http://fr.youtube.com/watch?v=BQ-Fg9dM-Bo&NR=1
allow support gun to shoot more...
-
Hotrod525
- Posts: 2215
- Joined: 2006-12-10 13:28
allow support gun to shoot more...
Before got jamed by the warm of the cannon look at that Gatling Let See HOW HOT HES CANNON COME

http://fr.youtube.com/watch?v=BQ-Fg9dM-Bo&NR=1
http://fr.youtube.com/watch?v=BQ-Fg9dM-Bo&NR=1
-
Hotrod525
- Posts: 2215
- Joined: 2006-12-10 13:28
i know but did you think a REAL GUN jam after 40 bullets? i realy dont think soo... im sure you can atleast shoot 200 bullet non stop whit M249 before hes jams due to the hottest cannon...eddie wrote:As much as I hate Leo, I agree with him. That video is showing an (I guess) M134 Vulcan minigun. Not the kind of support gun we use in PR (M249, etcetera).
-
El_Vikingo
- Posts: 4877
- Joined: 2006-11-27 01:50
-
KP
- Posts: 7863
- Joined: 2006-11-04 17:20
-
LekyIRL
- Posts: 1345
- Joined: 2007-06-23 16:34
Well normally you'd fire in 20 round bursts for accurracy ,plus if you fire non-stop with a MG the barrel will overheat and melt. So you'll have to change the barrel(like in RO). But this is hardcoded,right?
[R-MOD]Dunehunter-Freedom? This...is...The PR Forum! *kicks LekyIRL down the well on Basrah*
-
Celestial1
- Posts: 1124
- Joined: 2007-08-07 19:14
No one even uses the support guns anymore because a Rifleman is 3 times more effective-He's got a shovel, a rifle (maybe not full auto such as on US, but still fires fast enough to do some damage) that never overheats, an ammo bag, frag & smoke nades, binocs, and I'm sure I'm missing something here but frankly support is useless unless overheating is dumbed down or removed.
Granted, I may know squat about how a weapon may be actually used in a firefight but from what I've picked up it seems the M249 is shot in bursts, quick but short (Unfortunately, unless at a distance, laying on the trigger is generally the most efficient way of disposing of enemys, especially a group). Problem is, when the gun can overheat in about 10 seconds, it's somewhat useless when trying to sustain somewhat accurate cover fire. I know that the M249 or other MGs will simply rip apart in close quarters but then again wouldn't you hate to be confronted by a guy with a machine gun that he can fire in close quarters from the hip? I would personally love to see the overheat either dumbed down, or completely removed. I can understand that oh now the SAW will be a feared weapon because it can continually fire it's hose of death... but that's what is in real life, a feared weapon! You will stay under cover until you can find a way to dispose of him, and will make the support gun more used like it should be.
If you don't agree, that's your opinion and your entitled to it but still, all factions have an MG one way or another (Insurgents and Mili still have PKMs for a reason...) and will just make the support kit more oftenly used like it should be...
Endrant.
Granted, I may know squat about how a weapon may be actually used in a firefight but from what I've picked up it seems the M249 is shot in bursts, quick but short (Unfortunately, unless at a distance, laying on the trigger is generally the most efficient way of disposing of enemys, especially a group). Problem is, when the gun can overheat in about 10 seconds, it's somewhat useless when trying to sustain somewhat accurate cover fire. I know that the M249 or other MGs will simply rip apart in close quarters but then again wouldn't you hate to be confronted by a guy with a machine gun that he can fire in close quarters from the hip? I would personally love to see the overheat either dumbed down, or completely removed. I can understand that oh now the SAW will be a feared weapon because it can continually fire it's hose of death... but that's what is in real life, a feared weapon! You will stay under cover until you can find a way to dispose of him, and will make the support gun more used like it should be.
If you don't agree, that's your opinion and your entitled to it but still, all factions have an MG one way or another (Insurgents and Mili still have PKMs for a reason...) and will just make the support kit more oftenly used like it should be...
Endrant.
-
El_Vikingo
- Posts: 4877
- Joined: 2006-11-27 01:50
The reason the MG has an overheat in BF2 is so people don't spray 200 in one go.
The overheating isn't realistic, but it does give more realism than Rambo standing on the roof spraying bullets at the enemy shouting "LulZ I IS TEH BEST".
The overheating isn't realistic, but it does give more realism than Rambo standing on the roof spraying bullets at the enemy shouting "LulZ I IS TEH BEST".

If you are reading this dont stop, cause if you do, I'll kick you in the balls.
-
Expendable Grunt
- Posts: 4730
- Joined: 2007-03-09 01:54
SAW does overheat too fast to be realistic.
IMO it's self balancing. It is realistic, but it is LIMITED and has accuracy issues.
If he wants to piss off 200 rounds at one guy, let him.
IMO it's self balancing. It is realistic, but it is LIMITED and has accuracy issues.
If he wants to piss off 200 rounds at one guy, let him.

