Spawn Protection

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Poofyfinger
Posts: 42
Joined: 2005-11-23 02:16

Spawn Protection

Post by Poofyfinger »

Not too sure if this was discussed before, but the idea of spawn protection needs to be addressed.

I think it would an asset to PRMM to have this. This would prevent people spawn-r*ping and give players the chance to get out of the way, if need be.

I think a 3 second spawn invincibility would suffice.

Darryl
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DEDMON5811
Posts: 867
Joined: 2005-11-20 06:45

Post by DEDMON5811 »

I think the problem is the actual fact that EA stuck spawn points in the lamest spots on maps. They should be inside buildings and not in a direct line of attack to a control point. Spawn raping is unfortunate but it is a fact of this game. If a tank is supplying cover fire or suppression while the troops are moving on the flag than I think it is a valid tactic. If a person is proned out and waiting to kill people spawning than that of course is a really childish tactic and should be addressed. I hope that all players would show respect and not do what they would probably not want to be on the receiving end of.
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Noetheinner
Posts: 370
Joined: 2005-10-30 18:51

Post by Noetheinner »

yeah, I hate being backed into the last spawn on Kubra and spawn, die, wait 30 sec, repeat.
The Huey guy
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eggman
Retired PR Developer
Posts: 11721
Joined: 2005-12-27 04:52

Post by eggman »

I came across a server side script that punishes players for base raping. I believe it only applies to control points that cannot be captured.

IMO base raping of a captureable control point is simply part of the game. When it's non captureable then it's in poor taste.

Here's a link to the script:
http://bf2.fun-o-matic.org/index.php/Sc ... tiBaseRape

egg
Hitperson
Retired PR Developer
Posts: 6733
Joined: 2005-11-08 08:09

Post by Hitperson »

where is that script then?
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