Every square on map is one kilometer.

http://www.youtube.com/watch?v=jW1QxSo3ya0
Map still needs overgrowth (ammount is to be tested) and final lightmaps.
16 player layout (for clan wars mainly) is basicaly one HUUUUGE flag area (radius 2000m) in the mid air between two carriers and its all about air supremacy and gaining that airspace and therefore reducing enemys tickets.
32 and 64 are a bit tricky ones...
Idea is to have 2 carriers per side and to have spawns only by mapper set rallypoints wich really needs to be protected!
On the island there is an airfield that once its captured will spawn 2 bomber planes that must be used to bomb/destroy those mapper set rallypoints on enemys carriers in order to disable spawning on them wich will ultimately lead to heavy ticket bleed and victory.
Hope you like these ideas!
and offcourse all comments are more than wellcome!


RANGERS LEAD THE WAY!!!
Do not post stupid suggestions just because you had a bad round in PR 



