laser guided missiles.

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Berry[13thmeu]
Posts: 68
Joined: 2007-08-03 06:47

laser guided missiles.

Post by Berry[13thmeu] »

I went back through the topics in here and only found one about this and it was two years old. plus i didnt see it in the already suggested topic but it could just be that its three AM here and im going blind.

Laser guided missiles on the attack choppers. to the best of my knowledge and research both the AH64 and cobra gunships use laser guided missiles at least more commonly now than any other. to me this seems like a small fix but i know what seems small to the play may be massive for the devs

My suggestion to implement these is just switching the TV sight they already have to the old laser sight the two seater laser sight and missiles from Vbf2 sans the "locked on" feature they had. as from what ive seen its fairly similar to what they have. It seems to me there was a mod that came out that had this in it the name of it escapes me but if i remember it ill post it.

and one more thing it seems to me that the digi zoom on the choppers is shorter than what they have I saw some gun cam footage from an apache not to long ago where they demonstrated the zoom very well and i will post a link to it here along with some gun cam footage of hell fires being used for those who havnt seen it before(those few im sure)
http://www.liveleak.com/view?i=2c5_1186424273
http://www.liveleak.com/view?i=2fd_1185933105
http://www.liveleak.com/view?i=e6b_1186504988


Those videos prove pretty well that they do indeed use laser guided missiles theres a reason the nose gear on those things has a laser des on it.
If this can be done it should be done project reality should be as real as possible right? not only that but i think the laser guided missiles would ad a new challenge to the game as moving targets would become Far harder to hit with this system.

And another thing the hell fire has a huge range and if those t.vs in the game now are supposed to be anything like them your gona need to boost the range from the sad 1500 meters its at now im fairly certain those missiles have a range of at least a few miles.

Ok Ok im done now flame away you military buffs.
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Post by arjan »

I dont get it fully whats youre point can you tell in shorter word than above,,
:D ,, srry my english is not the best xD
eddie
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Joined: 2005-05-09 20:42

Post by eddie »

Been Suggested. Hard Coded.
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Berry[13thmeu]
Posts: 68
Joined: 2007-08-03 06:47

Post by Berry[13thmeu] »

to the choppers? or do you mean the lock feature?
eddie
Posts: 5495
Joined: 2005-05-09 20:42

Post by eddie »

The lock feature.

And the zoom feature is not as great as it is IRL to prevent complete "ownage".
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arjan
Posts: 1865
Joined: 2007-04-21 12:32

Post by arjan »

LoL
El_Vikingo
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Joined: 2006-11-27 01:50

Post by El_Vikingo »

Range is 800, not 1500.
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Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Post by Masaq »

To my mind, leave it in along with the lock - and increase the time it takes to aquire lock (if possible) or increase reload time. Give the chopper's gunner a few (~4) automatic lock-ons, the gun, and a few (~4) of the TV missiles. Be a more interesting payload, and would encourage use of the two different missiles in different ways.

TV/IR for quick snap-shots (popping up from behind a hill to kill an AAV), and the LGM for hitting a target from a long way aways when you're not under immediate threat.

To balance it a bit (and stop them from being ultra-powerful), lock the LGM view to dead-ahead, like the TV/IRMs instead of the free-ranging seeker head on the BF2 bombers.

You'd effectively be limiting the number of quick kills a chopper could make, as the number of TV/IRMs would be halved, forcing them to use stand-off attacks to gain best useage of all their heavy ordinance.

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Berry[13thmeu]
Posts: 68
Joined: 2007-08-03 06:47

Post by Berry[13thmeu] »

hmm if they can change the lock time why not just make it some thing insane so in combat there would never be enough time to get one?
3===SPECTER===3
Posts: 831
Joined: 2007-05-05 01:13

Post by 3===SPECTER===3 »

What would be the point of a lock in game if theres no time to aquire it in combat?
Berry[13thmeu]
Posts: 68
Joined: 2007-08-03 06:47

Post by Berry[13thmeu] »

because with out the lock the missile still seeks where the target rec is pointed so in that sense it will still hit if you can keep the target painted but you wont be alowed a lock on doing that job for you.
MAINERROR
Retired PR Developer
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Joined: 2007-07-22 17:54

Post by MAINERROR »

The DEVs could do something else. Its not necessary that the cobra transports the hellfires. The cobras just have to lock the target and maybe a blackhawk carries the hellfires. That would have a positive effect in two ways. First the blackhawk would become more useful than now and you have to work as a team to shoot something with the chopper.
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