Cease fire / hold fire button, with 3d map icon

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Xander[nl]
Posts: 2056
Joined: 2007-05-24 13:27

Cease fire / hold fire button, with 3d map icon

Post by Xander[nl] »

Hey, did search couldnt find anything and it's already late.

But..

As flanking always ends up in getting teamkilled, or having a teammate firing on you at 200+m away, it may be nice to have an option to say;

- 'Cease fire!' when a friendly unit is firing on you, with an icon apearing on everyones (team) 3d map to stop firing at your position.

- 'Hold your fire!' when you're flanking an enemy squad. A 3d map icon apearing.

- 'Attention!' when you're about to flank an enemy squad, creating an 3d map icon telling your team to double-check for friendlies before firing.

- '....' when .....

Maybe something like the squadleader's tactic-markers system or something, well I'm not a mod. so I don't know if it's even possible.


Would be compared to RL radio communication, but since we can't have that in Bf2/PR...
Last edited by Xander[nl] on 2007-09-24 14:45, edited 1 time in total.
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hoc_xfirestormx
Posts: 464
Joined: 2007-02-15 23:11

Post by hoc_xfirestormx »

if you fire at a squadmate and hurt him enough, he will say "cease your fire". thats how i tell the new skins apart lol. shoot at everything and then when i hear that, stop.

in all seriousness though "stop" is a popular suggestion. cease fire might also be useful for a sl.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Post by Rudd »

Sounds like world in conflict :smile: Good suggestion, a civillian star might do the trick? But a different symbol might be a better idea since it could cause confusion on an insurgent map.
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General Dragosh
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Post by General Dragosh »

A good thinking man.......
[img][/img]Newly ordered sig !


Juba
Posts: 194
Joined: 2007-04-29 19:57

Post by Juba »

I can already hear the kids spamming this.
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pasfreak
Posts: 645
Joined: 2007-07-13 01:50

Post by pasfreak »

I think simply a "stop" button on the comrose should be added. people always complain about not being able to tell the driver to stop a vehicle, or stop shooting, or stop moving around, etc.

there is a "go go go" button, so why not a stop?
*PAS*
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Berry[13thmeu]
Posts: 68
Joined: 2007-08-03 06:47

Post by Berry[13thmeu] »

Imo this is a high value add on that the game could really really benifit from.
MAINERROR
Retired PR Developer
Posts: 1873
Joined: 2007-07-22 17:54

Post by MAINERROR »

Yeah that would be nice but i think that there should be vehicle-specific quick-chat menue. For helo-pilots one with helo specific messages and for tanks and apc's another layout and so on.

But a Cease fire would be very nice.
Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Post by Ragni<RangersPL> »

Friedly fire accidents are the part of the war. It happens in reality and it will happen in game, no matter what kind of warning systems are implemented. People make mistakes, and those mistakes are the reasons why friendly fire accidents occur.
ImageRANGERS LEAD THE WAY!!!
:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
hoc_xfirestormx
Posts: 464
Joined: 2007-02-15 23:11

Post by hoc_xfirestormx »

Ragni<RangersPL> wrote:Friedly fire accidents are the part of the war. It happens in reality and it will happen in game, no matter what kind of warning systems are implemented. People make mistakes, and those mistakes are the reasons why friendly fire accidents occur.
...but in reality when you shoot a member of your own "team", they usually will tell you. yeah if you headshot someone no warning is going to help, but i think this could be a really cool teamplay building feature.
Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Post by Ragni<RangersPL> »

hoc_xfirestormx wrote:...but in reality when you shoot a member of your own "team", they usually will tell you. yeah if you headshot someone no warning is going to help, but i think this could be a really cool teamplay building feature.
I also think that "Cease fire / hold fire button" would be very nice feature, but all I wanted to say is that there always will be some players who prefer to shot first and think later.
Usually, when I'm not sure who is my target, I take a quick look on a minimap to be sure. Some players don't do it very often.
ImageRANGERS LEAD THE WAY!!!
:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
Brummy
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Joined: 2007-06-03 18:54

