender to leave the objective unguarded just so his opponent sucks less."
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