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Aircraft Armament Stackers, Starters, Trailers, etc in PR
Posted: 2007-10-06 21:49
by fOgGy
Posted: 2007-10-06 21:55
by 77SiCaRiO77
agree , they can be used for repair/reload aircraf , instead of the current system .
interesting sugestion

Posted: 2007-10-06 22:00
by MAINERROR
They can be used only for that cause a drag function is not possible in BF2
Posted: 2007-10-06 22:02
by DarkTalon
those crysis screenshots might be in violation of the NDA.
but a few extra models would definitly make the maps look better.
Posted: 2007-10-06 22:04
by MAINERROR
I don't think that i is a violation of the NDA. Cause it is a open BETA isnt it?
Posted: 2007-10-06 23:03
by bosco_
IIRC, there was stuff like this inside of the Iron Gator carrier in SF... would be worth a check...
Posted: 2007-10-06 23:15
by MAINERROR
Would be nice to have the carrier from Iron Gator instead of the standard one
Posted: 2007-10-07 00:09
by fOgGy
77SiCaRiO77 wrote:agree , they can be used for repair/reload aircraf , instead of the current system .
interesting sugestion
I never thought about that either, good idea!!! The armament loader could be used to transport ammunition to the planes for reloading while the loader can stock up from any armament stacks that you see littered about. Since the BF2 engine can't handle towing the trailer could just be for show and to drive around in for fun

The starter should just be made as a static. Oh yeah and I forgot to mention about aircraft refuelers if PR were even going to implement refueling in aircraft -

Posted: 2007-10-07 01:10
by Sgt_Canadian_Floss
But, the thing is, have you ever seen a plane landing in PR or Bf2, they usually get caught by AA and suicide bomb right at the end of their lives, or they just fight to the death.
Yes I have seen planes land, most of them chrashed, and the rest were parked in an awkward way (right in front of a wall)
I really like the idea, but we should make the landings easier.
Posted: 2007-10-07 01:27
by Outlawz7
Its easy to land, problem is,w hen the jet you we're hunting down for 20 mins, appears outta nowhere and kills you on ground.
Posted: 2007-10-07 02:37
by Dylan
DarkTalon wrote:those crysis screenshots might be in violation of the NDA.
but a few extra models would definitly make the maps look better.
Not true. Those images were released along with several new gameplay videos.
Edit: I like the suggestion. It makes more sense then getting automatic rearmed.
Posted: 2007-10-07 02:46
by Prydain
How practical is this? It is not Armed Assault after all...
Posted: 2007-10-07 07:35
by torenico
i like the trailer.. cuz on kashan.. when i land the A10.. it takes too much time ake off and get to the combat.. but whit the trailer.. maybe you can move it
Posted: 2007-10-07 07:49
by Rhino
ye would be nice to make this kinda stuff just for static use if nothing else

Posted: 2007-10-07 10:35
by ZaZZo
[R-DEV]Rhino wrote:ye would be nice to make this kinda stuff just for static use if nothing else
You should be able to ride them into combat like the forklift

Posted: 2007-10-07 11:19
by CareBear
ues the fuel truck as 1 big suiced bomb

m like

Posted: 2007-10-07 11:45
by Xander[nl]
Couldn't they work as the support-humvee? Would be interesting.
Better then that bombs magically appear under your wings when standing on a runway.
Posted: 2007-10-07 13:15
by AnRK
Well there will always be some degree of magic, because it would require some impossible/near impossible animating I'd of thought. Anyway who would wanna drive the thing about anyway?! Unless we somehow implement some sort of self updating newspaper to read in game or something
Reload times should be longer if anything for planes though, doesn't seem to take a very realistic amount of time.
Posted: 2007-10-07 16:48
by fOgGy
Posted: 2007-10-07 16:53
by bosco_
^ Imho, now that would be a pure waste of effort, only considering the time it would take to make the animations, not to mention the small use it would have ingame.
