[Question] Changing kill messages to include range?

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ScoutStrike
Posts: 3
Joined: 2007-08-11 16:09

[Question] Changing kill messages to include range?

Post by ScoutStrike »

I'm making a small sniper mod for BF2, and I wanted to included kill range in the kill messages. So far I've not found out where/how you can access this, so I'm sending a game.sayAll (stating that player X killed an enemy at Y meters) with python when someone is shot with a sniper rifle. But this method fails if the kills are frequent.

PR has removed the kill messages altogether, so there must be something besides the localisation files that dictate on-screen text. Or did they simply remove the HUD element that displays kill messages? In that case I'm stuck with the python method. =(
Swe_Olsson
Posts: 1030
Joined: 2007-04-30 17:45

Post by Swe_Olsson »

this is not the place to ask such a thing, you will be redirected to bfeditor.com/org/net whatever domainname they use.. sorry if i came off rude just wanted to make it simple
milobr
Posts: 398
Joined: 2007-06-10 23:06

Post by milobr »

Wrong post. Delete it. Sorry
ScoutStrike
Posts: 3
Joined: 2007-08-11 16:09

Post by ScoutStrike »

Swe_Olsson wrote:this is not the place to ask such a thing, you will be redirected to bfeditor.com/org/net whatever domainname they use.. sorry if i came off rude just wanted to make it simple
I guess PR is very secretive about it's ways? Shame really...

Edit - And yes I've posted there. I'm just looking for mod developers that know anything about it.
Last edited by ScoutStrike on 2007-08-23 12:57, edited 1 time in total.
Swe_Olsson
Posts: 1030
Joined: 2007-04-30 17:45

Post by Swe_Olsson »

do you see it ingame ? no! i would sudjest going to bfeditor forums mate.. plus u will probaly find some of the PR devolopers there aswell..
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

ScoutStrike wrote:I guess PR is very secretive about it's ways? Shame really...
Not really no. You will get more help on that froums than here in relation to your problem because more devs check thous forums (incuding us) and help out ppl there. So you will have more devs helping you out which in turn means a bigger knowledge base + a faster response and thous are the modding froums so your problem when solved will be stored for other ppl to see if they use the search function. In fact have you tried using the search function over there?
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ScoutStrike
Posts: 3
Joined: 2007-08-11 16:09

Post by ScoutStrike »

[R-DEV]Rhino wrote:Not really no. You will get more help on that froums than here in relation to your problem because more devs check thous forums (incuding us) and help out ppl there. So you will have more devs helping you out which in turn means a bigger knowledge base + a faster response and thous are the modding froums so your problem when solved will be stored for other ppl to see if they use the search function. In fact have you tried using the search function over there?
Yep, I've searched and posted there too. It seems to be an elusive topic though, so I'm trying to reach as many people as I can (by also posting here).
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