[HUD] New icons, markers and textures

dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

[HUD] New icons, markers and textures

Post by dbzao »

In PR v0.7 there will be a bunch of new icons, markers and recolors coming from our R-CONs.

Thanks to [R-CON]Chuc, [R-CON]Geze, [R-CON]AfterDune, [R-CON]AncientMan, [R-CON]Shiftys1023 and others.

Ability icons

All those little icons that explain what the kits have were overhauled.

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Landing Zones and Build Order

The Commander will be able to set Landing Zones (LZs) that will be visible to all squads and help the commander transmit his plan. Also the Build Order can be given to squad leaders to build assets for the Commander.

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Compass

At the bottom of the screen, the new compass is more useful and visible.

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It's going to help vehicle crews communicate a lot better where the enemy is.

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Kit icons

All kits have different icons now. You will know exactly what each player in your squad/team is using in the capslock screen or scoreboard.

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Loadmaps

All background pictures and loadmaps were updated to be more informative and just plain beautiful :p

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PR's Message Of the Day

Say goodbye to "Highway Tampa" :p PR's MOTD will show useful and updated information about PR and other BSS mods.

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Vehicle recolors

There were a bunch of updates on vehicle skins and you can check out a few bellow.

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There are more updates in this area, so don't forget to check them out when the mod is released ;)
Rambo Hunter
Posts: 1899
Joined: 2006-12-22 18:40

Post by Rambo Hunter »

Beautiful work, everyone :D

I'm looking forward to .7 more and more!
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GeZe
Retired PR Developer
Posts: 3450
Joined: 2006-02-09 22:09

Post by GeZe »

Yay :D

These are mine:
'[R-DEV wrote:dbzao;557720']
Vehicle recolors

There were a bunch of updates on vehicle skins and you can check out a few bellow.

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ConscriptVirus
Posts: 489
Joined: 2006-12-18 04:02

Post by ConscriptVirus »

sweet. im glad the HUD is still useful.

btw i am in such deep awe that i am speech less. everything just looks so great. *bursts into tears of joy*
Last edited by ConscriptVirus on 2007-12-24 03:41, edited 1 time in total.
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"These things we do that others may live"
AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

Post by AncientMan »

And this is from me :D
'[R-DEV wrote:dbzao;557720']Loadmaps

All background pictures and loadmaps were updated to be more informative and just plain beautiful :p

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Razick
Posts: 397
Joined: 2007-12-04 01:46

Post by Razick »

The vehicle skins look awesome. No longer do we have to drive those horrible red station wagons, we can now drive horrible blue station wagons. This will great. :D
Doom721
Posts: 503
Joined: 2006-07-30 13:32

Post by Doom721 »

Let me first say the new loading screen for maps is bloody brilliant!

The PLA tank skin is awesome as well, so are the new insurgent vehicles

The new kit loadout is great

The new icons for kits is WONDERFUL I just wish I knew which is which.... *runs to wiki guide*
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"FAIL" - Right after you drive on the grass in Gran Turismo 4
Playing PR since Halo dropping spec ops and SL spawn ;) ( .3 :razz: )
Proud Member of the ~6 player PR clan StrkTm
kckid2599
Posts: 27
Joined: 2007-12-02 01:16

Post by kckid2599 »

Great work on the vehicles. Is the "Bomb truck" getting a new one too? It didn't look too "Kabul ghetto" to me. (If it's still in the game, that is)
Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Post by Ironcomatose »

Great work on everything. Loving that new PLA tank camo!!

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Post by charliegrs »

im drooling over the black technical. and the multi color insurgent cars are awesome. thats something i suggested a while back, and probly others have too. it looks like the insurgents are finally getting some variety back.
known in-game as BOOMSNAPP
'
Antonious_Bloc
Posts: 348
Joined: 2007-11-20 05:57

Post by Antonious_Bloc »

"Kit icons

All kits have different icons now. You will know exactly what each player in your squad/team is using in the capslock screen or scoreboard."


Scoreboard??!!?

So players will still be able to hit Tab to check their kills and magically confirm whether or not they killed an enemy?

Say it isn't so.
Clypp
Posts: 2148
Joined: 2006-07-17 18:36

Post by Clypp »

Nice!

*Goes back to working on maps*
<1sk>Headshot
Posts: 893
Joined: 2007-05-14 21:51

Post by <1sk>Headshot »

Awesome
"Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching pills and listening to repetitive music."
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

I was wondering why the compass was missing from Rhinos WIP screenies.
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

Teek wrote:I was wondering why the compass was missing from Rhinos WIP screenies.
renderer.drawhud 0 :p
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[T]Terranova7
Posts: 1073
Joined: 2005-06-19 20:28

Post by [T]Terranova7 »

'[R-DEV wrote:dbzao;557720']

PR's Message Of the Day

Say goodbye to "Highway Tampa" :p PR's MOTD will show useful and updated information about PR and other BSS mods.

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Ya know... I was really starting to consider downloading that map... :sad:

Fantastic work no less, how exactly does the build order and LZs work anyhow?
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Post by HughJass »

Wow, great stuff! I just would like to know more about the new commander/sl orders. Can't wait!!
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Raniak
Posts: 968
Joined: 2007-01-25 01:31

Post by Raniak »

Awesome, it's one (well, a few) of the things I really couldn't wait to see... now maybe I'll strop dreaming about .7 so much ! :p

Edit: Oh... now that I think about it, I'll only dream about it more... :cry:
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DavidP
Posts: 951
Joined: 2007-03-23 04:20

Post by DavidP »

Dude that looks awesome! Just one suggestion though on the kit names. Instead of Rifleman for both Unscoped and Scoped maybe rename the Second one to "Rifleman Scoped" Or "Rifleman Optics" (Whatever sounds better) to make things clearer for newbies and SL's who tell their squad at the beginning of the round to spawn in as what kit. And I see it says PR .706! Is that the one we're getting or something higher, better even?
Last edited by DavidP on 2007-12-24 08:29, edited 1 time in total.
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