ok i dont know if it has been sugested before but if it was then its ok with me to lock the thread.
umm i was wondering if it is possible to make damagable roads so that when you put an ied on the road and blow it or when a arty shell hits the ground, a big hole gets created(something like the runways in kashan desert) and inorder to fix those holes you have to use shovels!! i mean in the real life ieds make some big a$$ holes in the ground: http://www.liveleak.com/view?i=e1cf736b14
by the way in the real life insurgent dig the road and plant ieds. is it possible to do that in PR. i mean whenever you want to put an ied on the road you would actualy need to dig a hole with your shovel first and then plant your ied.
some ideas about IEDs and damgable roads
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Reddish Red
- Posts: 545
- Joined: 2007-08-02 10:56
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El_Vikingo
- Posts: 4877
- Joined: 2006-11-27 01:50
Go play Kashan.Reddish Red wrote:I think this topic is gona end with
"MAP MUST HAVE THE HOLES BUILT IN"
The road would have to be modelled and match the road in the map. They can then made destructable (Long process + 2 models).
for digging holes; not possible, just find a bush or some rubbish and lay a mine, they are proximity detonated as they are temproray IED placeholders.

If you are reading this dont stop, cause if you do, I'll kick you in the balls.
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Reddish Red
- Posts: 545
- Joined: 2007-08-02 10:56
Ah I Din't know that.El_Vikingo wrote:Go play Kashan.
The road would have to be modelled and match the road in the map. They can then made destructable (Long process + 2 models).
for digging holes; not possible, just find a bush or some rubbish and lay a mine, they are proximity detonated as they are temproray IED placeholders.
Anyway, Destrutable Roads are useless, since.. well.. you can have Road Blockades, which are easier to do
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Dunehunter
- Retired PR Developer
- Posts: 12110
- Joined: 2006-12-17 14:42




