Tank Defensive Smoke Screen Suggestions
Posted: 2007-08-20 16:18
Firstly, I would like to say that this is not a thread about how the developers should implement an ATGM system which is not unlike the AA missile/flares system currently on the aircraft in this mod. This thread is on the issue of smoke screen production and placement.
In real life there are three main systems to produce smoke screens on a tank. All of these systems, to the best of wikipedia and other informative website's knowledge, are implemented on the tanks of the conventional armies which feature in this mod. Firstly there are generally two sets of smoke grenades launchers placed at the 11 and 2 o'clock positions on the turret. These traverse with the turret itself. They normally have five or six smoke grenades in each bank of launchers. They work by firing of a salvo of smoke grenades in the general direction that the turret is facing. This, in theory, creates a opaque smoke screen between the threat and the tank itself, allowing the tank to either escape or flush out the enemy. Secondly there is a smoke generator on the tank which creates a dense smoke cloud around the tank itself. This cloud is created by burning engine fuel at a rapid rate. Thirdly there is a set of smoke producing rounds for the main cannons of most, if not all, of these tanks. It creates a cloud of smoke at the point of impact.
Currently smoke is produced in a rapidly expanding cloud around the tank when the necessary button is pressed by the driver. What I suggest is that the driver has control of a fuel-burning smoke generator which produces smoke around the tank on demand. This should act like the current smoke cloud produced but should be continuously produced when activated. This may cause lag so the smoke cloud could be smaller or have a cool-down timer not unlike the machine guns. The gunner would have control of the smoke grenades which would act like two sets of fixed angle mortars. They would shoot alternating smoke grenades or two at once. The rounds should probably be set to land ~50m away from the tank and slightly to the left or right of the barrel, depending on which launcher they originated from. The gunner could also have a third tank round which would be a smoke round. It would detonate on impact, instantaneously forming a dense cloud of smoke.
In real life there are three main systems to produce smoke screens on a tank. All of these systems, to the best of wikipedia and other informative website's knowledge, are implemented on the tanks of the conventional armies which feature in this mod. Firstly there are generally two sets of smoke grenades launchers placed at the 11 and 2 o'clock positions on the turret. These traverse with the turret itself. They normally have five or six smoke grenades in each bank of launchers. They work by firing of a salvo of smoke grenades in the general direction that the turret is facing. This, in theory, creates a opaque smoke screen between the threat and the tank itself, allowing the tank to either escape or flush out the enemy. Secondly there is a smoke generator on the tank which creates a dense smoke cloud around the tank itself. This cloud is created by burning engine fuel at a rapid rate. Thirdly there is a set of smoke producing rounds for the main cannons of most, if not all, of these tanks. It creates a cloud of smoke at the point of impact.
Currently smoke is produced in a rapidly expanding cloud around the tank when the necessary button is pressed by the driver. What I suggest is that the driver has control of a fuel-burning smoke generator which produces smoke around the tank on demand. This should act like the current smoke cloud produced but should be continuously produced when activated. This may cause lag so the smoke cloud could be smaller or have a cool-down timer not unlike the machine guns. The gunner would have control of the smoke grenades which would act like two sets of fixed angle mortars. They would shoot alternating smoke grenades or two at once. The rounds should probably be set to land ~50m away from the tank and slightly to the left or right of the barrel, depending on which launcher they originated from. The gunner could also have a third tank round which would be a smoke round. It would detonate on impact, instantaneously forming a dense cloud of smoke.
