Does anyone else feel claustraphobic when trying to place RPs on this map? Particularly on the US side?
IMO, the map itself is at a good size as is, however the CP's are positioned too close together; which results in a highly linear set of objectives. The 4 points are directly north/south of each other and just feel very dense to me.
I led a squad last night on OP(as MEC) and while we did have to clear out a USMC RP west of the Suburb CP once, that was the only time the whole game we set foot on that side of the river.
Suggestion:
Consolidate the 4 CP's in the middle down to 2, and add 2 more; one out east of the Railroad tracks in the hills, and one out west of the Suburb CP on the west side of the river.
This would spread out the action across the map while still keeping the original 'downtown' feel of the Construction Site/Suburbs battle.
Thoughts?
Operation Pheonix - Stretch CP's Please!
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indigo|blade
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Operation Pheonix - Stretch CP's Please!
"Superior Thinking has always overwhelmed Superior Force."
~United States Marine Corps~

~United States Marine Corps~

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IronTaxi
- Retired PR Developer
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- Joined: 2006-05-31 12:56
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indigo|blade
- Posts: 118
- Joined: 2007-03-25 12:24
Ah. You certainly accomplished that goal. =)[R-DEV]IronTaxi wrote:the redesign of this map was meant to basically not allow any RPs to be laid except for on the perimeter...it was by desing TBH...i was hoping people would play it more as a zonal control type map since its actually quite small...
With all the dialogue about "spammy infanty tactics" and "infantry zerging" I thought this map might provoke some comments in that direction.
From my experience, this map does end up an "infantry zerg" on the west side(from MEC point of view...ConstructionSite to Suburbs), with only a bit of expansion(RP set up) up into the hills east of the railroad tracks.
After that, if the MEC is playing well, it's just a "zerg" South from there. And vice versa from the USMC point of view, things end up a "zerg" northward because the map is so tight.
Yes, there is plenty of room to flank from east or west, but because the CP's are so close together, by the time you get in position to flank, the enemy has moved in, secured, and is turning the next set of CP's. It's right down the road! A 15 second walk/run.
"Superior Thinking has always overwhelmed Superior Force."
~United States Marine Corps~

~United States Marine Corps~

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indigo|blade
- Posts: 118
- Joined: 2007-03-25 12:24
