More Complexity, Tanks Hitboxes, C4

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
Haker
Posts: 20
Joined: 2005-10-28 00:54

More Complexity, Tanks Hitboxes, C4

Post by Haker »

Well I would like to first off say is that I like how this mod is turning out to be more like operation Flashpoint, but one thing missing is the complexity of the weapons. I.E. My Anti-Tank suggestion for the predator.

C4 - Well C4 I think should be able to be set off seperatley. Like there are say four tracks, and you plant C4 on Track 1 and another on Track 2. Now you can set off the C4 on Track 1 serperately from Track 2, perhaps you can make more key assignments so that you can have Track 1 assigned to a button such as "NUM 1" for Track 1 or something. I know it sounds complex, but if somehow your coders could accomplish making somekind of sub-menu for certain weapon, or a GUI then you could add a lot to the BF2 engine other than just dumbed down shit.

Tanks - Now this I think should be highly possible, I was thinking that the hitboxes on the tanks should be more advanced. Such as if you hit the cannon of the tank with another tank round or AT missile then the turret should disable the ability to move the turret up and down. Also for the tracks if you it one track with a round, say the left track or wheel for that matter, the tank would go right when pressing forward due to damage. Same for the turret and other parts of the tank. This should also be applied to maybe HumV's and Vodnik's and APC's
Last edited by Haker on 2005-12-09 21:24, edited 1 time in total.
USAF-Marshall
Posts: 153
Joined: 2005-11-15 04:52

Post by USAF-Marshall »

Haker wrote:Well I would like to first off say is that I like how this mod is turning out to be more like operation Flashpoint, but one thing missing is the complexity of the weapons. I.E. My Anti-Tank suggestion for the predator.

C4 - Well C4 I think should be able to be set off seperatley. Like there are say four tracks, and you plant C4 on Track 1 and another on Track 2. Now you can set off the C4 on Track 1 serperately from Track 2, perhaps you can make more key assignments so that you can have Track 1 assigned to a button such as "NUM 1" for Track 1 or something. I know it sounds complex, but if somehow your coders could accomplish making somekind of sub-menu for certain weapon, or a GUI then you could add a lot to the BF2 engine other than just dumbed down shit.

Tanks - Now this I think should be highly possible, I was thinking that the hitboxes on the tanks should be more advanced. Such as if you hit the cannon of the tank with another tank round or AT missile then the turret should disable the ability to move the turret up and down. Also for the tracks if you it one track with a round, say the left track or wheel for that matter, the tank would go right when pressing forward due to damage. Same for the turret and other parts of the tank. This should also be applied to maybe HumV's and Vodnik's and APC's
That would be cool. Make the game alot more realistic. I dont think I have ever seen a tank that is missing a track or something work perfectly in a battle operation. Good Idea
10th Mountain Division
Ft. Drum, NY
1-87 Inf LI Bn
Climb to Glory
ekstasis
Posts: 6
Joined: 2005-08-13 15:16

Post by ekstasis »

All hail Operation: Flashpoint!! Totally agreed!
Image
Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

Agreed! :15_cheers
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
GRB
Posts: 475
Joined: 2005-11-01 20:05

Post by GRB »

Why thank ya Blu..

Localized damage is possible with the Collision meshes. However, localized effects based on that localized damage is not. The effects damage is based on the level of damage.

If there's a way around this please, someone let us know!
Image

[COLOR=silver]------[FONT=Lucida Console]|[/COLOR][/FONT]U.S. Department Of Defense - Latest[FONT=Lucida Console][COLOR=black] News|------[/FONT][/COLOR]
dawdler
Posts: 604
Joined: 2005-11-13 14:45

Post by dawdler »

'[R-PUB wrote:GRB']Why thank ya Blu..

Localized damage is possible with the Collision meshes. However, localized effects based on that localized damage is not. The effects damage is based on the level of damage.

If there's a way around this please, someone let us know!
Technically I think you can do that to some stuff, by basicly having a vehicle on the vehicle. Not really sure though.
dawdler
Posts: 604
Joined: 2005-11-13 14:45

Post by dawdler »

solodude23 wrote:Already done in FH for some paradropping planes and such. Worked out well.
Yeah, but it obviously has limitations. Well, unless you get really creative and make a vehicle that's just a pair of tank tracks, then slap a tank body vehicle on it, lol. I dont know how BF2 would handle that.
USAF-Marshall
Posts: 153
Joined: 2005-11-15 04:52

Post by USAF-Marshall »

Would be fun to see though. Watching a disabled tank running in cirles with the crew cursing their heads off.
10th Mountain Division
Ft. Drum, NY
1-87 Inf LI Bn
Climb to Glory
Post Reply

Return to “PR:BF2 Suggestions”