OMG Tanks

General discussion of the Project Reality: BF2 modification.
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Cosmo117
Posts: 9
Joined: 2006-12-26 10:37

OMG Tanks

Post by Cosmo117 »

So...ive been playing PR since .3 and ive never really given armor a shot. Recently ive started jumping in armor alot more and it is the most fun ive ever had in PR. :razz: A well coordinated tank crew can turn the tide of a battle. Thanks again PR team for a great gaming experiance.
BTW my in-game name is Macleod01...i just have a different forum name for some reason. Woot Rock on and keep using tanks!!
bearking19
Posts: 125
Joined: 2007-08-26 05:44

Post by bearking19 »

Tanks pack a punch but they're pretty easy to spot compared to infantry so attract much more unwanted attention.
Now this is not the end. It is not even the beginning of the end. But it is, perhaps, the end of the beginning.

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=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Post by =Romagnolo= »

Tanks game-play are fantastic in PR. First I thought the RO tank battles were the best, but after playing Kashan for the first time with 64 players, I don't need to say anything more.

Thanks again PR team!
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
Farks
Posts: 2069
Joined: 2007-01-20 00:08

Post by Farks »

I enjoy beeing the driver more than the gunner, actully. The best tanking experience I've had in PR was on Al-Kufrah, as the driver in a T-90. I was in a pretty well coordinated tank squad that stayed togheter most of the time. Me and my gunner killed at least 9 Abrams, and we stayed alive the whole round to! Fantastic!

Except good communication between the driver and gunner, it's really important that tanks stick togheter for maximum efficiency and fire power.
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

=Romagnolo= wrote:Tanks game-play are fantastic in PR. First I thought the RO tank battles were the best, but after playing Kashan for the first time with 64 players, I don't need to say anything more.

Thanks again PR team!
obiusly you didnt play the last version of RO , they have a map with 2 km view distance , the tank battle there are awesome , you need to calculate your shoot , fit your sigh to hit something ,etc, its really inmersive .
zangoo
Posts: 978
Joined: 2007-09-01 03:42

Post by zangoo »

project reality needs a 2km view distance.
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

no , we dont have turret stabilisation , so no.
zangoo
Posts: 978
Joined: 2007-09-01 03:42

Post by zangoo »

then just dont move, but 2km shots would still be great it would take alot of skill. also turret stabilisation would help but at 2000m the tank would have to stop moving if you wanted to hit the target.
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Post by =Romagnolo= »

Guys, you should remember the engine that PR is running on. If they (devs) could work with a proper engine from the begining, I'm sure they would do better things like 2km view distance and other stuffs. IMO, it is fantastic how it is.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
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