iraq army

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Heydude235
Posts: 442
Joined: 2005-11-04 00:54

iraq army

Post by Heydude235 »

I watch the show today shootout. It might give you guys some ideas about.

one thing i want to see is the iraq army after the brits. Next i want to see maps about afgastian and bagdad. With lots of open desert maps and urban maps. Like Faluija and outskirts of faluija. I think this mod should be about the war today. To do this we would need the iraq army. Like cerberus said the open tank maps with ardy and mortars. But urban maps no ardy i agree becuase you get tk to must and its not real.
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Happy
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Post by Happy »

I believe those maps are already made or in the process of being made simply out of demand.
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Cerberus
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Joined: 2005-11-15 22:24

Post by Cerberus »

Yeah, you're not supposed to call in artillery within 600 meters of your position, and most engagements in the city (and in PRMM because of the view distance) are at a lesser range.

I don't think it would be that hard to make the Iraqi Army... but what would I know? I've never modelled or skinned.
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Beckwith
Posts: 1341
Joined: 2005-03-25 17:00

Post by Beckwith »

there is not a set story line and the Devs have said in the past, they dont intend to tie the mod to eather war in any specific way, there plan was/is to keep with the story line of BF2,

i for one have in the past vigerously supported the mod taking on the storyline of one or both wars, i dont care for the Chinese much so id rather see it be an all Middle east/Desert warfare mod but i dont think its going to pan out that way
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CobraPhantom
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Joined: 2005-03-28 13:00

Post by CobraPhantom »

solodude23 wrote:Same, and I agree.
x3
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GRB
Posts: 475
Joined: 2005-11-01 20:05

Post by GRB »

'[R-DEV wrote:CobraPhantom']x3
Make that x4

IMO, the addition of the Chinese was a BIG mistake. The BF2 storyline isn't something I care for at all... I dont think the addition of the Chinese was worth EA Games time. Maybe instead of adding the 3rd army they could have spent more time on ironing out the game engines problems?

Why doesn't Project Reality create a storyline of its own? Its not that difficult. Hell, I would even be willing to do it. Im taking a college level 2 English class right now and I have plenty of Warfare resources, I can devise something very clever. Although, the first thing I'de like to see, would be all the original BF2 maps, with the exception of Mashtuur and Strike at Karkand be totally eliminated from the PR lineup and a few new ones added in.
Last edited by GRB on 2005-11-23 06:03, edited 1 time in total.
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Heydude235
Posts: 442
Joined: 2005-11-04 00:54

Post by Heydude235 »

Yes i think it should take on the story of the iraq war. With the invasion on afganstian. With a lot of desert and urban maps.
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GRB
Posts: 475
Joined: 2005-11-01 20:05

Post by GRB »

Heydude235 wrote:Yes i think it should take on the story of the iraq war. With the invasion on afganstian. With a lot of desert and urban maps.
Why does it have to be the focused on The War on Terror? The war in Iraq is played out for video games.

I think there should be a new storyline but the conflict should still remain with the MEC...

Desert and Urban maps I agree with. They are my favorite. Problem is, many people like other types of maps as well. So who knows...There are plenty other types of settings in the Middle East.
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Beckwith
Posts: 1341
Joined: 2005-03-25 17:00

Post by Beckwith »

'[R-PUB wrote:GRB']Make that x4

IMO, the addition of the Chinese was a BIG mistake. The BF2 storyline isn't something I care for at all... I dont think the addition of the Chinese was worth EA Games time. Maybe instead of adding the 3rd army they could have spent more time on ironing out the game engines problems?

Why doesn't Project Reality create a storyline of its own? Its not that difficult. Hell, I would even be willing to do it. Im taking a college level 2 English class right now and I have plenty of Warfare resources, I can devise something very clever. Although, the first thing I'de like to see, would be all the original BF2 maps, with the exception of Mashtuur and Strike at Karkand be totally eliminated from the PR lineup and a few new ones added in.
calm down Stalin,

in talking with requiem in the past hed said they didnt want to tie themselves to anything and felt it wasnt something they needed

as far as a storyline its more than just a test of your English skills, more of a poly sci/ history/geography thing

altho it would be pretty easy to say the mods about Iraq/Afghan wars
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Heydude235
Posts: 442
Joined: 2005-11-04 00:54

Post by Heydude235 »

Maybe the american v the mec and the brits v the chineises
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Artnez
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Joined: 2005-08-15 01:44

Post by Artnez »

I'm all for a storyline, but you guys have to remember one thing...

