Original Supersonic Bullet mod by survivorgrim
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SiN|ScarFace
- Posts: 5818
- Joined: 2005-09-08 19:59
Original Supersonic Bullet mod by survivorgrim
I had been looking for this online unsuccessfully for a while now and a friend found it on his HD. I prefer these as the intensity is increased compared to the current ones.
Enjoy
http://www.mediafire.com/?emlzz9dgx5z
Enjoy
http://www.mediafire.com/?emlzz9dgx5z

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Ironcomatose
- Posts: 3471
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sofad
- Retired PR Developer
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- Joined: 2005-12-19 10:38
as said many times before, these bullet cracks sounds more spectacular cause they are stereo files.
ingame, the bullet cracks are 3d sounds, so you can locate them left, right, front, back, just where the bullet pass near you. therefore the files has to be mono.
if you use stereofiles for 3d sounds, you would lost the 3d ability completely and you will have a bug, e.g. for the 3rd person weaponsounds when they are stereo, instead of mono, where you can hear this sound then on full volume everywhere on the map.
monosounds typically doesnt sound that full, loud, rich then stereo sounds and in combination as a 3d sound, where you will rarely hear the sound on both speakers at full volume, it is understandable that the original bullet cracks sounds more impressive then the correct ingame ones.
ingame, the bullet cracks are 3d sounds, so you can locate them left, right, front, back, just where the bullet pass near you. therefore the files has to be mono.
if you use stereofiles for 3d sounds, you would lost the 3d ability completely and you will have a bug, e.g. for the 3rd person weaponsounds when they are stereo, instead of mono, where you can hear this sound then on full volume everywhere on the map.
monosounds typically doesnt sound that full, loud, rich then stereo sounds and in combination as a 3d sound, where you will rarely hear the sound on both speakers at full volume, it is understandable that the original bullet cracks sounds more impressive then the correct ingame ones.

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Brummy
- Posts: 7479
- Joined: 2007-06-03 18:54
OFFTOPIC:[R-DEV]sofad wrote:as said many times before, these bullet cracks sounds more spectacular cause they are stereo files.
ingame, the bullet cracks are 3d sounds, so you can locate them left, right, front, back, just where the bullet pass near you. therefore the files has to be mono.
if you use stereofiles for 3d sounds, you would lost the 3d ability completely and you will have a bug, e.g. for the 3rd person weaponsounds when they are stereo, instead of mono, where you can hear this sound then on full volume everywhere on the map.
monosounds typically doesnt sound that full, loud, rich then stereo sounds and in combination as a 3d sound, where you will rarely hear the sound on both speakers at full volume, it is understandable that the original bullet cracks sounds more impressive then the correct ingame ones.
Your sig says SOUND ARTISIT
ONTOPIC:
Sofad is right.
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Doom721
- Posts: 503
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Masaq
- Retired PR Developer
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- Joined: 2006-09-23 16:29
Course he is, he's one of the guys who puts the sound side of things together for the Mod. If the other versions were more realistic, then PR would use them. That's why his sig says Sound Artistbrummy.uk wrote:OFFTOPIC:
Your sig says SOUND ARTISIT
ONTOPIC:
Sofad is right.
As it is, I'd take being able to locate a sound source than just having a generic noise coming from anywhere, no matter how dramatic the latter sounds.
They did sound impressive, but with 5.1 set up and working nicely, I far prefer being able to hunt someone via the noises they make...
