[Texture] PLA type 07 camo

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77SiCaRiO77
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[Texture] PLA type 07 camo

Post by 77SiCaRiO77 »

well, this is my first attemp to make a digital camo, and is a pain in the *** to paint it by hand :mrgreen: , its still work in progress but i dont know how to make it look better :( , any tips?.

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also , i have a question , i modified sighly the skin and now i want to update the bump maps and alphas , but i dont know how , can anybody help me ?
Shiftys1023
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Post by Shiftys1023 »

Looks well,maybe if you drop opacity for about 10% or more and make it a little bit sharper.
Hope I helped you ;)

Ps Something is telling me that (example)ch_light_body_B.dds isn't working right.(or just me)
Tell me if you solve the problem ;)
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77SiCaRiO77
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Post by 77SiCaRiO77 »

a litle update , changed the green and added a "texture" (now looks like a sweter :/)

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jayceon515
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Post by jayceon515 »

The digital camo pattern looks very well (sharp textures). You really need to adjust the bump maps to the textures b/c right now it looks wrong. After you're done with the model and kits textures don't forget to reskin the faces with the appropriate colors.
Could you post some RL photos of the camo?
77SiCaRiO77
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Post by 77SiCaRiO77 »

jayceon515
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Post by jayceon515 »

From the pictures I've seen the brown should be darker and more distinctive. Otherwise you've done a good job so far.
PRC_Heavy_Z
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Post by PRC_Heavy_Z »

Hey nice, I was planning to try to do a reskin, guess you beat me to it ;)
the reskin looks nice, but you might want to make the colors a lot darker and slightly fadded. You could use the vBF2 USMC colors as a refrence as they are similar. Also, the secondary colors (brown, light brown, and black) patches need to be larger.

Nice job so far :)
Pride
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Post by Pride »

Looks good

Try using a different texture, like this one http://textures.z7server.com/nTextures.php?id=147, on a low opacity.

Alpha (shininess) is controlled by the alpha channel on the _c skin. It is black and white where black=not shiny and white= shiny. You will need to save the skin in a dds format that supports the alpha (i use DXT5).

The bumpyness is controlled by the _b texture i think, never tried editing it so i wouldn't know, but i think there is a tool in photoshop that came with the nvidia dds plugin, go to filters>nvidia tools>normal map. Never used it though.

Good luck
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eddie: the MoD aren't just going to start blurring their faces so they look 'well ard' are they?
GeZe
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Post by GeZe »

Looks great! I've been waiting for someone to do this.

The light colour should be more of a grey I think:
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If you could do the other types as well that would be awesome.

Also, remember to implement my "skin audit" features that I did to all uniforms. Ie, spc ops hat should not be red, no red bits anywhere, no coloured flags, all stand out stuff subdued etc.
77SiCaRiO77
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Post by 77SiCaRiO77 »

im confused , in the pictures of geze the ligh color looks almos grey , in the thread with the photos it looks like a "sand" color and in sinodefence says that is ligh green :mrgreen:

@pride

THANKS A LOT! that site has some nice texture :D , imgonna try what you said abut the bump maps .
GeZe
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Post by GeZe »

77SiCaRiO77 wrote:im confused , in the pictures of geze the ligh color looks almos grey , in the thread with the photos it looks like a "sand" color and in sinodefence says that is ligh green :mrgreen:
Yeah, looking at more pics I also see that in some it is grey, some it is tan :/ how confusing.
GeZe
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Post by GeZe »

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http://upload.wikimedia.org/wikipedia/e ... iforms.jpg

Urban / Desert

It would be very cool if you could make those too, especially the urban for places like Sunset City.


http://en.wikipedia.org/wiki/Type_07
77SiCaRiO77
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Post by 77SiCaRiO77 »

update !

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tell me how they looks , if its ok then is pretty much finished :)
PRC_Heavy_Z
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Post by PRC_Heavy_Z »

Very Nice :)

The colors are still slightly off IMO, might want to add more black patches, enlarge and darken the brown patches a bit, and make the green a tiny bit olive colored.

The light colored patches look dead on, just my opinion.

good work man :)
Ironcomatose
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Post by Ironcomatose »

whoops double post.

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
Ironcomatose
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Post by Ironcomatose »

The light patches need to be more gray.

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
hall0
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Post by hall0 »

Is the helmet still the same or is this just not finished?
77SiCaRiO77
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Post by 77SiCaRiO77 »

nah, its because i didnt star to reskin the kit dds .

well, i made the heavy skin today and also changed a litle the colors , i didnt touched the green (i forgot :p ), some pics :
HEAVY
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LIGHT
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also, i need a tester or something who can take screenshots in high settings , since my computer cant handle it :( .
arthuro12
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Post by arthuro12 »

oh i love this! O.O
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SGT.JOKER
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Post by SGT.JOKER »

It looks good so far, but I cant help but think that it would look better slightely darker
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