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[Vehicle] British Army Phoenix UAV [wip]

Posted: 2007-08-19 00:11
by Dylan
This is my most recent model. -281,192 polys.

http://www.armedforces.co.uk/army/listings/l0101.html

Image

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Posted: 2007-08-19 00:22
by IronTaxi
cool dylan...looks pretty smooth though...a little too smooth?

Posted: 2007-08-19 11:36
by Rhino
ye 281,000 pollies is also a little too mcuh :p

Posted: 2007-08-19 11:39
by Outlawz7
Lagfest ftw

Posted: 2007-08-19 21:05
by Dylan
[R-DEV]Rhino wrote:ye 281,000 pollies is also a little too mcuh :p
Is it? I only did it for fun. The main reason is because meshsmooth is at 3 iterations. If I were to do a low poly one, do games allow meshsmoothed objects? I was a bit curious about it. Even a link to the subject would be nice.

Posted: 2007-08-19 22:01
by El_Vikingo
How will the UAV be used in PR? Or is it a surprise!? :)

Posted: 2007-08-19 23:53
by Rhino
El_Vikingo wrote:How will the UAV be used in PR? Or is it a surprise!? :)
no plans as yet but hes making this for fun, he aint a dev :p

as for smoothing im 90% sure that it can go ingame or what would be the point of it in 3DsMax?

there are charts for showing that target polie counts.

Posted: 2007-08-20 08:20
by Vaiski
300k polies is fine if its only used for normal map projecting ;-)
For example Gears of war character details were projected from few million poly objects :p
Lowpoly version that gets exported into a game engine must be much lower res.

low poly: http://www.unrealtechnology.com/screens ... ation2.jpg
high poly : http://www.unrealtechnology.com/screens ... ation1.jpg
result with textures in UE3 engine: http://www.unrealtechnology.com/screens ... ation3.jpg



You could probably get a meshsmoothed 300k tris object in game but it will lag like no other.

Posted: 2007-08-20 12:04
by requiem
You won't want to use the mesh as a high poly one either, it won't read those strong angles. Just remove meshsmooth and show us what you got :D

Posted: 2007-08-20 12:14
by e-Gor
[R-DEV]Rhino wrote:as for smoothing im 90% sure that it can go ingame or what would be the point of it in 3DsMax?
game design isn't the only purpose of 3ds max. ;)