"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
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SiN|ScarFace
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Clypp
- Posts: 2148
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IRL would you be able to tell the direction of the crack? The crack oes not come from the gun, but from the passing bullet and it seems it would deafen you to the point of losing locational perspective on the crack. Would adding the cracks ruin the 3D effect of anyother noises or just the bullet crack?[R-DEV]sofad wrote:as said many times before, these bullet cracks sounds more spectacular cause they are stereo files.
ingame, the bullet cracks are 3d sounds, so you can locate them left, right, front, back, just where the bullet pass near you. therefore the files has to be mono.
if you use stereofiles for 3d sounds, you would lost the 3d ability completely and you will have a bug, e.g. for the 3rd person weaponsounds when they are stereo, instead of mono, where you can hear this sound then on full volume everywhere on the map.
monosounds typically doesnt sound that full, loud, rich then stereo sounds and in combination as a 3d sound, where you will rarely hear the sound on both speakers at full volume, it is understandable that the original bullet cracks sounds more impressive then the correct ingame ones.
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fuzzhead
- Retired PR Developer
- Posts: 7463
- Joined: 2005-08-15 00:42
agree with scarface here...
i know it will ruin the 3D effect, however we need MORE disorientating things when getting shot at, not more 'oh now i know what direction hes shooting me at from'.
it should be that kind of 'oh shit' feeling that you get when bullets are flying in your direction, so in this case I think it would be nice. Also should be LOUD!!! and scary! anything to make suppressive fire more feared and useful.
i know it will ruin the 3D effect, however we need MORE disorientating things when getting shot at, not more 'oh now i know what direction hes shooting me at from'.
it should be that kind of 'oh shit' feeling that you get when bullets are flying in your direction, so in this case I think it would be nice. Also should be LOUD!!! and scary! anything to make suppressive fire more feared and useful.
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Masaq
- Retired PR Developer
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To be honest, I tend to go "OhSheet" regardless of the noise; having a degree of direction on the noise helps to let you know when you're prone whether the guy's aim is whistling above you or to someplace not quite as close.
Interesting question for debate - is dolphin/prone diving an exploitative gimmick, or a legitimate act of taking cover? For a lot of players I think it's the latter when they hit the deck when under fire, and the former when the guy they're shooting at does it lol.
Interesting question for debate - is dolphin/prone diving an exploitative gimmick, or a legitimate act of taking cover? For a lot of players I think it's the latter when they hit the deck when under fire, and the former when the guy they're shooting at does it lol.
"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
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GrayeKnight
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fuzzhead
- Retired PR Developer
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when people complain about 'prone diving' theyre not talking about players taking cover, that is a realistic tactic.
when they talk about prone diving it usually involves a CQB situation (ie under 25 meters) where you suddenly encounter an enemy and see each other at the same time. the enemy then IMMEDIATELY hits prone while spraying his weapon on full auto, this tactic almost always wins. in reality this tactic would get you killed, quickly, and probably by your own weapon.
so anyways, taking cover = good, instant shooting while matrix dodging bullets = bad
when they talk about prone diving it usually involves a CQB situation (ie under 25 meters) where you suddenly encounter an enemy and see each other at the same time. the enemy then IMMEDIATELY hits prone while spraying his weapon on full auto, this tactic almost always wins. in reality this tactic would get you killed, quickly, and probably by your own weapon.
so anyways, taking cover = good, instant shooting while matrix dodging bullets = bad
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sofad
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CDN-SMOKEJUMPER
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Red Halibut
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MadTommy
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I think what makes sense, (not sure if its possible, sofad?).. is to have the rifle fire, i.e. the cartridge explosion sound 3D, you can hear where the rifle is being fired from, and have any impact, crack or ricochet sound in stereo to give them greater impact, no pun intended. 
Does that make sense?
Does that make sense?
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OkitaMakoto
- Retired PR Developer
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The game makes it 3d. I think what hes saying is having an already stereo sound put into a 3d world kind of mixes things up...? maybe?MadTommy wrote:I think what makes sense, (not sure if its possible, sofad?).. is to have the rifle fire, i.e. the cartridge explosion sound 3D, you can hear where the rifle is being fired from, and have any impact, crack or ricochet sound in stereo to give them greater impact, no pun intended.
Does that make sense?
"it made sense in my head, but not when i wrote it" moment for me...
Leave them, or make them more real, im all for either of those



