Increase tank vs. jet survivability

Suggestions from our community members for PR:BF2. Read the stickies before posting.
BetterDeadThanRed
Posts: 1728
Joined: 2007-02-12 02:30

Increase tank vs. jet survivability

Post by BetterDeadThanRed »

Problem: Tanks are easy prey for CAS aircraft. (I would know, I'm a frogfoot whore.) While few would argue that the aircraft are unrealistically overpowered, modern tanks should stand a better chance of survival. As of now, the smoke is just something to the enemy from you rather than you from the enemy.

Solution: Add flares activated by the X key that will each register as extra lock boxes and provide a broad smoke screen. Flares would be fired in a broad arc into the air and explosive smoke grenades (not the fizzle kind the infantry have) fired around it to provide concealment. The ability would have to be rearmed and would only be able to be fired a few times (2-3?) and would only have an effect upon lock tracking missiles rather than the wire guided variety.

The flares would be tied to the driver and would have a delay (30 seconds or more perhaps) before the ability could be activated. Why? One man tanks would be at a SEVERE disadvantage to the ones being run by a team, which is a good plan no matter how you look at it.
ImageLeMazing.
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Post by Jaymz »

Our goal is to make it so that Ground Attack Aircraft stick above the clouds and only swoop in with intel (spottings) etc. We're also improving the AA system greatly so that Mr.A10 whore won't stand a chance swooping in on an armored convoy that has full AA support. Right now AA is useless, that's the problem.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
BetterDeadThanRed
Posts: 1728
Joined: 2007-02-12 02:30

Post by BetterDeadThanRed »

This is more than just a suggestion regarding tank vs. jets, it also would give the teamwork oriented armor players an advantage over the rambo style tankers. I'm sure you are working on other ways to prevent this though.
ImageLeMazing.
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

BetterDeadThanRed wrote:Problem: Tanks are easy prey for CAS aircraft. (I would know, I'm a frogfoot whore.) While few would argue that the aircraft are unrealistically overpowered, modern tanks should stand a better chance of survival. As of now, the smoke is just something to the enemy from you rather than you from the enemy.

Solution: Add flares activated by the X key that will each register as extra lock boxes and provide a broad smoke screen. Flares would be fired in a broad arc into the air and explosive smoke grenades (not the fizzle kind the infantry have) fired around it to provide concealment. The ability would have to be rearmed and would only be able to be fired a few times (2-3?) and would only have an effect upon lock tracking missiles rather than the wire guided variety.

The flares would be tied to the driver and would have a delay (30 seconds or more perhaps) before the ability could be activated. Why? One man tanks would be at a SEVERE disadvantage to the ones being run by a team, which is a good plan no matter how you look at it.

something like the shtora-1 system?

YESSSSSS
Farks
Posts: 2069
Joined: 2007-01-20 00:08

Post by Farks »

'[R-DEV wrote:Jaymz;480871']Our goal is to make it so that Ground Attack Aircraft stick above the clouds and only swoop in with intel (spottings) etc. We're also improving the AA system greatly so that Mr.A10 whore won't stand a chance swooping in on an armored convoy that has full AA support. Right now AA is useless, that's the problem.
I like the sound of that, baby! 8) 8)
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Post by Dunehunter »

Jaymz, I want to have your babies.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Is A10s cannon penetrating the T90 even realistic? Someone said, it isn't and the bullets don't penetrate the hull.

Also, the A10 should have a top speed of 800-900, not 1300
And another issue would be, when you go on higher attitudes, the jet speed increases :?
Image
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Post by Dunehunter »

Quoted from Wikipedia, so take it with a grain of salt.
Although the A-10 can carry a considerable weight of disposable stores, its primary built-in weapon is the 30 mm GAU-8/A Avenger Gatling gun. One of the most powerful aircraft cannons ever flown, it fires large depleted uranium armor-piercing shells at a rate of about 3,900 rounds per minute (50 rounds per second during the first second, 70 rounds per second thereafter). The massive shells and high muzzle velocity allow the Thunderbolt II to destroy heavily armored main battle tanks with as few as six direct hits. The gun is accurate as well, being capable of placing 80% of its shots within a 20-foot wide circle from a distance of 1 mile while the aircraft is in flight.
Falkun
Retired PR Developer
Posts: 1207
Joined: 2007-04-02 03:52

Post by Falkun »

Until 0.7, when the AA will hopefully be fixed; a possible fix could be simply reducing the speeds of the jets back to 0.5 rates. It wouldn't be realistic...nor is the current situation with AA. It would be the better of the two evils.
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

Outlawz wrote:
Also, the A10 should have a top speed of 800-900, not 1300...
This might be due to BF2s retarded perception of what a metre is, so the developers have to increase the values of alot of things to get realistic outcomes, would it not have a short increase of speed when diving aswell?

