Odd, "out of map" bug on Ejod

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ArmedDrunk&Angry
Posts: 6945
Joined: 2006-07-14 07:10

Post by ArmedDrunk&Angry »

weird
but i think something similiar happened on Quai.
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Its the surrounding terrain, which was never painted by the mapper, big deal... :roll:
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Harrod200
Posts: 3055
Joined: 2007-09-07 12:08

Post by Harrod200 »

Outlawz wrote:Its the surrounding terrain, which was never painted by the mapper, big deal... :roll:
Nah, the Amerikans just nuked someone over that way and it's the fallout. That's what kills ya if you go OOB...
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Rhino
Retired PR Developer
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Joined: 2005-12-13 20:00

Post by Rhino »

map was never made for players to go out that far to the edge... really need to bring the combat zone of the map in again alot more to what it was in .5, maybe slightly bigger.
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

edited *cough*

I still do think, that the map needs some expansion with statics, maybe a new part of the city or a street, houses etc.
Last edited by Outlawz7 on 2007-10-12 18:50, edited 1 time in total.
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Harrod200
Posts: 3055
Joined: 2007-09-07 12:08

Post by Harrod200 »

It takes a fair bit of work to map outside of the area, especially if you don't plan on letting anyone see it. It's nice to do and finishes off a map nicely, but it's work that will never really be appreciated.

The nice thing with sea/island maps; seeing nothing but water in every direction is realistic :D
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Portable.Cougar
Posts: 1192
Joined: 2007-03-03 01:47

Post by Portable.Cougar »

The map lost its fun after people discoverd that tanks could climb the western hill. Make the hill out of bounds and provide some more cover on the lead up from gas and you got your great map back again.
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