[Vehicle] British Army Phoenix UAV [wip]

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Dylan
Posts: 3798
Joined: 2006-05-29 00:41

[Vehicle] British Army Phoenix UAV [wip]

Post by Dylan »

This is my most recent model. -281,192 polys.

http://www.armedforces.co.uk/army/listings/l0101.html

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IronTaxi
Retired PR Developer
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Post by IronTaxi »

cool dylan...looks pretty smooth though...a little too smooth?
Rhino
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Post by Rhino »

ye 281,000 pollies is also a little too mcuh :p
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Outlawz7
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Post by Outlawz7 »

Lagfest ftw
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Dylan
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Joined: 2006-05-29 00:41

Post by Dylan »

[R-DEV]Rhino wrote:ye 281,000 pollies is also a little too mcuh :p
Is it? I only did it for fun. The main reason is because meshsmooth is at 3 iterations. If I were to do a low poly one, do games allow meshsmoothed objects? I was a bit curious about it. Even a link to the subject would be nice.
El_Vikingo
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Joined: 2006-11-27 01:50

Post by El_Vikingo »

How will the UAV be used in PR? Or is it a surprise!? :)
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
Rhino
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Post by Rhino »

El_Vikingo wrote:How will the UAV be used in PR? Or is it a surprise!? :)
no plans as yet but hes making this for fun, he aint a dev :p

as for smoothing im 90% sure that it can go ingame or what would be the point of it in 3DsMax?

there are charts for showing that target polie counts.
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Vaiski
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Post by Vaiski »

300k polies is fine if its only used for normal map projecting ;-)
For example Gears of war character details were projected from few million poly objects :p
Lowpoly version that gets exported into a game engine must be much lower res.

low poly: http://www.unrealtechnology.com/screens ... ation2.jpg
high poly : http://www.unrealtechnology.com/screens ... ation1.jpg
result with textures in UE3 engine: http://www.unrealtechnology.com/screens ... ation3.jpg



You could probably get a meshsmoothed 300k tris object in game but it will lag like no other.
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requiem
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Post by requiem »

You won't want to use the mesh as a high poly one either, it won't read those strong angles. Just remove meshsmooth and show us what you got :D
e-Gor
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Post by e-Gor »

[R-DEV]Rhino wrote:as for smoothing im 90% sure that it can go ingame or what would be the point of it in 3DsMax?
game design isn't the only purpose of 3ds max. ;)
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