Make Barb Wire removable by wrenches?

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unrealalex
Posts: 1595
Joined: 2007-07-29 21:51

Make Barb Wire removable by wrenches?

Post by unrealalex »

That would be nice, obviously wrenches cant remove barb wire in real life but those metal clippers would be able to, just dont see need for more objects.
It would really be nice, especially on kashan.
Clypp
Posts: 2148
Joined: 2006-07-17 18:36

Post by Clypp »

SLAMs and C4 remove wire already. You try cutting through a roll of razor wire with a wrench though, impossible.

Maybe shovels with a long action time, 30-45 seconds.
lonelyjew
Posts: 3176
Joined: 2005-12-19 03:39

Post by lonelyjew »

Great idea. Clypp, I'd like to see an engi repair a tank with a wrench or set up a bunker with a shovel. The idea is the wrench represents many tools, in this case wire cutters.
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unrealalex
Posts: 1595
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Post by unrealalex »

I dont think c4/slam removes the wire on the wall around the bunkers on kashan though.
Trigz07
Posts: 659
Joined: 2007-06-29 10:16

Post by Trigz07 »

I say yes. Let me ask you this. What do ENGINEERS do? Engineers use alot of tools. They should be given at least 3 tools to use.
77SiCaRiO77
Retired PR Developer
Posts: 4982
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Post by 77SiCaRiO77 »

why? they will requere modeling/animating / code etc .

simply add another funtion to the wrench .
Aljen
Posts: 399
Joined: 2006-11-14 14:48

Post by Aljen »

I think it is a good idea.
But it should take a long time to remove enemy razor wire.

Wrench fully represents all engineer abilities so I do not think it is necessary to create a new tool.

BTW would it be possible to somehow allow removing of friendly assets by commander/engineer? Sometimes happen that they are not at a good position and it would be useful to have a possibility to remove them.
Explosives are not usable when you are building some sophisticated wire labyrinth as I have seen to do by some commanders.
Last edited by Aljen on 2007-08-14 08:38, edited 1 time in total.
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Soulis6
Posts: 452
Joined: 2007-02-17 12:31

Post by Soulis6 »

Yes, good idea for sure. They don't need wire cutters (as that would need another model, animation, sound, and slot in the inventory), but to just add the ability for wrenches to cut through wire.

If its possible, how about if the wire is over a certain length, the wrench would just cut a small 3 or 4 foot space in the wire (maybe just dividing the wire into two different lengths).
Or maybe not (like the devs dont already have stuff to do :) ).

But if its going to remove the whole section of wire then it should take a at least 5-10 seconds to get rid of. Would really be annoying if an engineer was able to dissemble your whole wire defense in the blink of an eye.



I too would like to second the ability for commanders to delete their own defenses.
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Red Halibut
Posts: 543
Joined: 2006-08-10 16:45

Post by Red Halibut »

Why remove her? OK so she doesn't know the meaning of the word "stealth" but she would make a welcome diversion from the horrors of war.

...

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/Reads

Oh, I see.

Actually giving the capability to remove barbed wire could make an important tactical difference, especially if it was done by leaving it in position with a new model that has a gap in it.

It would add an element of stealth, while still showing defenders where the breach occurred.

Good suggestion.
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AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

I agree with getting rid of it. Though I think it'd be nice to have different animations in the long term. I'd much prefer it if I got a pair of bolt cutters out to do the job, it'd be alot more satisfying.

I know it's work for the devs but I think stuff like this would make the mod alto more detailed. Although it's more then fair enough if it's too much work.
ZaZZo
Posts: 1494
Joined: 2007-02-03 18:37

Post by ZaZZo »

Sounds like a good idea. Maybe knife the wire intead, then you could repair the wire with your wrench?

Also, C4/SLAM on wire with razors=bad idea.
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

ZaZZo wrote:Sounds like a good idea. Maybe knife the wire intead, then you could repair the wire with your wrench?

Also, C4/SLAM on wire with razors=bad idea.
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gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Post by gazzthompson »

knifing sound good , have to knife it like 10 times or something and it clears a section foru to go through
ReaperMAC
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Post by ReaperMAC »

That would be cool :)
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Clypp
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Post by Clypp »

lonelyjew wrote:Great idea. Clypp, I'd like to see an engi repair a tank with a wrench or set up a bunker with a shovel. The idea is the wrench represents many tools, in this case wire cutters.
You totally missed where I suggested using shovels as the alternative.

And you can build a bunker with a shovel and a few supplies (Empty sandbags, roof supports)
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

Maybe not a wrench, but some wire cutters?

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This would only be used by engineers right? Cause I don't see every soldier having a pair of nail clippers with them. IMO all this wire clipping is giving me flashbacks of WWII... bangalores?
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77SiCaRiO77
Retired PR Developer
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Post by 77SiCaRiO77 »

that should require a new model , etc .

adding that funtion to the wrench is enough .
youm0nt
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Post by youm0nt »

git teh bangalore bla4des fr0m fut00r weap0ns
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Expendable Grunt
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Post by Expendable Grunt »

It would be nice if the barb wire ontop of a wall was destructable -- I ordered a squad mate to go try it when we hwere attacking an MEC base last night and it failed, giving away our position.
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Long Bow
Posts: 1100
Joined: 2007-03-21 14:41

Post by Long Bow »

gazzthompson wrote:knifing sound good , have to knife it like 10 times or something and it clears a section foru to go through
No offence but cutting threw steel wire with your knife might not work to well. Plus then every single person could get through the wire, no special tools required.
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