Whywith all the nit picking?
Posted: 2007-09-23 15:03
* this is a rant. If you're easily offended, skip it
I keep seeing posts about the various "inaccuracies" in the models and animations and wonder why people have to blatantly point these out?
Are they trying to impress us with their knowledge of firearms and weapons systems? Have they spent more time reading specification /operational procedures manuals than their school assignments?
For the love of god, this is a video game not a simulator.
In real life you worry more about distance, wind, light and weapon reliability than your ping and connection stability
Whether or not the cockpit of a chopper is too long, the color of the stock is wrong, the sight model should have 3 concentric rings rather than 4 etc. etc. are of little or no consequence if you’re going to insist on charging head long into an enemies position blasting away trying to “be the hero”.
IMO , the realism aspect of PRM comes form the players , not the developers. They create the opportunity, the players create the environment.
Yes you can play PRM just as you would any other FPS and if you are going to, why concern yourself with the minute modeling details /performances?
If you want to immerse yourself in the game and play it as realistically as the developers can muster with the BF2 engine, maybe the ROF is unrealistically too fast or too slow but , maybe that’s because the ROF is limited by the BF2 engine. (poor example but...)
Damn , if you want the developers to put in all the silly little details , lets throw in miss fires , jams , cleaning , barrel changes etc. (oh and FYI , RO does)
There, said it and I feel better now.
I keep seeing posts about the various "inaccuracies" in the models and animations and wonder why people have to blatantly point these out?
Are they trying to impress us with their knowledge of firearms and weapons systems? Have they spent more time reading specification /operational procedures manuals than their school assignments?
For the love of god, this is a video game not a simulator.
In real life you worry more about distance, wind, light and weapon reliability than your ping and connection stability
Whether or not the cockpit of a chopper is too long, the color of the stock is wrong, the sight model should have 3 concentric rings rather than 4 etc. etc. are of little or no consequence if you’re going to insist on charging head long into an enemies position blasting away trying to “be the hero”.
IMO , the realism aspect of PRM comes form the players , not the developers. They create the opportunity, the players create the environment.
Yes you can play PRM just as you would any other FPS and if you are going to, why concern yourself with the minute modeling details /performances?
If you want to immerse yourself in the game and play it as realistically as the developers can muster with the BF2 engine, maybe the ROF is unrealistically too fast or too slow but , maybe that’s because the ROF is limited by the BF2 engine. (poor example but...)
Damn , if you want the developers to put in all the silly little details , lets throw in miss fires , jams , cleaning , barrel changes etc. (oh and FYI , RO does)
There, said it and I feel better now.