POW system + melee weapon improvements

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Winterfrost
Posts: 38
Joined: 2006-04-24 06:56

POW system + melee weapon improvements

Post by Winterfrost »

I've been thinking about this prisoner of war system for a while now and just now I figured the best way to put it in so as to fix many problems in PR as well as add A LOT of realism.

Button 1 will be used for mellee weapons such as knives and shovels both of which kill the enemy.
Button 2 will be mapped to plastic zip cuffs used for restraining enemies also people armed with pistols may pistol whip :mrgreen: enemies to acchieve the same affect of restraining soldiers which become POWs for interrogation.

Restrained enemy POWs must be guarded within a 25 meter radius for 30 seconds or more "so they can be searched" for you to gain lintel. After 30 seconds the POW disappears and your team gets lintel on enemy caches, rally points, bunkers, fire bases commander trucks and possibly other enemy assets.

POWs may be freed by friendly forces when their plastic zip cuffs are cut with melee weapons. Killing a POW counts as a team kill.

killing an enemy POW should have no penalties unless they're a civilian Killed POWs have 15 second respawn time.

bleeding POWs continue to bleed until they they are healed or are successfully captured.

captured POWs DO NOT have to wait the 30 second time, as they already have waited for 30 seconds.

spec ops class should have flash bangs to aid in capture of POW.

optional: POWs may move around VERY slowly in the same way in swat 4 a VIP may shuffle to a friendly teammate to be released

CO and SL POWs must be guarded for 45 seconds, lintel from such officers is more valuable and costs the enemy more tickets, especially for a captured CO.

advantages to this system:
1: gives spec ops a real purpose when theres nothing to destroy.
2: I hate it when the SL spawn point is being abused and the Squad leader just sits alone out of combat while his mates just spawn in on him over and over so this makes such ****** bag tactics carry more risk :-x
3: I never liked arbitrary flags, this helps make objectives much more mobile imagine squads rescuing teammates and spec ops teams deep behind enemy lines trying to capture enemies and lone wolves
4: REALISM!
5: its awesome
6: lots of more fun stuff to do in this game, for me it's all getting stale

In addition, when holding any grenade I'd like to be able to punch my enemy by left clicking doing so will severely stun the enemy giving me enough time to knife or capture the guy around that corner... and punching soldiers is just awesome!

punching POWs would stop them from being able to move (if the optional rule is used) for 8 seconds :razz: punching would deal as much damage as a rock
maybe extra damage for USMC (just kidding) ;)

Also I'd like to see officers of the USMC and (possibly) MEC and issued swords such as the USMC NCO sword. This weapon functions like a knife but with extended range officers could be distinguished by having a scabbard.

any thoughts?

Edit: for proper grammar so as not wear down the fragile sanity of e-Gor and other PR devs. lol
Last edited by Winterfrost on 2007-09-27 11:38, edited 1 time in total.
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Post by General Dragosh »

Its been suggested before.......................and if anyone wants to play it ? - its too hard to code such a mod..........and maybe u stick with swat 4 for this kind of mod...........and i dont see the any way this could work in PR, and if it could it would be spamming like hell..............but lets hear other opinions !
[img][/img]Newly ordered sig !


Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Post by Dunehunter »

As the above posters pointed out, please use the search function in the upper right corner and the already suggested suggestions thread before posting a suggestion yourself.

A POW system has been proposed multiple times already, and has always been shot down as far as I can recall.

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