Whywith all the nit picking?
-
BeerHunter
- Posts: 380
- Joined: 2007-06-19 17:07
Whywith all the nit picking?
* this is a rant. If you're easily offended, skip it
I keep seeing posts about the various "inaccuracies" in the models and animations and wonder why people have to blatantly point these out?
Are they trying to impress us with their knowledge of firearms and weapons systems? Have they spent more time reading specification /operational procedures manuals than their school assignments?
For the love of god, this is a video game not a simulator.
In real life you worry more about distance, wind, light and weapon reliability than your ping and connection stability
Whether or not the cockpit of a chopper is too long, the color of the stock is wrong, the sight model should have 3 concentric rings rather than 4 etc. etc. are of little or no consequence if you’re going to insist on charging head long into an enemies position blasting away trying to “be the hero”.
IMO , the realism aspect of PRM comes form the players , not the developers. They create the opportunity, the players create the environment.
Yes you can play PRM just as you would any other FPS and if you are going to, why concern yourself with the minute modeling details /performances?
If you want to immerse yourself in the game and play it as realistically as the developers can muster with the BF2 engine, maybe the ROF is unrealistically too fast or too slow but , maybe that’s because the ROF is limited by the BF2 engine. (poor example but...)
Damn , if you want the developers to put in all the silly little details , lets throw in miss fires , jams , cleaning , barrel changes etc. (oh and FYI , RO does)
There, said it and I feel better now.
I keep seeing posts about the various "inaccuracies" in the models and animations and wonder why people have to blatantly point these out?
Are they trying to impress us with their knowledge of firearms and weapons systems? Have they spent more time reading specification /operational procedures manuals than their school assignments?
For the love of god, this is a video game not a simulator.
In real life you worry more about distance, wind, light and weapon reliability than your ping and connection stability
Whether or not the cockpit of a chopper is too long, the color of the stock is wrong, the sight model should have 3 concentric rings rather than 4 etc. etc. are of little or no consequence if you’re going to insist on charging head long into an enemies position blasting away trying to “be the hero”.
IMO , the realism aspect of PRM comes form the players , not the developers. They create the opportunity, the players create the environment.
Yes you can play PRM just as you would any other FPS and if you are going to, why concern yourself with the minute modeling details /performances?
If you want to immerse yourself in the game and play it as realistically as the developers can muster with the BF2 engine, maybe the ROF is unrealistically too fast or too slow but , maybe that’s because the ROF is limited by the BF2 engine. (poor example but...)
Damn , if you want the developers to put in all the silly little details , lets throw in miss fires , jams , cleaning , barrel changes etc. (oh and FYI , RO does)
There, said it and I feel better now.
-
pasfreak
- Posts: 645
- Joined: 2007-07-13 01:50
well, there's always ArmA
*PAS*
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."
"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
-unknown youtuber
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."
"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
-unknown youtuber
-
Dunehunter
- Retired PR Developer
- Posts: 12110
- Joined: 2006-12-17 14:42
Well, as long as it's respectful and constructive, it's alright I guess. This mod is striving for realism in all aspects, including models.
Of course, "this model's wrong, fix it", isn't going to help. But "I've noticed a small difference between the ingame model and the real-life object, as you can see on these reference pictures, would it be possible to change this in a future version", or, even better "would it be alright if I made a better model?"...can't see anything wrong with that. Just be respectful of the Devs and the hard work they've put in.
Of course, "this model's wrong, fix it", isn't going to help. But "I've noticed a small difference between the ingame model and the real-life object, as you can see on these reference pictures, would it be possible to change this in a future version", or, even better "would it be alright if I made a better model?"...can't see anything wrong with that. Just be respectful of the Devs and the hard work they've put in.
-
mammikoura
- Posts: 1151
- Joined: 2006-09-19 04:26
-
danthemanbuddy
- Posts: 842
- Joined: 2006-11-12 19:07
If you want something suggested, learn how to code it, or model it yourself.
I want some more enterable buildings, so im learning how to model statics now, and I have created a couple so far. Do it yourself if it bothers you that much. (not that it bothered me that we didn't have enterable buildings)
I want some more enterable buildings, so im learning how to model statics now, and I have created a couple so far. Do it yourself if it bothers you that much. (not that it bothered me that we didn't have enterable buildings)
-
bearking19
- Posts: 125
- Joined: 2007-08-26 05:44
-
Sun Tzu
- Posts: 59
- Joined: 2007-02-11 20:08
-
Red Halibut
- Posts: 543
- Joined: 2006-08-10 16:45
Well said Beerhunter!
We all, as players, have a duty to ensure that the developers have the fullest possible information to allow them to make the best possible mod, but there are right and wrong ways of doing that. Dunehunter hit the nail on the head with that part IMHO.
As to the realism aspect, absolutely right there! The most realistic mod in the world will play like a fragfest if everyone just run'n'guns. If you want realistic play, play realistically.
We all, as players, have a duty to ensure that the developers have the fullest possible information to allow them to make the best possible mod, but there are right and wrong ways of doing that. Dunehunter hit the nail on the head with that part IMHO.
As to the realism aspect, absolutely right there! The most realistic mod in the world will play like a fragfest if everyone just run'n'guns. If you want realistic play, play realistically.
"It is not the responsibility of a defender to leave the objective unguarded just so his opponent sucks less."
-
LtSoucy
- Posts: 3089
- Joined: 2007-03-23 20:04





