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Special forces kit.
Posted: 2007-09-29 19:43
by supahpingi
Dunno if already asked but couldnt find anything.
but what will replace the SF kit in 0.7.
its going to be a llimited kit.
but will it get replaced or do whe have to do it with 3 standard kits from then on?
Posted: 2007-09-29 19:45
by Superior Mind
I heard that there may be a second version on the rifleman, with no 3x/4x optic but with ammo, and the ammo will be taken away from the regular rifleman kit.
Posted: 2007-09-29 19:48
by Outlawz7
^most likely
Posted: 2007-09-29 19:55
by supahpingi
Mkay,cool.
and thanx for the fast response!
Posted: 2007-09-29 20:03
by Superior Mind
supahpingi wrote:Mkay,cool.
and thanx for the fast response!
Are you by any chance the infamous supah from bf2s?
Posted: 2007-09-29 20:06
by youm0nt
Well, no one said it had to be replaced with another kit... I'd be fine with three base kits for conventional armies anyway.
Posted: 2007-09-29 20:54
by Eddiereyes909
what happened to the anti personnel guy?
Posted: 2007-09-29 20:58
by Expendable Grunt
Superior Mind wrote:I heard that there may be a second version on the rifleman, with no 3x/4x optic but with ammo, and the ammo will be taken away from the regular rifleman kit.
Who, other than I, would use it?
Posted: 2007-09-29 21:14
by AnRK
Yeah I sure as hell wouldn't. Still don't get why MGers get an ammo bag either.
Posted: 2007-09-29 21:19
by SGT.JOKER
I didnt know the spec ops kit was going to be replaced.....oh all those good times of CQB with the trusty M4 that ill never have again,alas it will be missed

Posted: 2007-09-29 21:20
by Eddiereyes909
Honestly,
How many times do you guys need ammo as an infantryman (excluding, AT,HAT,Sniper, and all other reserved kits and the Uber 1337 spec ops)
me maybe 2 or 3 times at the most in a given day.
then again maybe i just suck!

Posted: 2007-09-29 22:07
by Kenny
I don't use the spec Ops that much only in CQC but I would love to see him get a parachute so he can be turned into as sort of SAS guy when his skill are needed.To prevent people from jumping of buildings too many times make him have only one parachute(if it's possible).
Posted: 2007-09-29 22:14
by Expendable Grunt
Kenny wrote:I don't use the spec Ops that much only in CQC but I would love to see him get a parachute so he can be turned into as sort of SAS guy when his skill are needed.To prevent people from jumping of buildings too many times make him have only one parachute(if it's possible).
The new chute system stops that actually.
Posted: 2007-09-29 22:16
by Outlawz7
Kenny wrote:I don't use the spec Ops that much only in CQC but I would love to see him get a parachute so he can be turned into as sort of SAS guy when his skill are needed.To prevent people from jumping of buildings too many times make him have only one parachute(if it's possible).
Not possible, that's why they don't have a parachute. And for various other reasons.
Search YouTube for PR 0.4 videos, where SF had a parachute, it's worse than vBF2 with all the Sp3c 0P nerds constantly parachuting down on you.
Posted: 2007-09-29 22:18
by Outlawz7
Oh yes..
Spec Op kit will be LIMITED, not removed, thereby forcing people to use it as the kit name suggest - not being z0mgwtfpwn point men constantly prone diving and getting shot due no body armor.
Posted: 2007-09-29 22:19
by Kenny
Expendable Grunt wrote:The new chute system stops that actually.
Do you mean it stops the Parachutes completely or that you can only use them once?
Posted: 2007-09-29 23:12
by Expendable Grunt
Kenny wrote:Do you mean it stops the Parachutes completely or that you can only use them once?
If you leap from a building and pull the chute, you still die.
Posted: 2007-09-30 00:07
by Superior Mind
Expendable Grunt wrote:Who, other than I, would use it?
Me.
Posted: 2007-09-30 00:26
by Farks
What about a scout instead for spec-ops?