Is this hardcoded?

General discussion of the Project Reality: BF2 modification.
DavidP
Posts: 951
Joined: 2007-03-23 04:20

Is this hardcoded?

Post by DavidP »

Ok heres the situation i'm interested in making a model of the chinook as a "Heavy Transport Chopper" So i wanna be able to fit 14 people in total, But being 8+ seats on any vehicle hard coded my idea was simple cut it into a 3 part vehicle which moves as one, What i mean is i want to make a cockpit area that hold a pilot and co-pilot, A mid area with it's own doors on each side holding 1 squad of 6, And a back area with a door like the merlin holding another squad of 6.

What i wanna know is can i split a vehicle into different parts but make it move as one?

(Please no sarcastic or dumbass replies)
TexLax
Posts: 541
Joined: 2007-02-14 01:38

Post by TexLax »

it would make it go boom... in other words, yes, it's hardcoded
Image
DavidP
Posts: 951
Joined: 2007-03-23 04:20

Post by DavidP »

TexLax wrote:it would make it go boom... in other words, yes, it's hardcoded
Ok then thx but i need a dev to answer why it goes boom? Please no "It's Hardcoded!" replies i wanna know why exactly(And no it's the "BF2 engine thats why!" replies aswell)
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

colitions in bf2 are fucked , you cant have vehicles on vehicles , because one of those will blow the other
Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Post by Ironcomatose »

77SiCaRiO77 wrote:colitions in bf2 are fucked , you cant have vehicles on vehicles , because one of those will blow the other
Now thats just gay.... :lol:

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
DavidP
Posts: 951
Joined: 2007-03-23 04:20

Post by DavidP »

77SiCaRiO77 wrote:colitions in bf2 are fucked , you cant have vehicles on vehicles , because one of those will blow the other
But this will be different.

1. The model moves as one and to avoid collisions i would shrink the hitbox so they never touch just the visible parts of the model do and give the illusion of one solid object when looked at.

2. To keep the hitboxes from colliding with each other in midflight i would make it a .2 second delay between each parts hitbox moving and one cant move unless the other one has.

3. Most importantly if none of these work well my other idea might work but it wont be as "Smooth" as this one.
Trigz07
Posts: 659
Joined: 2007-06-29 10:16

Post by Trigz07 »

What about changing the health of vehicles to infiniti or something? I bet that's hard coded to =/.
TexLax
Posts: 541
Joined: 2007-02-14 01:38

Post by TexLax »

tesher07 wrote:What about changing the health of vehicles to infiniti or something? I bet that's hard coded to =/.
hardcoded afaik
David.Podedworny wrote:But this will be different.

1. The model moves as one and to avoid collisions i would shrink the hitbox so they never touch just the visible parts of the model do and give the illusion of one solid object when looked at.

2. To keep the hitboxes from colliding with each other in midflight i would make it a .2 second delay between each parts hitbox moving and one cant move unless the other one has.

3. Most importantly if none of these work well my other idea might work but it wont be as "Smooth" as this one.
nope, still hard coded
Image
DavidP
Posts: 951
Joined: 2007-03-23 04:20

Post by DavidP »

tesher07 wrote:What about changing the health of vehicles to infiniti or something? I bet that's hard coded to =/.
Well if it could be possible as only the vehicles in certain group. Ah what the fuck am i Saying! It's all fucken hard coded! God damn EA and their Hard coding! Damn you EA damn you to Videogame Hell!
TexLax
Posts: 541
Joined: 2007-02-14 01:38

Post by TexLax »

David.Podedworny wrote:Well if it could be possible as only the vehicles in certain group. Ah what the fuck am i Saying! It's all fucken hard coded! God damn EA and their Hard coding! Damn you EA damn you to Videogame Hell!
thats the spirit!
Image
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

Speaking of the whole hardcoded thing have the developers, or any developers for that matter, sent a nice polite letter to EAs legal department requesting that they might let them edit their engine to a slightly more intense extent? Or would that kinda thing get shot down straight off?
Wasteland
Posts: 4611
Joined: 2006-11-07 04:44

Post by Wasteland »

AnRK wrote:Speaking of the whole hardcoded thing have the developers, or any developers for that matter, sent a nice polite letter to EAs legal department requesting that they might let them edit their engine to a slightly more intense extent? Or would that kinda thing get shot down straight off?
How would you edit the .exe without the source code?

Also, the mods and devs are going to start handing out warnings soon for threads (especially suggestions) that don't adequately describe the topic (especially the suggestion) in the title. Just a heads up.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
ArmedDrunk&Angry
Posts: 6945
Joined: 2006-07-14 07:10

Post by ArmedDrunk&Angry »

And, the warning will come only via e-mail so if your spam filter catches it you won't even know that you have been warned until you earn enough points to be banned for a week.
This idea might work as a paradrop platform where the helo remains in the air and the gaps between the 3 different vehicles would not be visible from the ground and all three vehicles were coded to follow each other but not touch.
On the other hand that sounds like a lot of work for very little benefit.
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

You can run around in a flying Osprey without getting killed, strangely enough...
Image
BlakeJr
Retired PR Developer
Posts: 3400
Joined: 2004-09-12 12:04

Post by BlakeJr »

ArmedDrunk&Angry wrote:And, the warning will come only via e-mail so if your spam filter catches it you won't even know that you have been warned until you earn enough points to be banned for a week.
This idea might work as a paradrop platform where the helo remains in the air and the gaps between the 3 different vehicles would not be visible from the ground and all three vehicles were coded to follow each other but not touch.
On the other hand that sounds like a lot of work for very little benefit.
I beg your pardon but who told you the warnings were just emailed and not sent as a PM as well?

As far as I know, members getting a warning will receive both a PM AND an email.
I can warn you and you'll find out first hand? ;)
Image
{ pretty sig removed construction on new one has not begun }
... yet ...
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

i remember that DCX made a c130 capable of transport 2 hummves by ading a material that didnt make damage to the objects or something like that , but that was for bf1942 :P
Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Post by Masaq »

'[R-PUB wrote:bosco;465500']You can run around in a flying Osprey without getting killed, strangely enough...
Does that work if the back door opens, or do all the bodies fly out a lá merlin?

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
lonelyjew
Posts: 3176
Joined: 2005-12-19 03:39

Post by lonelyjew »

What's wrong with how the Merlin flies? It's not perfect but it's functional.
Thanks luizinhuu for the find
Image

People are hopelessly ignorant of their own ignorance.
-Me
Post Reply

Return to “PR:BF2 General Discussion”