Spec Ops Rifles

Suggestions from our community members for PR:BF2. Read the stickies before posting.
pasfreak
Posts: 645
Joined: 2007-07-13 01:50

Spec Ops Rifles

Post by pasfreak »

are there any plans to either change the weaponry of PLA/MEC SF or add optics to each class, to even out between USMC?

I have noticed that almost everyone who plays PR loves optics of any kind.

I also notice that on PLA/MEC maps, SF hardly ever gets played by those factions, however many more people play SF on a USMC map.
*PAS*
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."

"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
-unknown youtuber
pasfreak
Posts: 645
Joined: 2007-07-13 01:50

Post by pasfreak »

humpty bumpy
*PAS*
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."

"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
-unknown youtuber
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

People like USMC Specops more because it give l33t no zoom red dot and is full auto, half the Us Specops go for the Full auto however, the rest usually pick Spec ops for the other armies as well due to 133t-ops factor.
Image
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Post by Jaymz »

The US army will most likely have M68 Aimpoints on all their M4s (NOT M4A1s). The possibility for a new MEC SF weapon has been discussed.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Post by [uBp]Irish »

offtopic but can someone point me to the thread where there was talking about making Spec Ops a limited? cause i still dont see the full reasoning.

You took away the nades.... and..... the fact they have full auto and slams shouldnt make them a limited.


like i said.. offtopic.
Image
USMC[KILLER]
Posts: 142
Joined: 2005-05-03 01:00

Post by USMC[KILLER] »

i can't wait to see the m16a4! :)
Image
100% Polish & Proud

Alpha SquadPvt. Polak Echo Company, 2nd Battalion 7th Marine Regiment
1st Marine Division
USMC
DavidP
Posts: 951
Joined: 2007-03-23 04:20

Post by DavidP »

[R-DEV]Jaymz wrote:The possibility for a new MEC SF weapon has been discussed.
What do you have in mind? I'd like to see a G3ka4.
173555082
PRC_Heavy_Z
Retired PR Developer
Posts: 1088
Joined: 2007-02-25 22:56

Post by PRC_Heavy_Z »

It would be wise to change the PLA SF gun for realism sake.
the Chinese special forces do not use the QBZ95B, they use either the standard QBZ95 or the QBZ03.

Some pictures of QBZ03 in use:
http://www.putfile.com/pic.php?img=6370981
http://www.putfile.com/pic.php?img=6703903
Last edited by PRC_Heavy_Z on 2007-09-25 02:43, edited 1 time in total.
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

[R-DEV]Jaymz wrote:The US army will most likely have M68 Aimpoints on all their M4s (NOT M4A1s). The possibility for a new MEC SF weapon has been discussed.
YEAH!!

In real life, the AR-15 is accurate, lo recoil but is quite weak, so the US army issues M68s for balance :P . In game, the AR-15 has the same downsides so why not the same balances?
Image
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Post by Jaymz »

'[uBp wrote:Irish;493899']offtopic but can someone point me to the thread where there was talking about making Spec Ops a limited? cause i still dont see the full reasoning.
Spec-Ops will be limited in 0.7. However, since it's a limited kit you'll maintain the body armor you spawn with. This mod isn't aimed specifically towards special forces and the role they play in warfare. The idea is to make Spec-Ops a kit that you wil use like it supposed to be relative to the PR world. Something along the likes of avoiding large firefights to destroy enemy commander assets.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Post by Alex6714 »

The only time I would really go Spec ops is when playing USMC and useful kits are taken. I dispise the 3 round burst M16.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Heliocentric
Posts: 115
Joined: 2006-06-30 21:44

Post by Heliocentric »

Alex6714 wrote:The only time I would really go Spec ops is when playing USMC and useful kits are taken. I dispise the 3 round burst M16.
singleshot FTW!

in other news, RSI FTW!
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Post by Alex6714 »

Heliocentric wrote:singleshot FTW!

in other news, RSI FTW!
No way am I going up in CQB against the G3 with the M16 on single shot, although long/maybe medium ranges yes.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Post by G.Drew »

the bigger zoom on the M16 does not help, the recoil just mucks it up

thats probably one of the reason y the M4 is popular, other than everyone thinks it still has the low recoil like it had back in 0.4/0.5
Image
Image

[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Post by Alex6714 »

Jonny wrote:I prefer smoke, nade and creativity to running around the corner with either gun.