Post by Brummy »

What about bringing back BF42 communication.. Way more buttons for the win!
Rudd
Retired PR Developer
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Post by Rudd »

Ragni<RangersPL> wrote:I also think that "Cease fire / hold fire button" would be very nice feature, but all I wanted to say is that there always will be some players who prefer to shot first and think later.
Usually, when I'm not sure who is my target, I take a quick look on a minimap to be sure. Some players don't do it very often.
yea, an icon/emote isn't gona fix everything in the game, but its betta than nothing
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Xander[nl]
Posts: 2056
Joined: 2007-05-24 13:27

Post by Xander[nl] »

Ragni<RangersPL> wrote:I also think that "Cease fire / hold fire button" would be very nice feature, but all I wanted to say is that there always will be some players who prefer to shot first and think later.
Yep, but I hope with removing the scoreboard, you remove the ''NEED KILLZ'' feeling, and with that I hope people will first double check for possible friendlies before engaging.

Right now you can first try to spot, but since that funtion doesn't work properly, there isn't much you can do right now.
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LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Post by LtSoucy »

ya but would u want to give ur postion away by saying CEASE FIRE! Just take cover.
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Darkpowder
Posts: 1527
Joined: 2006-08-30 22:00

Post by Darkpowder »

Commo roses are fine to improve, but usually if you are on VOIP, if you have some people who can at least listen to you, even if they can't respond they will respond to some good leadership (i.e. plans that work and pay off).

Getting your squad to "hold fire, or only fire if fired upon at close range, or disengage and move to x" will usually get some response from decent players.

VOIP for issuing commands and keep the comms rose for "functionality" such as requesting supplies, perhaps a request supplies to your SL would be good too. But "stop vehicle" is a good one
Xander[nl]
Posts: 2056
Joined: 2007-05-24 13:27

Post by Xander[nl] »

Darkpowder wrote:Commo roses are fine to improve, but usually if you are on VOIP, if you have some people who can at least listen to you, even if they can't respond they will respond to some good leadership (i.e. plans that work and pay off).

Getting your squad to "hold fire, or only fire if fired upon at close range, or disengage and move to x" will usually get some response from decent players.

VOIP for issuing commands and keep the comms rose for "functionality" such as requesting supplies, perhaps a request supplies to your SL would be good too. But "stop vehicle" is a good one
I ment the rest of your team, not your squad. ;)
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[SAF]stal20048
Posts: 443
Joined: 2006-07-29 18:29

Post by [SAF]stal20048 »

this has actually been posted many of a time before, once by me, so im all for this idea, as the cease fire already in game IMO is no where near responsive enough.


thanks, pete
OiSkout
Posts: 1294
Joined: 2006-05-14 02:39

Post by OiSkout »

Ragni<RangersPL> wrote:Friedly fire accidents are the part of the war. It happens in reality and it will happen in game, no matter what kind of warning systems are implemented. People make mistakes, and those mistakes are the reasons why friendly fire accidents occur.
HAha yea, I just quit playin at the end of a round right now because I was killed and shot at more by my own team than the enemy ... and if that's what it's like in real life, god speed to everyone.

But since the radio commands work at a certain distance, is there a way to change it for certain commands? Or its all or none? This way you can get a sound that says ceasefire. Sometimes you need that audio when you're in the moment.
Sigless.
hoc_xfirestormx
Posts: 464
Joined: 2007-02-15 23:11

Post by hoc_xfirestormx »

Ragni<RangersPL> wrote:I also think that "Cease fire / hold fire button" would be very nice feature, but all I wanted to say is that there always will be some players who prefer to shot first and think later.
Usually, when I'm not sure who is my target, I take a quick look on a minimap to be sure. Some players don't do it very often.
ahh gotcha. yeah i agree.
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