The stuff about the avenger seems pretty accurate from everything I've seen regarding A-10s though, never seen anything put up much resistance against those shells. If the AAs fixed it'll stop all ridiculous low level fighting and stop all the circle of death stuff from attack choppers too, all in all it sounds much better for gameplay and more realistic doing it that way.
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Post by Jaymz »

dunehunter wrote:Jaymz, I want to have your babies.
It's Wolf you should thank! I'm just pushing to add an idea to his improved AA systems :razz:
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
Leo
Posts: 2082
Joined: 2006-11-29 00:40

Post by Leo »

:( I never get any love.
Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Post by Mongolian_dude »

Heh!
Something needs to be done about chopper vs Tank survivability.
At no recorded point in military history has an MBT successfully engaged an attack helicopter, yet this bizzle is happening all the time, in game.
I can only speculate that the ability to shoot down choppers with an 120mm gun comes from the fact that the gunner's turret is controlled by the mouse.
What would make tanking an UBER and slightly more realistic experience, in my eyes, would be controlling that turret via the directional arrows or W,A,S,D keys. Then, it'd require skill to do, as apposed to being 'the juggernaut, *****'. Its kinna like wearing a giant mech-combat suit. Its just not different from firing a rifle in game, which im sure IRL the two are very different.

...mongol...
Military lawyers engaged in fierce legal action.

[INDENT][INDENT]Image[/INDENT][/INDENT]
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

[R-MOD]Mongolian_dude wrote:Heh!
Something needs to be done about chopper vs Tank survivability.
At no recorded point in military history has an MBT successfully engaged an attack helicopter, yet this bizzle is happening all the time, in game.
I can only speculate that the ability to shoot down choppers with an 120mm gun comes from the fact that the gunner's turret is controlled by the mouse.
What would make tanking an UBER and slightly more realistic experience, in my eyes, would be controlling that turret via the directional arrows or W,A,S,D keys. Then, it'd require skill to do, as apposed to being 'the juggernaut, *****'. Its kinna like wearing a giant mech-combat suit. Its just not different from firing a rifle in game, which im sure IRL the two are very different.

...mongol...
Yeah, then I can get a gamepad for tanking and play PR like it was a console game :?
Image
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

[R-MOD]Mongolian_dude wrote:Heh!
Something needs to be done about chopper vs Tank survivability.
At no recorded point in military history has an MBT successfully engaged an attack helicopter, yet this bizzle is happening all the time, in game.
I can only speculate that the ability to shoot down choppers with an 120mm gun comes from the fact that the gunner's turret is controlled by the mouse.
What would make tanking an UBER and slightly more realistic experience, in my eyes, would be controlling that turret via the directional arrows or W,A,S,D keys. Then, it'd require skill to do, as apposed to being 'the juggernaut, *****'. Its kinna like wearing a giant mech-combat suit. Its just not different from firing a rifle in game, which im sure IRL the two are very different.

...mongol...
thats why we need lockable missils for chopers , like poe2 or USI.
Leo
Posts: 2082
Joined: 2006-11-29 00:40

Post by Leo »

Outlawz wrote:Yeah, then I can get a gamepad for tanking and play PR like it was a console game :?
That's actually what I did with my joystick, worked out pretty well.
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Post by dbzao »

[R-MOD]Mongolian_dude wrote:Heh!
Something needs to be done about chopper vs Tank survivability.
At no recorded point in military history has an MBT successfully engaged an attack helicopter, yet this bizzle is happening all the time, in game.
I can only speculate that the ability to shoot down choppers with an 120mm gun comes from the fact that the gunner's turret is controlled by the mouse.
What would make tanking an UBER and slightly more realistic experience, in my eyes, would be controlling that turret via the directional arrows or W,A,S,D keys. Then, it'd require skill to do, as apposed to being 'the juggernaut, *****'. Its kinna like wearing a giant mech-combat suit. Its just not different from firing a rifle in game, which im sure IRL the two are very different.

...mongol...
Choppers get shot down by tanks for 2 reasons:

- View distances in smaller maps (not Kashan) make choppers fly low and slow.

- Stupid pilots.

When I'm attack chopper squad in Kashan, I fly at 300-400m and do assault runs in enemy known positions. I'm not trying to scout or anything else. The only thing that can get me down is AA or other choppers.
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

'[R-DEV wrote:dbzao;481470']Choppers get shot down by tanks for 2 reasons:

- View distances in smaller maps (not Kashan) make choppers fly low and slow.

- Stupid pilots.

-lack of proper AT weapons

When I'm attack chopper squad in Kashan, I fly at 300-400m and do assault runs in enemy known positions. I'm not trying to scout or anything else. The only thing that can get me down is AA or other choppers.

fixed
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Post by dbzao »

You are wrong. Un-fix it.
Post Reply

Return to “PR:BF2 Suggestions”