Seperate classes for each class of vehicle...

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Artnez
Posts: 634
Joined: 2005-08-15 01:44

Seperate classes for each class of vehicle...

Post by Artnez »

Hey all.. just wondering..

With the new SF patch (not the expansion, rather the patch), you can now have multiple subclasses for a class.

Why not have a "specialist" class (that might be a wrong name, as that would confuse the SPC rank) that acts as a class for all specialized things.

Example, the first subclass of the specialist would be Tank Driver.. when you click to switch the kit, that would be the Pilot, then if you switch it again, it would be something else.. etc.

Can do the same to slightly fix the M203 problem. The assault class can have multiple versions.. one of which includes the M203. Since the M203 is attached the gun, you can assume that the aim would be a tad off -- so drop the aim on that weapon.
"Having the piss taken out of you is a small price to pay when others do your research. Thank you gentlemen." - Azametric(IRL)
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

If it's possible, it sounds good to me.
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Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

So, we can now essentially make 7 classes, with any number of 'variations' that we want?

Sweeet!

We can have all sorts of different specialization now! Freakin awesome!
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UH60BHPilot
Posts: 20
Joined: 2005-12-15 07:28

Post by UH60BHPilot »

Wow! Are you sure that it is possible? I haven't dug that far into the engine yet, but that sounds awesome!
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