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Street Changes

Posted: 2007-12-16 00:51
by asianator365
I think that street would be a much better map if it was widened a little bit (another street to the north and south) and if the coallition forces had a blackhawk that had some decent gatling guns on it (not like the kind in Vanilla BF2). If more of the buildings had an accessible interior, the combination with the blackhawk would make the map much more interesting and enjoyable.

Posted: 2007-12-16 00:58
by DarkTalon
asianator365 wrote:I think that street would be a much better map if it was widened a little bit (another street to the north and south) and if the coallition forces had a blackhawk that had some decent M240s on it (not like the kind in Vanilla BF2). If more of the buildings had an accessible interior, the combination with the blackhawk would make the map much more interesting and enjoyable.
fixed it for you ;)

Posted: 2007-12-16 12:29
by Ragni<RangersPL>
You should see Street 64 for single player.

Posted: 2007-12-16 15:08
by Reddish Red
Theres alot of places you can get even with the Bounds :wink:

Butt, I agree street needs to be widened so there isen't just 1 Area where you can place a Rally Point. Having a blackhawk in it is a bit silly since its just going to be a flying rpg magnet

Posted: 2007-12-16 15:15
by Outlawz7
Servers running Street with 64 players should burn.

I mean wtf, the map is meant for 16 players and it's already a spam fest 12 vs. 12 and there's tons of other PR maps, yet everyone wants to play in this 300x100m hell?

This map needs to go for good, if you only play PR for this spampoop, you might as well go play Karkand.

Posted: 2007-12-16 15:19
by jayceon515
Totally agree. This Shitty map has no place in PR. It's even worse than 32 size karkand infantry only with 64 people playing it. If Mao Valley wasn't good enough for PR how can Street be?

Posted: 2007-12-16 15:38
by Dunehunter
asianator365 wrote:I think that street would be a much better map if it was widened a little bit (another street to the north and south) and if the coallition forces had a blackhawk that had some decent gatling guns on it (not like the kind in Vanilla BF2). If more of the buildings had an accessible interior, the combination with the blackhawk would make the map much more interesting and enjoyable.

BHD much?

Posted: 2007-12-16 15:46
by ::Major_Baker::
street blows.

Posted: 2007-12-16 16:01
by *spacecadett*
street is a great map for small infantry fighting but as outlaws said who in their right mind has this map running on a 64 player server especily a frequently populated one!

Posted: 2007-12-16 16:27
by Brummy
Street is nice to populate a server. We used it as a 'server populater' on the T&T server. I think admins should change the map as soon as the server is getting a bit too full for Street.

Posted: 2007-12-16 17:28
by Hfett
street is a nice map for 4x4 while waiting for more friends to join, specialy on our brazilian community

Posted: 2007-12-16 18:47
by Outlawz7
brummy.uk wrote:Street is nice to populate a server. We used it as a 'server populater' on the T&T server. I think admins should change the map as soon as the server is getting a bit too full for Street.
So did iGi, but we switched to something bigger like Helmand or Phoenix as soon as both team reached over 15 players as it started to get spammy.

Problem comes, when you are already in a populated server, just played Ejod or Kufrah, then you see Street loading up... :|

Posted: 2007-12-16 19:42
by blud
I think street is fine even with 64 players, *As long as the tickets are 100-100*. The only problem is when they run it 300-300. Street with 64 players at 100-100 tickets would only take like 5 minutes, so it wouldn't be a problem.

Posted: 2007-12-16 20:22
by Jedimushroom
HELLmand is just as bad as street in my opinion, anything smaller than Pheonix (which I hate too) should go really.

Posted: 2007-12-16 20:30
by Teek
Street should not be in any servers map list, It should only be changed to it manually by admin after a restart.

Posted: 2007-12-16 22:28
by BloodBane611
I leave any server that switches to street. Street doesn't promote teamwork, in fact it promotes noobishness, and just turns into a mess. It definitely does not belong.

*Qualifier* It is good when you have a very small number of people on the server, but it shouldn't ever be used above 25ish players. Its like having boxers fight in a closet.

Posted: 2007-12-17 00:02
by agentscar
When I brought this up in .5 no one really commented on it...Street needs to be expanded to the rest of the map it posseses.

Posted: 2007-12-17 00:24
by JustMe
jayceon515 wrote:Totally agree. This Shitty map has no place in PR. It's even worse than 32 size karkand infantry only with 64 people playing it. If Mao Valley wasn't good enough for PR how can Street be?
All ya'll on freakin drugs? smokin 2 much crack? its one of best mapps here. I do agree too many people & it sucks though, i like to join it with 6 on 6 no more than 8 on 8 IMO.

its just different ,I dont want to play it everytime like the karkland whores.

but my wish list would be expand it a little, maki it a t shape or something, but if they leave it alone it will be A ok with me too........

Posted: 2007-12-17 00:26
by JustMe
BloodBane611 wrote:I leave any server that switches to street. Street doesn't promote teamwork, in fact it promotes noobishness, and just turns into a mess. It definitely does not belong.

*Qualifier* It is good when you have a very small number of people on the server, but it shouldn't ever be used above 25ish players. Its like having boxers fight in a closet.
I've had shatty teammates, and then i've been in some killer games where teamwork was more like "the best" than i've ever played on any other mapp. its there, just not everygame like any other mapp

Posted: 2007-12-17 00:30
by .:iGi:. Eggenberg4Ever
brummy.uk wrote:I think admins should change the map as soon as the server is getting a bit too full for Street.
I absolutely agree Brummy.