Former [DM] captain.
The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
-
Bonsai
- Posts: 377
- Joined: 2006-11-10 13:39
#2Expendable Grunt wrote:SAW does overheat too fast to be realistic.
IMO it's self balancing. It is realistic, but it is LIMITED and has accuracy issues.
If he wants to piss off 200 rounds at one guy, let him.
If you know the enemy and know yourself you need not fear the results of a hundred battles. Sun Tzu
-
LekyIRL
- Posts: 1345
- Joined: 2007-06-23 16:34
As El_Vikingo said, the overheating is there to stop people going around Rambo style.
Anyone who's played Joint Ops knows what happens when there is no overheating on MG's.
A scope on the SAW etc. might balance it out against rifleman.
Anyone who's played Joint Ops knows what happens when there is no overheating on MG's.
A scope on the SAW etc. might balance it out against rifleman.
[R-MOD]Dunehunter-Freedom? This...is...The PR Forum! *kicks LekyIRL down the well on Basrah*
-
Hotrod525
- Posts: 2215
- Joined: 2006-12-10 13:28
Well this mod is named PROJECT REALITY, not PROJECT GAMEPLAY ! So overheat is unrealistic at all, and i dont want to spray my 200 on one guy, but i will be able to give suppress fire on zone allowing mate to advance, there's a tactical advantage... In a other way, if i got Air assets target it will be more easier to take it down whitout overheat, yeah i know some player would say : the chopper would bo too vulnerable and bla bla bla but, in fact, in real life, they're only 1 chance, only 1 life, and if the chopper is lost, it dosent respawn 10 min laters..."
If every support kit can shoot and only "SUPPORT KIT" (Gatling having infini ammo thats an unrealistic way too...) can shoot whitout overheating...thats will clearly add some challenge in P.R.
EDIT : i know how do it in PR right now... by BURST... but BURST jam weapons in real life... no one thinks to that huh ? an other unrealistic way....
If every support kit can shoot and only "SUPPORT KIT" (Gatling having infini ammo thats an unrealistic way too...) can shoot whitout overheating...thats will clearly add some challenge in P.R.
EDIT : i know how do it in PR right now... by BURST... but BURST jam weapons in real life... no one thinks to that huh ? an other unrealistic way....
-
El_Vikingo
- Posts: 4877
- Joined: 2006-11-27 01:50
@HotRod
I know exactly what the mod is called.
First of all, I don't know how you play this game, but there are people who will use and abuse the fact that there is no overheating.
The weapon won't overheat if you use it properly, that's constant controlled burst, not holding the trigger down.
If by "Air assets targets" you mean shooting down planes'n'choppers, I think you have chosen the wrong weapon.
You say that there is one chance in life, but this is still a game. Had the DEVs unleashed the realism with out thinking of the consequences then this mod would be way to much for people.
Support weapon is a M249 SAW, not a gatling gun, the Gatling gun in the chopper may have infinite ammo, but remember there is a lot of ammo and people barely use that ammo ingame (at least on enemies) and this is still 0.6.
Bursting may jam the weapon but this is a game where the weapons won't jam (HARDCODED).
BTW cats have 7 lives!

I know exactly what the mod is called.
First of all, I don't know how you play this game, but there are people who will use and abuse the fact that there is no overheating.
The weapon won't overheat if you use it properly, that's constant controlled burst, not holding the trigger down.
If by "Air assets targets" you mean shooting down planes'n'choppers, I think you have chosen the wrong weapon.
You say that there is one chance in life, but this is still a game. Had the DEVs unleashed the realism with out thinking of the consequences then this mod would be way to much for people.
Support weapon is a M249 SAW, not a gatling gun, the Gatling gun in the chopper may have infinite ammo, but remember there is a lot of ammo and people barely use that ammo ingame (at least on enemies) and this is still 0.6.
Bursting may jam the weapon but this is a game where the weapons won't jam (HARDCODED).
BTW cats have 7 lives!

If you are reading this dont stop, cause if you do, I'll kick you in the balls.
-
LekyIRL
- Posts: 1345
- Joined: 2007-06-23 16:34
-
gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
-
Celestial1
- Posts: 1124
- Joined: 2007-08-07 19:14
Bull and sh-t. The MGs are STILL LIMITED BY HOW MANY ROUNDS ARE IN ONE BARREL. Taking overheat off changes NOTHING but makes the support gun more used and properly useable. The support kits are, after all, LIMITED kits, and if the troop is stupid enough not to move after rambo has shot at/shot him, or he's standing in the open, sorry, oh well. I could just as easily run around on a map say Basrah with a rifleman kit as a brit, and just autofire at everyone. I don't overheat but-wait... I only have 30 rounds... So after running those 30 rounds for a bout, I have to reload and then I'm ready to go. The only difference between me and a "rambo support guy" is that the support weapon has more ammo per reload (which I believe are substantial but not overwhelmingly large) and he has only 2 reloads until he has to resupply himself, doesn't have a smoke nade (I believe he has only frag nades, yes?) overheats and has to wait to fully cool down, and doesn't have a scope. Also, yeah, scope on the SAW makes relatively no difference until the overheating is fixed. Now, FOR gameplay issues, the overheat being removed and the scope staying off sounds easy on the long range shooting at a high ROF at 300 meters away; Then again, if it's realistic maybe it should at least be tested in a beta at some point to see whether its insane to have a scope with it. If the rifleman can fire roughly the same amount of rounds that I can with a SAW and he has a scope; he is one step higher than me. He reloads, he's ready to go... I have to wait... wait... ohh it's cooling down now but wait if I fire too soon I'm just gonna overheat again... DOESN'T MAKE SENSE. Now, of course, this is all up to the generosity of the DEVs or maybe they'll find an even better more realistic and feasible solution that makes the kit useful. But this seems to be very easy to do and not unbalanced either. The gun is still limited like anything else-recoil, ROF, accuracy, etc. When prone, the SAW (or any other MG or GUN for that matter) is reduced on it's recoil and deviation, making it accurate but still only for such a distance.LekyIRL wrote:As El_Vikingo said, the overheating is there to stop people going around Rambo style.
A scope on the SAW etc. might balance it out against rifleman.