Um yes. But never the less, I don´t like the M16 at the moment, because of the 3 round burst.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Post by Ragni<RangersPL> »

It would be nice to see silenced rifle and pistol for Spec Ops (or at least one of them). Spec Ops doesn't have any body armour so that solution could increase its concealment.
What do you think about that?
ImageRANGERS LEAD THE WAY!!!
:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Post by [uBp]Irish »

[R-DEV]Jaymz wrote:Spec-Ops will be limited in 0.7. However, since it's a limited kit you'll maintain the body armor you spawn with. This mod isn't aimed specifically towards special forces and the role they play in warfare. The idea is to make Spec-Ops a kit that you wil use like it supposed to be relative to the PR world. Something along the likes of avoiding large firefights to destroy enemy commander assets.
really sorry for going off track so i'll mention "give spec ops the scar"

but wrt jaymez, is the kit going to be unlimited request like crewman/pilot? or going to be limited to say... 5 per team like the gren/light at kits?

i can remember playing in alot of squads that were spec ops only doing small man tactics in the backfield before, but if it's going to have limitations on it per team/per squad.. it might just screw it up a little more no?
Image
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

PRC_Heavy_Z wrote:It would be wise to change the PLA SF gun for realism sake.
the Chinese special forces do not use the QBZ95B, they use either the standard QBZ95 or the QBZ03.

Some pictures of QBZ03 in use:
http://www.putfile.com/pic.php?img=6370981
http://www.putfile.com/pic.php?img=6703903
i fully endorse this event or product .
<1sk>Headshot
Posts: 893
Joined: 2007-05-14 21:51

Post by <1sk>Headshot »

Spec-ops really do need some kind of overhaul to their weapons, IMO and lots of others it seems, mainly due to them becoming limited.

I know everybody doesn't want 1337 spec-ops running around thinking they can take on anyone but at least be able to perform simple functions such as infiltrating enemy lines to disrupt enemy comms. or structures, without being easily gunned down if they encounter any simple lonewolf rifleman. These guys are supposed to be the best of the best? Yes, if this were true in the mod, it would be the whole 1337 Spec-ops argument again plus as dbzao pointed out, not what the mod team is trying to produce in terms of gameplay.

Right now, unless you have a specific 'nack' with one of the weapons, the MEC and PLA Spec ops weapons are pretty much useless. The M4 and British M4 varient are adequate if not, only useful in CQB IMO. Spec-Ops shouldn't be useful only for CQB, like they are right now.

I propose using a VSS Vintorez or AS Val as MEC Spec-ops for a few reasons.

-MEC is fictional so there is no specific standard imposed.

-Both are Silenced and would give the MEC Spec-Ops a good weapon to get behind enemy forces AND take out enemies silently if they encounter any.

-Although the VSS is considered a sniper rifle its Operating Range is 400m, I don't see this as too much or that it would be detrimental to gameplay.

- AS Val has an effective range of 300m, less than the standard for assault rifles in-game at the moment.

-Guns are in use by Spetsnaz and many other Russian Military units, Why would a MEC force, not purchase or "obtain" these from the Russian Rebels who, in the game are supplying them with weapons.


As for PLA, I'm not too sure, but currently the PLA Special Forces use the QSZ92 silenced and Type 85 silenced sub-machine gun. This would make very little change to gameplay though.


Sorry if I sound disrespectful or that I have a blurred vision of my own self-importance throughout this post, i have the highest respect for the MOD Team :]

Anyone agree? Disagree?
"Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching pills and listening to repetitive music."
Post Reply

Return to “PR:BF2 Suggestions”