[Weapon] M4 [WIP]

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Dylan
Posts: 3798
Joined: 2006-05-29 00:41

[Weapon] M4 [WIP]

Post by Dylan »

Hello, just popping in to say hello to all of you who still might remember me. ;) I was gone a while to get my last two weeks of studying and finals finished, but now that its over, I had a little free time. So I present a new model, mind you its WIP. Give me some crits, I need them.

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KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Good work, but a couple of issues:

Ironsight/carrying handle should be narrower.

Buttplate should go further down instead of up over the butt. Compare with this: http://www.cactustactical.com/osc/image ... f-16m4.jpg
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
halvor1
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Joined: 2007-03-11 18:29

Post by halvor1 »

looking good :grin:
G.Drew
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Joined: 2006-04-30 23:02

Post by G.Drew »

halvor2 wrote:looking good :grin:
x2
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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
77SiCaRiO77
Retired PR Developer
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Post by 77SiCaRiO77 »

halvor2 wrote:looking good :grin:
x3
THE.FIST
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Joined: 2007-07-11 23:00

Post by THE.FIST »

The stock not realy like that
Dylan
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Joined: 2006-05-29 00:41

Post by Dylan »

[R-CON]THE.FIST wrote:The stock not realy like that
Thanks for the constructive, super informative criticism. That will really help me out a lot down the road fist. Thanks.

I will fix it.
BetterDeadThanRed
Posts: 1728
Joined: 2007-02-12 02:30

Post by BetterDeadThanRed »

Looks good, but anybody else think the magazine is a little fat?
ImageLeMazing.
Teek
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Joined: 2006-12-23 02:45

Post by Teek »

BetterDeadThanRed wrote:Looks good, but anybody else think the magazine is a little fat?
yep, think that about his Scar as well.
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Z-trooper
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Post by Z-trooper »

hey dylan, I know its still WIP and all, but if you want help with the thickness of certain areas just let me know, I have a M4A1 RIS (rail interface system) myself (airsoft..) which I'm using for reference aswell as pictures from the web. If you want I can take some pics of the areas you want info on, just let me know where :)

for starters here are some renders of my M4A1 wip:
(i know some stuff dont fit 100%, but thats because I'm using some stuff from my C8A2 as placeholder, like the carrying handle)

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"Without geometry, life is pointless"
spartan117gw
Posts: 204
Joined: 2006-08-29 04:49

Post by spartan117gw »

may i suggest making varrients


SOMTHING MISSING IN BF2

eotech

make some variations

some support style m4's

some with 203's on em

supressed and not

acog would be nice but i guess they already got that

redo the aimpoint(for gods sake the bf2 one is pitiful)
OPERATION HYDRA 40MB SP\MULTI\COOPdownload now!
BF2 ASSAULT. BETTER TOYS, BADDER GUNS, THE ASSAULT IS COMING... intel x6800 core 2 duo 2.93ghz 4gigs ddr2 ram nvidia 7950 gx2 1gig audigy 2 zs soundcard. aka . the coop king.Image
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Trigz07
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Joined: 2007-06-29 10:16

Post by Trigz07 »

I 100% agree with the eotechs!
Cheeseman
Retired PR Developer
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Post by Cheeseman »

Eotech sights are not military issued and are personally purchased, so I don't think it would be suitable. Unless we are to assume the soldier in game mounted it himself.
spartan117gw
Posts: 204
Joined: 2006-08-29 04:49

Post by spartan117gw »

lets go with. if troops(like how il be a fully airborne qualified soldier) use it in the field. well just say he mounted it.
OPERATION HYDRA 40MB SP\MULTI\COOPdownload now!
BF2 ASSAULT. BETTER TOYS, BADDER GUNS, THE ASSAULT IS COMING... intel x6800 core 2 duo 2.93ghz 4gigs ddr2 ram nvidia 7950 gx2 1gig audigy 2 zs soundcard. aka . the coop king.Image
mystats SPARTAN117GW
KP
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Joined: 2006-11-04 17:20

Post by KP »

If you want reference photos, try and hit up the Colt website. I used this when making the T91, etc.:

http://www.colt.com/mil/downloads/m4_02.jpg
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

Cool. Though I must say, that those WIP photos have the same errors that were mentioned on mine via the stock if what I am reading is correct. That and the magazine is really long. Whats the poly count on that btw?

Varients are in the works, I was asked to make at the minimum a laser pointer/flashlight, and ACOG or similar. Got to make it nice and pretty before I hand it off to an animator. ;)
Z-trooper
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Post by Z-trooper »

[R-MOD]Dylan wrote:Cool. Though I must say, that those WIP photos have the same errors that were mentioned on mine via the stock if what I am reading is correct. That and the magazine is really long. Whats the poly count on that btw?

Varients are in the works, I was asked to make at the minimum a laser pointer/flashlight, and ACOG or similar. Got to make it nice and pretty before I hand it off to an animator. ;)
I know it might look too long, but its fairly accurate to the thing I have here. This one isnt inteded for a game, so the tri count dosnt matter, however its around 3500 so far. This is mainly because of the rails, that takes up A LOT of polys.

my stock isnt very broad at all, its actually pretty thin, but your right compared to the stock of my weapon its still a bit too wide.
However, the carrying handle is the right size (even though its a placeholder), I know yours is still WIP and all, but your handle seems to be the same thickness as the body, which it aint, it sort of sloapes in after the "cylinder".
Image
"Without geometry, life is pointless"
Z-trooper
Retired PR Developer
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Joined: 2007-05-08 14:18

Post by Z-trooper »

Took some crappy pics with my phone, if you can use them (sorry for crappy lighting conditions!! still setting up fixtures and stuff like that, its a new apartment...)
and I realized the reason why my clip looked wierd was becaues it wasnt fit long enough up into the gun...

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And finally, merry christmas ;)
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:D
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"Without geometry, life is pointless"
Katarn
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Post by Katarn »

That looks more like an M16A1 carbine than an m4 to me. The carry handle is not detachable and there is no forward assist.
Z-trooper
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Post by Z-trooper »

[R-DEV]Katarn wrote:That looks more like an M16A1 carbine than an m4 to me. The carry handle is not detachable and there is no forward assist.
if you were talking to me... I just always assumed it was a M4A1 RIS, but I guess I learn new stuff every day.

But then again, it might be the M4 cause this was a very very cheap airsoft gun I bought for the purpose of using it in a university project movie, and for modeling reference of weapons. That might be why it is not detachable.
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"Without geometry, life is pointless"
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