More Complexity, Tanks Hitboxes, C4
Posted: 2005-12-09 21:21
Well I would like to first off say is that I like how this mod is turning out to be more like operation Flashpoint, but one thing missing is the complexity of the weapons. I.E. My Anti-Tank suggestion for the predator.
C4 - Well C4 I think should be able to be set off seperatley. Like there are say four tracks, and you plant C4 on Track 1 and another on Track 2. Now you can set off the C4 on Track 1 serperately from Track 2, perhaps you can make more key assignments so that you can have Track 1 assigned to a button such as "NUM 1" for Track 1 or something. I know it sounds complex, but if somehow your coders could accomplish making somekind of sub-menu for certain weapon, or a GUI then you could add a lot to the BF2 engine other than just dumbed down shit.
Tanks - Now this I think should be highly possible, I was thinking that the hitboxes on the tanks should be more advanced. Such as if you hit the cannon of the tank with another tank round or AT missile then the turret should disable the ability to move the turret up and down. Also for the tracks if you it one track with a round, say the left track or wheel for that matter, the tank would go right when pressing forward due to damage. Same for the turret and other parts of the tank. This should also be applied to maybe HumV's and Vodnik's and APC's
C4 - Well C4 I think should be able to be set off seperatley. Like there are say four tracks, and you plant C4 on Track 1 and another on Track 2. Now you can set off the C4 on Track 1 serperately from Track 2, perhaps you can make more key assignments so that you can have Track 1 assigned to a button such as "NUM 1" for Track 1 or something. I know it sounds complex, but if somehow your coders could accomplish making somekind of sub-menu for certain weapon, or a GUI then you could add a lot to the BF2 engine other than just dumbed down shit.
Tanks - Now this I think should be highly possible, I was thinking that the hitboxes on the tanks should be more advanced. Such as if you hit the cannon of the tank with another tank round or AT missile then the turret should disable the ability to move the turret up and down. Also for the tracks if you it one track with a round, say the left track or wheel for that matter, the tank would go right when pressing forward due to damage. Same for the turret and other parts of the tank. This should also be applied to maybe HumV's and Vodnik's and APC's