Bf2 Mod Guidelines

General discussion of the Project Reality: BF2 modification.
Shadow Reaper
Posts: 2
Joined: 2004-08-20 05:40

Bf2 Mod Guidelines

Post by Shadow Reaper »

found this thread at Battlefields.us

http://fuzzy.phpwebhosting.com/~b4ne/ba ... .php?t=342
DrZero
Retired PR Developer
Posts: 936
Joined: 2004-07-24 12:00

Post by DrZero »

yep, we got some time ago :P

you would be suprised at how much feedback the modding community is getting from EA for BF2, we are really excited about where this close partnership will allow us to take out product, you should be too
Shadow Reaper
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Joined: 2004-08-20 05:40

Post by Shadow Reaper »

hope dice release some more info and screenshot soon
marto
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Joined: 2004-09-01 00:48

Post by marto »

Thats intense.

I just hope they dont screw it up like JO.
DrZero
Retired PR Developer
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Post by DrZero »

JO wasnt screwed up.
just, the idea for the game wasnt implemented properly.
Tomcat
Posts: 102
Joined: 2004-07-23 12:00

Post by Tomcat »

JO wasnt screwed up.
just, the idea for the game wasnt implemented properly.
what do u mean...?
DrZero
Retired PR Developer
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Post by DrZero »

Well, they did a good job, it just didnt work for their game idea
Tomcat
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Joined: 2004-07-23 12:00

Post by Tomcat »

do you recon it's because it's too arcade...?
Personally I play JO until BF2 comes out and give it a go or Close Combat-first to fight...I've been playing NOVA games since BHD...
I think it's very well designed...net code for the ammount of people on the servers not too bad...but just too arcade....
Ugly Duck
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Joined: 2004-07-26 02:23

Post by Ugly Duck »

I tried the demo, didnt look that great(radeon 9800 pro). And there were so many damn controls, and seeing as I always change my controls so that they center around the arrow keys, it was a pain in the ***. I prefer BF, looks good, simple, and plenty of stuff to do.
marto
Posts: 404
Joined: 2004-09-01 00:48

Post by marto »

I didn't like it because it was arcase but they were trying to make it realistic like the 2 miles you have to go to get to you obyjective.
Anti-}{ero
Posts: 159
Joined: 2004-08-14 15:32

Post by Anti-}{ero »

Ugly Duck wrote:I tried the demo, didnt look that great(radeon 9800 pro). And there were so many damn controls, and seeing as I always change my controls so that they center around the arrow keys, it was a pain in the ***. I prefer BF, looks good, simple, and plenty of stuff to do.
Same here, i had a 9800 and it looked crappy on the demo. The heli controls were WAY to easy to fly, hopefully they fixed that. The whole walk 3-4 miles to get to a point really messed it up too.
Reality Mod Supporter
Self Proclaimed BF:2 Medic?
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PunkRockerDave
Posts: 288
Joined: 2004-07-23 00:15

Post by PunkRockerDave »

yes I hated the helo's in JO...you could get out of one and it would still be hovering :shock: so in essence you could fly it over a tgt and use it as a sniping platform until it powered down.
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Evilhomer
Retired PR Developer
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Joined: 2004-08-03 12:00

Post by Evilhomer »

I agree, my best efforts to crashing a blackhawk failed miserably, you cannot roll it, you cannot jump into the gunners seat and fall to your death, I even tried flying it as high as it would go and jumping out, yet i died and the helo was lying on the ground. I finally succeded by flying a CH4-7D chinook into it.
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Tomcat
Posts: 102
Joined: 2004-07-23 12:00

Post by Tomcat »

lol...personally don't mind about the glitches or all these things...but I do mind about the arcade speed...very fust runners...very accurate weapons...minimum recoil...doesn't add to tactical gameplay...
DrZero
Retired PR Developer
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Post by DrZero »

the best way to crash blackhawks is to crash them into stuff, but even that is difficult :P
PunkRockerDave
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Post by PunkRockerDave »

hmm...now that I think about it...it might be kinda fun to get a bunch of people in a BH and see who can get the best dive! :o
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ArchEnemy
Retired PR Developer
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Post by ArchEnemy »

I tried it all the time on Lost Village but the fall inst survivable, its an instant kill :cry:
Retired PR Lead Coder
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Tomcat
Posts: 102
Joined: 2004-07-23 12:00

Post by Tomcat »

lost village....? first time I here this map...u fancy making a reality mod for JO...just something to do with ur time while waiting for BF2 to come out... :P
..just kidding... :)
DrZero
Retired PR Developer
Posts: 936
Joined: 2004-07-24 12:00

Post by DrZero »

Lost Village is a DC map, as you may or may not be aware, the core mod team is primarily made up of people from DC forums, myself included. we all play/played DC
weinma
Posts: 1
Joined: 2004-09-10 09:26

Post by weinma »

Hello !
I am also thinking about making a bf2 mod and the early release of the model guidline is great !
I am just missing the texture specifications. Do you guys have any info ? or do you know whom i can write an email to get this info ?

friendly greetings
weinma
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