New QBZ95 Sound
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PRC_Heavy_Z
- Retired PR Developer
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New QBZ95 Sound
Hey guys, I got a more realistic gun shot sound for the QBZ95... check it out here:
Single shot:
http://media.putfile.com/QBZ95-Sound-17
Burst:
http://media.putfile.com/QBZ95-Burst
The QBZ95 is very loud, especially from the shooter's perspective. The current one is fairly nice but it's too quiet and the sound is too much of a *thrack* sound (it should be more of a *Thaump*).
Feel free to play with the sound, but I wouldn't suggest changing the sound too much because it's pretty accurate as it is.
Single shot:
http://media.putfile.com/QBZ95-Sound-17
Burst:
http://media.putfile.com/QBZ95-Burst
The QBZ95 is very loud, especially from the shooter's perspective. The current one is fairly nice but it's too quiet and the sound is too much of a *thrack* sound (it should be more of a *Thaump*).
Feel free to play with the sound, but I wouldn't suggest changing the sound too much because it's pretty accurate as it is.
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PRC_Heavy_Z
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ZaZZo
- Posts: 1494
- Joined: 2007-02-03 18:37
PRC_Heavy_Z wrote:No, its not ripped off of Cs. It was recorded from an outdoor shooting range from ~15m away.
Roger that, I know you didn't rip it off CS, but it sounded like something that could be a gun sound in CS.
But the outdoors part explains it all.
And what does the word "outdoors" mean btw?
Last edited by ZaZZo on 2007-09-16 18:59, edited 1 time in total.
Reason: z0mG typos 0.o
Reason: z0mG typos 0.o
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PRC_Heavy_Z
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Outdoors... you know... outside?
But yeah... I guess the echo is slightly "weird" mostly because there was two walls parallel to the firing lane... I'll try to edit it alittle and remove some noise...but is the sound that bad?
But yeah... I guess the echo is slightly "weird" mostly because there was two walls parallel to the firing lane... I'll try to edit it alittle and remove some noise...but is the sound that bad?
Last edited by PRC_Heavy_Z on 2007-09-16 20:09, edited 1 time in total.
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PRC_Heavy_Z
- Retired PR Developer
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well, it's suppose to be loud because that's what the guns sounds like, and it's suppose to sound "outside" because most maps ingame are pretty open.
The sound isn't so loud that it clips or distorts...
Is there a guideline or something for the weapon sounds? What exactly is considered "good quality"? I listened to the weapon sounds currently in the game and IMO the quality is about the same as the one I posted (Putfile might of compressed the file and so the quality might have gone down or something)...
With all due respect to the dev's/sound crew, there needs to be a more realistic gunshot for QBZ95. I understand you guys probably have a life and are very busy, so I would like to help you guys with the sound.
BTW, where did you guys (dev's) get the current sound for QBZ95?
The sound isn't so loud that it clips or distorts...
Is there a guideline or something for the weapon sounds? What exactly is considered "good quality"? I listened to the weapon sounds currently in the game and IMO the quality is about the same as the one I posted (Putfile might of compressed the file and so the quality might have gone down or something)...
With all due respect to the dev's/sound crew, there needs to be a more realistic gunshot for QBZ95. I understand you guys probably have a life and are very busy, so I would like to help you guys with the sound.
BTW, where did you guys (dev's) get the current sound for QBZ95?
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BetterDeadThanRed
- Posts: 1728
- Joined: 2007-02-12 02:30
Sorry to get off topic but I had to lol at that.PRC_Heavy_Z wrote:well, it's suppose to be loud because that's what the guns sounds like, and it's suppose to sound "outside" because most maps ingame are pretty open.
The sound isn't so loud that it clips or distorts...
Is there a guideline or something for the weapon sounds? What exactly is considered "good quality"? I listened to the weapon sounds currently in the game and IMO the quality is about the same as the one I posted (Putfile might of compressed the file and so the quality might have gone down or something)...
With all due respect to the dev's/sound crew, there needs to be a more realistic gunshot for QBZ95. I understand you guys probably have a life and are very busy, so I would like to help you guys with the sound.
BTW, where did you guys (dev's) get the current sound for QBZ95?
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danthemanbuddy
- Posts: 842
- Joined: 2006-11-12 19:07
Thank you, the qbz 95 sound right now doesn't sound like a gun, this new one sounds great.
I can't wait for the day guns are actually even close to half as loud as they are in real life. I fire guns often and after the first shot my ears are ringing and even with ear plugs the shot from a .243 is pretty damn loud, the 30/30 is even louder. Just want the sound up a bit.
I can't wait for the day guns are actually even close to half as loud as they are in real life. I fire guns often and after the first shot my ears are ringing and even with ear plugs the shot from a .243 is pretty damn loud, the 30/30 is even louder. Just want the sound up a bit.
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sofad
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sorry to say, but this sound is not useable.
these two walls (you can really hear they are not that far away from the shooter, probably 3 meters each, i would estimate) produce a very fast reverb. that fast, you might think 3 or more guns are shooting simultaneously, or almost.
frequencies of different wavelength get reflected in different ways by the walls and going from one wall to the other, back and back to the other and that on.
during that, some frequencies will be amplified and some attenuated.
that will unfortunatly completely change the character of the sound.
you now hear more a "thaump" then a "thrack", mainly because of these two walls.
therefore and because of the very short reverb, we cant use this sound, albeit it would be a great sound, if it would be recorded completely outside any walls and other big, flat, hard surfaces.
these two walls (you can really hear they are not that far away from the shooter, probably 3 meters each, i would estimate) produce a very fast reverb. that fast, you might think 3 or more guns are shooting simultaneously, or almost.
frequencies of different wavelength get reflected in different ways by the walls and going from one wall to the other, back and back to the other and that on.
during that, some frequencies will be amplified and some attenuated.
that will unfortunatly completely change the character of the sound.
you now hear more a "thaump" then a "thrack", mainly because of these two walls.
therefore and because of the very short reverb, we cant use this sound, albeit it would be a great sound, if it would be recorded completely outside any walls and other big, flat, hard surfaces.

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PRC_Heavy_Z
- Retired PR Developer
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PRC_Heavy_Z
- Retired PR Developer
- Posts: 1088
- Joined: 2007-02-25 22:56
well, if the DEV says its true, than dadgumit! it's true. 
China's spec ops doesn't really use the QBZ95B. Infact, I don't know anyone that actually uses that gun (even the PAP doesn't use it for CQC). The Chinese spec ops use QBZ95 or QBZ03,
But anyways, back on topic. I edited the sound I posted so it sounds like its shot in the open. I took out the echo and replaced it with an "open shot" echo.
http://media.putfile.com/QBZ95-project2
Listen to it and tell me what y'all think.
China's spec ops doesn't really use the QBZ95B. Infact, I don't know anyone that actually uses that gun (even the PAP doesn't use it for CQC). The Chinese spec ops use QBZ95 or QBZ03,
But anyways, back on topic. I edited the sound I posted so it sounds like its shot in the open. I took out the echo and replaced it with an "open shot" echo.
http://media.putfile.com/QBZ95-project2
Listen to it and tell me what y'all think.
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pasfreak
- Posts: 645
- Joined: 2007-07-13 01:50
I like the second one better, but the second reverb should be a little quiter. right now it sounds kinda like you're shooting into a canyon.
*PAS*
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."
"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
-unknown youtuber
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."
"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
-unknown youtuber


