Aircraft Armament Stackers, Starters, Trailers, etc in PR

Suggestions from our community members for PR:BF2. Read the stickies before posting.
fOgGy
Posts: 80
Joined: 2007-03-15 20:20

Aircraft Armament Stackers, Starters, Trailers, etc in PR

Post by fOgGy »

PR can do with a little more attention to detail then how about adding an operable aircraft trailer or armament loader ?, how about adding some aircraft starter carts and armament stacks littered near and around the maps with airports or aircraft carriers ? If it's already been suggested or done before then I'm so sorry :(

Aircraft Armament Loader

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Aircraft Armament Stacks

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Aircraft Armament Stacker and Starter

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Aircraft Starter

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Aircraft Trailer

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Please note that some of the images are taken from games as it's very hard to obtain decent pictures of the actual real thing from the internet.
Last edited by fOgGy on 2007-10-06 21:55, edited 1 time in total.
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

agree , they can be used for repair/reload aircraf , instead of the current system .

interesting sugestion :)
MAINERROR
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Joined: 2007-07-22 17:54

Post by MAINERROR »

They can be used only for that cause a drag function is not possible in BF2
DarkTalon
Posts: 711
Joined: 2007-03-22 00:17

Post by DarkTalon »

those crysis screenshots might be in violation of the NDA.
but a few extra models would definitly make the maps look better.
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MAINERROR
Retired PR Developer
Posts: 1873
Joined: 2007-07-22 17:54

Post by MAINERROR »

I don't think that i is a violation of the NDA. Cause it is a open BETA isnt it?
bosco_
Retired PR Developer
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Joined: 2006-12-17 19:04

Post by bosco_ »

IIRC, there was stuff like this inside of the Iron Gator carrier in SF... would be worth a check...
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MAINERROR
Retired PR Developer
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Post by MAINERROR »

Would be nice to have the carrier from Iron Gator instead of the standard one
fOgGy
Posts: 80
Joined: 2007-03-15 20:20

Post by fOgGy »

77SiCaRiO77 wrote:agree , they can be used for repair/reload aircraf , instead of the current system .

interesting sugestion :)


I never thought about that either, good idea!!! The armament loader could be used to transport ammunition to the planes for reloading while the loader can stock up from any armament stacks that you see littered about. Since the BF2 engine can't handle towing the trailer could just be for show and to drive around in for fun :smile: The starter should just be made as a static. Oh yeah and I forgot to mention about aircraft refuelers if PR were even going to implement refueling in aircraft -

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Sgt_Canadian_Floss
Posts: 260
Joined: 2007-09-16 15:11

Post by Sgt_Canadian_Floss »

But, the thing is, have you ever seen a plane landing in PR or Bf2, they usually get caught by AA and suicide bomb right at the end of their lives, or they just fight to the death.
Yes I have seen planes land, most of them chrashed, and the rest were parked in an awkward way (right in front of a wall)
I really like the idea, but we should make the landings easier.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Its easy to land, problem is,w hen the jet you we're hunting down for 20 mins, appears outta nowhere and kills you on ground.
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Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

DarkTalon wrote:those crysis screenshots might be in violation of the NDA.
but a few extra models would definitly make the maps look better.
Not true. Those images were released along with several new gameplay videos.
Edit: I like the suggestion. It makes more sense then getting automatic rearmed.
Prydain
Posts: 325
Joined: 2007-08-26 21:34

Post by Prydain »

How practical is this? It is not Armed Assault after all...
torenico
Posts: 2594
Joined: 2007-06-30 04:00

Post by torenico »

i like the trailer.. cuz on kashan.. when i land the A10.. it takes too much time ake off and get to the combat.. but whit the trailer.. maybe you can move it
Rhino
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Post by Rhino »

ye would be nice to make this kinda stuff just for static use if nothing else :)
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ZaZZo
Posts: 1494
Joined: 2007-02-03 18:37

Post by ZaZZo »

[R-DEV]Rhino wrote:ye would be nice to make this kinda stuff just for static use if nothing else :)
You should be able to ride them into combat like the forklift :p
CareBear
Posts: 4036
Joined: 2007-04-19 17:41

Post by CareBear »

ues the fuel truck as 1 big suiced bomb :D m like :-P
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Xander[nl]
Posts: 2056
Joined: 2007-05-24 13:27

Post by Xander[nl] »

Couldn't they work as the support-humvee? Would be interesting.

Better then that bombs magically appear under your wings when standing on a runway.
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AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

Well there will always be some degree of magic, because it would require some impossible/near impossible animating I'd of thought. Anyway who would wanna drive the thing about anyway?! Unless we somehow implement some sort of self updating newspaper to read in game or something :p

Reload times should be longer if anything for planes though, doesn't seem to take a very realistic amount of time.
fOgGy
Posts: 80
Joined: 2007-03-15 20:20

Post by fOgGy »

How about also adding an aircraft signalman kit in PR, they could be used to help guide the aircrafts to maneuver on the ground, land or take off in complete safety aided with their own unique voice commands ? -

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Last edited by fOgGy on 2007-12-31 18:52, edited 1 time in total.
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

^ Imho, now that would be a pure waste of effort, only considering the time it would take to make the animations, not to mention the small use it would have ingame. ;)
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