To patch or not to patch?

General discussion of the Project Reality: BF2 modification.
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CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

To patch or not to patch?

Post by CodeRedFox »

I want to update, if I head over and get BF:SF will PRMM not work....cause in that case Fu*k BF:SF lol
dawdler
Posts: 604
Joined: 2005-11-13 14:45

Post by dawdler »

I dont think SF changes that much. But who knows, DICE has made mistakes before, lol.
Beckwith
Posts: 1341
Joined: 2005-03-25 17:00

Post by Beckwith »

solodude23 wrote:SF works like a mod I believe. Thats the way it was in 42'.
thats correct but for some reason there releaseing a patch to ensure compatability
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SiN|ScarFace
Posts: 5818
Joined: 2005-09-08 19:59

Post by SiN|ScarFace »

So will the patch cause prm not to work?
Beckwith
Posts: 1341
Joined: 2005-03-25 17:00

Post by Beckwith »

id waite for a coder to respond, i dont believe the patch is out yet (correct me if im wrong) if thats the case then we wont know till we get it,

however i did talk to someone who already has the patch and probably SF, and he said it doesnt change much, and didnt think it would cause anymoder problems
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ScotCop
Posts: 219
Joined: 2005-11-16 15:54

Post by ScotCop »

Normal BF2 sucks i'd rather play with this mod than the SF mod be more fun and its free.
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

yup, SF is just an arcadey mod you pay $30 (or whatever that may be in respective countries) for. unless i hear really good things ill be holding on to my money.
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armandoxxx
Posts: 9
Joined: 2005-11-12 10:02

Post by armandoxxx »

I will waint till the PRMM works with 1.12 patch ;)

bye
Armando
dawdler
Posts: 604
Joined: 2005-11-13 14:45

Post by dawdler »

Oh but PRMM works with 1.12. The GUI will just look like an overweight elephant has trampled it.
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