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Same symbol for crewman kit and engineer kit is confusing

Posted: 2007-09-04 07:44
by AFsoccer
Hopefully this hasn't been posted anywhere yet, as I looked and didn't see it...

Is there a way to make the crewman and engineer kits have different symbols? I often command (CO and SL) and it is confusing to figure out if someone is actually an engineer or just a crewman. Maybe this is a limitation of BF2, but can you make the crewman kit show up as a steering wheel or something like that?

After reading the changes for PR 0.61, it sounds like the crewman won't even have a wrench anymore, so it seems like a good time to possibly change the symbol.

It would also help when you're trying to figure out what kit your squad needs when about to spawn in. Often I'll have to ask the "wrench" guys if they are engineers or crewman.

Cheers

Posted: 2007-09-04 09:33
by Reddish Red
This is a Problem for not just Engineer and Crewman.

I'm pritty sure its to do with BF2 <.<

Posted: 2007-09-04 10:04
by Outlawz7
Its probably because, PR has a lot more kits than BF2, so the similar types usually get the same icon (Sniper&Marksman kit, Crewman&Engineer kit , Spec Op&Officer etc.)

Posted: 2007-09-04 10:22
by LtSoucy
yes but i agree with AFsoccer, When iam Sl i hate when we are all in a tank then the Co comoes on and gives us a wrnech then says build here! I cancel it then he keeps asking. But i do also agree with outlaw we do have alot more kits the vBF2.

Posted: 2007-09-04 14:46
by dbzao
I think it can be done, but nobody got to it yet.

btw AFSoccer is a good commander, people playing with him, pay attention ;)

Posted: 2007-09-05 05:27
by AFsoccer
Thanks dbzao <blush>. I spent nine years in the US Air Force as a flight commander, so I guess a few things rubbed off on me. lol

Also thanks for the reply. I know this issue probably isn't at the top of the developers' fix list, but on the flip side it might be easier than a lot of the others. In any case, I thought I'd share the suggestion.

Thank you (and the rest of the developers) for making such a great mod!

Cheers

Posted: 2007-09-05 05:32
by Chuc
Where are the files that store the kit-icons graphics located?

Posted: 2007-09-05 05:57
by Outlawz7
Where the faction folders are (GB, MEC..) inside those, one of the textures has the texture for the kit bags and the icons are in that pic, too

Posted: 2007-09-05 10:24
by LtSoucy
ya they should be in the pics or something. I saw them once when i was going through my PR folders.

Posted: 2007-09-05 12:04
by Ironcomatose
Yeah i think that this is a problem that should be dealt with.

Posted: 2007-09-06 17:02
by ArmedDrunk&Angry
I second the motion because sometime you really don't have the time to ask people or they don't have time to answer so you are giving incorrect commands to people.
Not a huge priority, IMHO, but something that should be addressed.

Posted: 2007-09-06 17:17
by Eyre
I ran into something similar to this last night on Basrah. I was crewing an APC with a friend on TS and we took 1 RPG hit. Obviously we pull back a little and start asking for repairs. Tons of wrench icons light up around us and I think, "Oh, this will be easy." We chased down a pair, but they spammed "No Way!" and kept running away. Turns out all of them were regular riflemen (they had scopes on their weapons at least). I assume its because riflemen get a shovel that 'repairs' commander asset buildings, but we were confused for a few minutes as to why no one would bother to help us out. Just something to keep in mind next time, I guess.

Differentiating between crewmen and engineers sounds like a good idea, though, considering, as someone said, the crewman does not need the repair ability since they will be without a wrench.

Posted: 2007-09-06 18:39
by ArmedDrunk&Angry
I might be wrong about this but I think if you switch kits the icon you started with stays with you and that is probably hard coded too.