Multiplayer games cannot have a storyline because they aren't played a mission at a time.

Even BF1942 lacked a storyline, though it was focused on WW2 (which happened.. so the story was already written).

The storyline goes out the window when you're in a fight anyhow. It's about tactics, movement and virtual combat.

None of that really bothers me though. Good gameplay is what I truly care about. A good storyline is only icing on the cake. And we all know what icing does to your cholesterol ;)
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Doedel
Posts: 192
Joined: 2005-08-24 02:25

Post by Doedel »

IMO, the best storyline is reality itself and the world we live in. The threat of global war against China, insurgencies, rebellions and revolutions in all corners of the planet, guerilla warfare in desert cities... screw making up a story, base this mod on Reality! OMFGZ PROJECT REALITY WHAT ARE THE ODDS?!?!?!
Beckwith
Posts: 1341
Joined: 2005-03-25 17:00

Post by Beckwith »

the storyline dictates the style of play and the maps, DC, POE, BFV, BF42 all had storylines,
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requiem
Retired PR Developer
Posts: 3651
Joined: 2004-07-22 16:00

Post by requiem »

I made the decision for the team not to follow a real-life theater of war out of respect for anybody who has gone through it. Fallen soldiers, destroyed communities and mutilated children are well part of the reality of war but do they really belong in a video game? I'll let you judge for yourself:

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^ The bodies of an Iraqi child and teenager lie unclaimed in a morgue in Baghdad.

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Look through this whole page of photos even... http://www.mondodisotto.it/imageiraq.htm

It boils down to respect.
Beckwith
Posts: 1341
Joined: 2005-03-25 17:00

Post by Beckwith »

req i entirely understand your point, and i respect your decision as final but aside from the fact that one is more fresh how does this differ from other games, was EA disrespectful of WWII or the Conflict in Vietnam
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requiem
Retired PR Developer
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Post by requiem »

It differs because we are a mod, we enjoy entire freedom in all the choices we make for this project. Corporations sometimes have to make sacrifices in order to generate a return on investment. Battlefield 2 didn't need this as it built a strong enough customer base with BF1942 & BFV. Regardless, I was not discussing the choices game studios make, but the one we as Mod made.
Mad Max
Posts: 574
Joined: 2005-04-26 01:27

Post by Mad Max »

A good example of bad timing and poor taste is C&C Generals. It came out around the time we went into Iraq (or was it afghanistan?) and had missions where you had to waste god knows how many Arabs in Baghdad. Nice and controverscial.

Actually, I think mods are better suited to making political statements and the like, because they're not made based on what sort of profit margin they'll return so the decision won't be profit based.

Oh and BF: Nam is disrespectful, it disrespects the people who paid for that pile of ****.
Last edited by Mad Max on 2005-11-23 19:45, edited 1 time in total.
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Doedel
Posts: 192
Joined: 2005-08-24 02:25

Post by Doedel »

Jeez, I didn't mean ANY disrespect and i didn't mean to boil what's going on out there down to a matter of a good story for a game. I have the utmost respect for that, I have friends who either are there, have been there or are going there soon. I only meant that reflection on modern events does not require a storyline.

But, I was re-thinking about it, and I think a good storyline ought to be made. Nothing fanciful, but a brief description of where this mod stands in history is needed, if not for the enjoyment of the public but I'm sure it'd help the development of the game. Perhaps you could enlist members of your fans to come up with a storyline!??!?! I'd like to have a hand!!
billclo
Posts: 26
Joined: 2005-11-18 23:39

Post by billclo »

I didn't know there was a BF2 storyline. Maybe they just included future possible combatants? We're very likely to fight the Chinese at some point (though probably not in Mainland China), and the possibility is there (abiet very low, given the Arab's inability to agree about much of anything and actually unify) for a MEC type opponent.
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