v0.5 or v0.6
-
maz.uk
- Posts: 244
- Joined: 2007-07-30 10:08
v0.5 or v0.6
wot version of pr did you like the best v0.5 or v0.6
if you never played v0.5 then please dont vote
if you never played v0.5 then please dont vote
Last edited by maz.uk on 2007-10-21 07:30, edited 1 time in total.

-
Ironcomatose
- Posts: 3471
- Joined: 2007-02-21 06:07
I must say i did enjoy .5 more. It was just more fun. I think a big part of that for me is the fact that the USMC suck now. .7 will rape all tho!!! 
[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
-
Warmagi
- Posts: 299
- Joined: 2007-09-17 12:14
well....0.7 I think or even 1.0 but if I need to choose between 0.5 and 0.6 I'll go for 0.6.
[R-MOD]Mongolian_dude: ...remember to show as much respect to the new players as the veteran players. Todays 'noob' is tomorrow's 'Vet'.
Reddish_Red: We're fine...
Random.. ehmmm... "player": Give me the chopper. No. I want to fly. No. But I want to, get out from it now or I TK you. ... ... ... No
Reddish_Red: We're fine...
Random.. ehmmm... "player": Give me the chopper. No. I want to fly. No. But I want to, get out from it now or I TK you. ... ... ... No
-
*spacecadett*
- Posts: 337
- Joined: 2006-11-23 16:50
i prefer 0.5 to 0.6, but 0.6 has brought with it changes that are a must for PR (maps, jets, vehicles and ect) alot of positive stuff and some negative stuff. as the saying goes one learns from ones mistakes. so lets keep them usefull suggestions coming so that the devs can make the best PR to date with 0.7!
outlawz don't forget about the nade spamm in .5! each version has had its flaw .4 the laser M4, .5 the nade spam, .6 the influx of multiple spawnpoints that make some maps a bit spammy in my opinion.
still you can't make everyone happy! keep improving the game devs and it will turn out great!
outlawz don't forget about the nade spamm in .5! each version has had its flaw .4 the laser M4, .5 the nade spam, .6 the influx of multiple spawnpoints that make some maps a bit spammy in my opinion.
still you can't make everyone happy! keep improving the game devs and it will turn out great!

-
M4nicMin3r
- Posts: 503
- Joined: 2007-01-22 11:53
.6 all the way
w00t @ .7 though im thinking it'll be the best release yet..., mind you thats what i thought about .6 
Ingame name frazzb0b : All round good guy and minge-itsu master.

Quote from ArmA forums says it all.
"Arma 2 has a very lucky dev team, who have a very patient community, who will always stay loyal in the faith that one day arma 2 will be complete.
Flashpoint has a weeks worth of out the box gameplay, after that it's boring. "

Quote from ArmA forums says it all.
"Arma 2 has a very lucky dev team, who have a very patient community, who will always stay loyal in the faith that one day arma 2 will be complete.
Flashpoint has a weeks worth of out the box gameplay, after that it's boring. "
-
Swe_Olsson
- Posts: 1030
- Joined: 2007-04-30 17:45
-
Michael_Denmark
- Posts: 2196
- Joined: 2006-07-10 09:07
0.6 game play rules yes, commander overhaul yes - but and this is why i still voted on 0.5 - the sounds - the hardcore old Armour sounds ...gone in 0.6, not good, at least not to me. Realism...welll yes, but dont know, still trying to get used to it.
Define irony. A bunch of guys playing PR year after year. A game teaching initiative as the prime mover.
However, in regard to EA, these guys never took the initiative.
However, in regard to EA, these guys never took the initiative.


-
TristanYockell
- Posts: 340
- Joined: 2007-01-21 05:03
-
[DVB] Avalon.ca
- Posts: 370
- Joined: 2006-10-31 00:13
i voted for .6 how ever, i do miss some of the maps like goods station, maio valley, and last but not least mauttra (sorry for the spelling) city, but it is being reworked. i just hope its ready for the next installment.
no rush fellas, i would rather have a great product than a crappy lets get it on the shelfs one.
no rush fellas, i would rather have a great product than a crappy lets get it on the shelfs one.

