green smoke grenade launchers..

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baptist_christian
Posts: 266
Joined: 2007-06-20 21:51

green smoke grenade launchers..

Post by baptist_christian »

how about make it so that everyone gets a green smoke grenade, and grenadiers get a green smoke launcher so as to mark targets for air support
baptist_christian
Posts: 266
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Post by baptist_christian »

how about give officers green smoke, but give them the grenade launcher, but no explosive grenades, just green smoke
Reddish Red
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Post by Reddish Red »

baptist_christian wrote:how about give officers green smoke, but give them the grenade launcher, but no explosive grenades, just green smoke
Then, why not just give them a Green Smoke nade? :?
AnRK
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Post by AnRK »

Jonny wrote: [slightly off-topic]I would like to see the smoke that comes with attack markers show up to both teams.[/slightly off-topic]
The whole point of them though is to signify a coordinate that can't be easily communicated in the whole A B C 1 2 3 format of the map. Plus a squad leader wouldn't be able to throw the thing a 2 kilometres across a map and wouldn't carry that many kinds of smoke either.
baptist_christian
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Post by baptist_christian »

Reddish Red wrote:Then, why not just give them a Green Smoke nade? :?
2 reasons

1: its unlikely that the guy would get close enough to the target before they are killed

2: Even if you get close enough to the target, you might be killed in the strike because you'll probably get caught in the blast before you get the chance to get behind cover
BlakeJr
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Post by BlakeJr »

'Guide Wiki' wrote:Green Signal Grenade

Carried by Officers, these give out a large plume of smoke into the air to signal for a squad pickup from a passing transport vehicle. They give a very thin line of smoke, and as such is unsuitable for hiding infantry movements.
That is the intended use for the green smoke. To add another meaning to the same color smoke is more or less insanity.

Imagine your SL throwing the green smoke to get a transport, and it get's spotted by a CAS flight... Instant carnage. ;)
Sure you can prevent friendly fire by communicating but do you think that will happen on a pub server?
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kf_reaper
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Post by kf_reaper »

iv tryed doing some of that stuff on server with the Smoke. but the helo's i get done even land anyware near the smoke. let along get any jet in my SQ to do and airstrike with out hiting us. but i have had attack helos do alot better then the jets but over all puting smoke down just does not seem to work no mater what color the smoke is. but i tent to get "not the best squad members that fly"
Saobh
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Post by Saobh »

I say go farther ! we need rainbow colored grenades !!! :mrgreen:
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Darkpowder
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Post by Darkpowder »

Green smoke is most often used to mark friendly positions for -NOT- firing, i have seen this done on a vid, i hereby ask one of the ABA guys to confirm.

The last thing we need is greens smoke everywhere, people still (i don't know why the hell they do, use smoke to defend a flag against assault.... suicidal).

Officers have it, thats just fine.
S.P.C-[Reality]-
Posts: 475
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Post by S.P.C-[Reality]- »

how about laser designators, for airstrikes. its more realistic than marking your target with a smoke nade isnt it?!
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youm0nt
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Post by youm0nt »

Laser designators have been suggested a lot of times and it's hardcoded so far...
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77SiCaRiO77
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Post by 77SiCaRiO77 »

is not hardcode

a guy (dont remember his name) make a lazer designator ,it shows a litle box to the planes , but he wasnt able to make it lockable , but thats not a problem in this case , coz if you want a plane to attack a places , just put the box , then the plane will spray the place with gun fire and rokets .
BetterDeadThanRed
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Post by BetterDeadThanRed »

I've never heard about putting a signal grenade in an M203 but I could be wrong.
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ZanderArch
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Post by ZanderArch »

Laser Designation through handweapons is entirely possible.
http://battlefieldsingleplayer.planetba ... topic=8495

Of course, some tweaking will be needed to get it realistic, but that should work for Infantry Laser Designation.

As for Green Smoke marking, it isn't really needed if you have good communication and a good commander with the Squads set up right.

Squad Leader drops a map marker (IE: Attack) on the target area.
Squad Leader talks to commander, "This is Squad <Number>, requesting Air Support on my order marker."
Commander checks his Tactical Map, finds Squad <Number>, goes to the order marker, memorizes the location of it.
Commander clicks on the Air support squad, gives them an Attack/Demolition order where Squad <Number>'s command order was.
Commander tells Air Support squad to attack the order marker.
Air Support goes in, blows stuff up, Squad <Number> is happy.

All of that taking about five seconds, not counting the time it takes Air Support to fly to and/or line up an attack on the order marker.

Only exposure danger is the Squad Leader having his Tactical Map open and Air Support flying over a known enemy position.

But I don't see why the Green Smoke never worked, just make it a very tiny PCO with a mini-map icon with some kind of timer to kill it.
Last edited by ZanderArch on 2007-09-16 22:53, edited 1 time in total.
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Harrod200
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Post by Harrod200 »

I thought Officer kits already came with a laser designator. It's not operational yet and is little more than a set of binocs with higher zoom.

If the minimap goes and laser guided munitions cannot be done, would it be possible to instead have the target (in the case of vehicles) 'lit up' on screen so that they are visible beyond the normal fog range, as long as the pilot has LOS?

i.e. Officer marks a target, a pilot on the other side of the map normally way out of visual range then sees either the tank itself (as if fog has been stripped away from it) or an icon marking the exact position of the vehicle, the same as how attack/defend orders are visible from any range.

Giving the icon to attack heli gunners would be an idea too.

To mark an object an officer would first have to zoon it in with his designator then hold 'attack' for a certain time, after which the attack order moves with the vehicle until it is destroyed, moves out of range of the Officer or times out. Making it usable on assets (Bunker, FB, Command Post) would make sense too.
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BlakeJr
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Post by BlakeJr »

ZanderArch wrote:Laser Designation through handweapons is entirely possible.
http://battlefieldsingleplayer.planetba ... topic=8495

Of course, some tweaking will be needed to get it realistic, but that should work for Infantry Laser Designation.
Has this been tested in MultiPlayer? The link you posted suggest a SinglePlayer mod. In SP you don't have to take lag and ping times into consideration.
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Red Halibut
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Post by Red Halibut »

I thought the smoke grenade launchers were already green? Well, olive drab...

/gets coat.
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youm0nt
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Post by youm0nt »

Nope, they're gray smoke grenades when fired.
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