Page 1 of 1

[Help!] start up errors

Posted: 2007-11-22 21:20
by smee
Hi started looking into doing some map making. dunno how much will come of it. but after following tutorial https://www.realitymod.com/forum/tutori ... 14468.html

but now getting some strange errors with bf2 editor just loading


http://homepage.ntlworld.com/londonsmee/warning.txt

I understand that its' ignoring the errors. but where are the templates supposed to be that arnt there. Just started to make a map and would like to have least hassle before trying to test it.

cheers

smee

Posted: 2007-11-23 04:21
by Rhino
*moved topic to appropriate area...

thous are all normal errors, all it is saying is that it has loaded the vehicle out of PR, and it has found the vehicle again in vBF2 and is not going to load that, since there is a PR version loaded.

As long as the error dose not stop you from working, or causing you/others problems, ignore it.

Posted: 2007-11-23 18:56
by smee
thanks a lot will give it a go .

smee

reporting back in

Posted: 2007-11-25 14:17
by smee
Spent the evening doing some map making. and have learnt quite a lot in one evening. have mad the level. have generated. the overgrowth, undergrowth, lightmap. and atlas.
after packaging. i load the map it goes the 100% and crashs i get the error

version: 1.12965-797.0build date 2006-9-26 17:53
module rendDx9
file :d \aphrodite\bf2_1.4\Code\BF2\rendDx9\texturemanager.cpp
line:761

Text: Texture not found:
menu/hud/texture/ingame/minimap/minimap/usmc/minimap_cp
Current confile:


I run the Project Reality Edit start up and can play normal PR maps. can play Bf2 maps. so think that's not the problem. Have unpacked the menu and put in to the pr_edit. so it's there. am thinking it's more a genenic error problem. but lost where to check. is it reporting this cause i have missed something. Have deleted the CP's of USMC , and redone. Have deleted them again and called them US that didnt do anything.

Have reinstalled BF2, PR. and 1.4 patch. have opened the minimap_cp and it's there.

Is there any other test to check the map on before doing package mod.

any thoughts of suggestions

cheers

smee

Posted: 2007-11-25 14:36
by Rhino
do a search for the error on [url]http://www.BFeditor.org's[/url] forums, its about you not putting the correct teams in the map, in the init.con file but i cant be asked to go though it when there are 100s of posts about ppl having the same prob and solutions too them that takes 2 secs to find if you use the search tool....

Posted: 2007-11-25 14:37
by smee
thanks somewere to start. sorry for being a pain.


smee

Posted: 2007-11-25 14:45
by Rhino
https://www.realitymod.com/forum/tutori ... 24725.html

run though that tut, at the bottom is the bits you need for kits that will fix the above error, but best you run though the whole thing.