-
-=TB=-Tobakfromcuba
- Posts: 526
- Joined: 2007-02-25 15:06
-
l3etrayed91
- Posts: 13
- Joined: 2007-07-12 13:46
0.6 is a better game in theory but 0.5 has been the best version yet. 0.6 has brought a lot of idiots to PR, I don't just mean "newbies" who dont know what they're doing but people who simply play to get "POINTZ!!"
I've seen a lot of threads about "teamplay improving" lately and I'm thinking where the hell have you been playing?! Too many times squads refuse to defend and run accross one side of a map to the other to attempt to cap the next flag, by which time they've just lost the other one. Teamkilling is at an all time high also.
Plus people with choppers and vehicles.
Firstly choppers. You have a pilot kit and you have ben and are waiting for a chopper to come for ages. then some other guy runs up to you, can see quite blatantly you have the pilot kit. He then proceeds to get the pilot kit himself. In the end it turns into a bit of shooting randomly at trees, people, clouds, the sun and bunnyhopping about qhich ends with a race to the chopper as soon as it respawns.
Then we have vehicles. Well. Mainly spawn cars. Yes. Helmand with the spawn cars. Every match I play on Helmand there is always some idiot which somehow, god knows how the hell they do it, drives a spawn car into the river killing everyone inside and a lot of hope for insurgent map survival. Then theres also the idiots that are driving around madly trying to achieve "drive-bys" which might I add they never hit a single bloody enemy. In the end they crash into the tree and explode or get shot down by the enemy. When a spawn car is placed in a good spot WHY DO PEOPLE HAVE TO MOVE THEM! If your so obsessed with driving go and play kashan where you can drive for about half an hour to the other side of the map and then get blown up.
Which brings me onto another point, giant maps. As realistic as they are.. They just are not fun. Many people will probably disagree but your most likely tank, apc, chopper or plane whores. Yes the emphasis on this map is to pull together as a team and co-operate on such a large scale, but this rarely happens with 31 other strangers. Plus the emphasis on vehicles for this map. It's more emphasis on one person grabbing a crewman kit and driving off with no gunner and no engineer. Extremely large maps is just full of non teamplay action. then theres also extremely small maps. Street. The other day on =TAG= server, street came on and about 5+ people complained. In the end the map was switched. whose idea was it for street as AAS in PR? It's just grenade spam and no real teamplay whatsoever. Run in, throw a nade, shoot shoot, die. It's karkand all over again! These giant maps and small maps are just encouraging the non-teamplayer point, vehicle whores to continue wrecking PR.
good sized maps are maps such as Assault on mestia, OGT, OP, Gulf of oman. These are good cause the maps are pretty close together but not so close you cant fit a rally point between.
It's not so much the game which has made 0.6 a lot worse than 0.5... It's mainly what people have been attracted to the game and are still currently in it.
I've seen a lot of threads about "teamplay improving" lately and I'm thinking where the hell have you been playing?! Too many times squads refuse to defend and run accross one side of a map to the other to attempt to cap the next flag, by which time they've just lost the other one. Teamkilling is at an all time high also.
Plus people with choppers and vehicles.
Firstly choppers. You have a pilot kit and you have ben and are waiting for a chopper to come for ages. then some other guy runs up to you, can see quite blatantly you have the pilot kit. He then proceeds to get the pilot kit himself. In the end it turns into a bit of shooting randomly at trees, people, clouds, the sun and bunnyhopping about qhich ends with a race to the chopper as soon as it respawns.
Then we have vehicles. Well. Mainly spawn cars. Yes. Helmand with the spawn cars. Every match I play on Helmand there is always some idiot which somehow, god knows how the hell they do it, drives a spawn car into the river killing everyone inside and a lot of hope for insurgent map survival. Then theres also the idiots that are driving around madly trying to achieve "drive-bys" which might I add they never hit a single bloody enemy. In the end they crash into the tree and explode or get shot down by the enemy. When a spawn car is placed in a good spot WHY DO PEOPLE HAVE TO MOVE THEM! If your so obsessed with driving go and play kashan where you can drive for about half an hour to the other side of the map and then get blown up.
Which brings me onto another point, giant maps. As realistic as they are.. They just are not fun. Many people will probably disagree but your most likely tank, apc, chopper or plane whores. Yes the emphasis on this map is to pull together as a team and co-operate on such a large scale, but this rarely happens with 31 other strangers. Plus the emphasis on vehicles for this map. It's more emphasis on one person grabbing a crewman kit and driving off with no gunner and no engineer. Extremely large maps is just full of non teamplay action. then theres also extremely small maps. Street. The other day on =TAG= server, street came on and about 5+ people complained. In the end the map was switched. whose idea was it for street as AAS in PR? It's just grenade spam and no real teamplay whatsoever. Run in, throw a nade, shoot shoot, die. It's karkand all over again! These giant maps and small maps are just encouraging the non-teamplayer point, vehicle whores to continue wrecking PR.
good sized maps are maps such as Assault on mestia, OGT, OP, Gulf of oman. These are good cause the maps are pretty close together but not so close you cant fit a rally point between.
It's not so much the game which has made 0.6 a lot worse than 0.5... It's mainly what people have been attracted to the game and are still currently in it.
-
G.Drew
- Posts: 4417
- Joined: 2006-04-30 23:02
-
Doom721
- Posts: 503
- Joined: 2006-07-30 13:32








