Same symbol for crewman kit and engineer kit is confusing

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AFsoccer
Retired PR Developer
Posts: 4289
Joined: 2007-09-04 07:32

Same symbol for crewman kit and engineer kit is confusing

Post by AFsoccer »

Hopefully this hasn't been posted anywhere yet, as I looked and didn't see it...

Is there a way to make the crewman and engineer kits have different symbols? I often command (CO and SL) and it is confusing to figure out if someone is actually an engineer or just a crewman. Maybe this is a limitation of BF2, but can you make the crewman kit show up as a steering wheel or something like that?

After reading the changes for PR 0.61, it sounds like the crewman won't even have a wrench anymore, so it seems like a good time to possibly change the symbol.

It would also help when you're trying to figure out what kit your squad needs when about to spawn in. Often I'll have to ask the "wrench" guys if they are engineers or crewman.

Cheers
Reddish Red
Posts: 545
Joined: 2007-08-02 10:56

Post by Reddish Red »

This is a Problem for not just Engineer and Crewman.

I'm pritty sure its to do with BF2 <.<
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Its probably because, PR has a lot more kits than BF2, so the similar types usually get the same icon (Sniper&Marksman kit, Crewman&Engineer kit , Spec Op&Officer etc.)
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LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Post by LtSoucy »

yes but i agree with AFsoccer, When iam Sl i hate when we are all in a tank then the Co comoes on and gives us a wrnech then says build here! I cancel it then he keeps asking. But i do also agree with outlaw we do have alot more kits the vBF2.
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dbzao
Retired PR Developer
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Post by dbzao »

I think it can be done, but nobody got to it yet.

btw AFSoccer is a good commander, people playing with him, pay attention ;)
AFsoccer
Retired PR Developer
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Post by AFsoccer »

Thanks dbzao <blush>. I spent nine years in the US Air Force as a flight commander, so I guess a few things rubbed off on me. lol

Also thanks for the reply. I know this issue probably isn't at the top of the developers' fix list, but on the flip side it might be easier than a lot of the others. In any case, I thought I'd share the suggestion.

Thank you (and the rest of the developers) for making such a great mod!

Cheers
Chuc
Retired PR Developer
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Post by Chuc »

Where are the files that store the kit-icons graphics located?
Outlawz7
Retired PR Developer
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Post by Outlawz7 »

Where the faction folders are (GB, MEC..) inside those, one of the textures has the texture for the kit bags and the icons are in that pic, too
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LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Post by LtSoucy »

ya they should be in the pics or something. I saw them once when i was going through my PR folders.
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Ironcomatose
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Joined: 2007-02-21 06:07

Post by Ironcomatose »

Yeah i think that this is a problem that should be dealt with.

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
ArmedDrunk&Angry
Posts: 6945
Joined: 2006-07-14 07:10

Post by ArmedDrunk&Angry »

I second the motion because sometime you really don't have the time to ask people or they don't have time to answer so you are giving incorrect commands to people.
Not a huge priority, IMHO, but something that should be addressed.
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
Eyre
Posts: 47
Joined: 2007-02-27 21:02

Post by Eyre »

I ran into something similar to this last night on Basrah. I was crewing an APC with a friend on TS and we took 1 RPG hit. Obviously we pull back a little and start asking for repairs. Tons of wrench icons light up around us and I think, "Oh, this will be easy." We chased down a pair, but they spammed "No Way!" and kept running away. Turns out all of them were regular riflemen (they had scopes on their weapons at least). I assume its because riflemen get a shovel that 'repairs' commander asset buildings, but we were confused for a few minutes as to why no one would bother to help us out. Just something to keep in mind next time, I guess.

Differentiating between crewmen and engineers sounds like a good idea, though, considering, as someone said, the crewman does not need the repair ability since they will be without a wrench.
"Good. Bad. I'm the guy with the gun."
ArmedDrunk&Angry
Posts: 6945
Joined: 2006-07-14 07:10

Post by ArmedDrunk&Angry »

I might be wrong about this but I think if you switch kits the icon you started with stays with you and that is probably hard coded too.
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
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